Difference between revisions of "Erolcha"

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==Tips & Tricks==
 
==Tips & Tricks==
*When you see her cast a spell, try to use that information to determine which spell set she has. If she casts Invisibility or Haste, she has neither Crystal Spear nor Banishment and is significantly less lethal. Until then, assume the worst and buff up your [[magic resistance]].
+
*When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify.  If she [[blink]]s, she definitely has one of those two spell sets; if she casts [[Haste]] or [[Invisibility]], she definitely doesn't. When you first meet her, assume the worst and buff up your [[magic resistance]].
 
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]].  She does appear considerably earlier than normal ogre mages, though.
 
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]].  She does appear considerably earlier than normal ogre mages, though.
  
 
[[Category:012 Tiles]]
 
[[Category:012 Tiles]]

Revision as of 02:00, 6 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Erolcha OErolcha.png
HP 54
HD 6
XP 802
Speed 10
AC 3
EV 7
Will 56
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Large
Type ogre, ogre
Flags Unique
Spellcaster
Actual spells
See invisible
Warm-blooded
Evil
Speaks
An especially cunning ogre-mage.

Useful Info

Erolcha is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Spell set I
Slot1 Magic Dart (3d4)
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d14)
Slot5 Confuse
Slot6 Teleport Self
Spell set II
Slot1 Paralyse
Slot2 Throw Flame (3d6)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d14)
Slot6 Teleport Other
Spell set III
Slot1 Petrify
Slot2 Lehudib's Crystal Spear (3d23)
Slot3 Blink
Slot4 Bolt of Fire (3d14)
Slot5 Bolt of Cold (3d14)
Slot6 Minor Healing
Spell set IV
Slot1 Stone Arrow (3d12)
Slot2 Sting (d8)
Slot3 Blink
Slot4 Lightning Bolt (3d14)
Slot5 Banishment
Slot6 Minor Healing
Spell set V
Slot1 Venom Bolt (3d11)
Slot2 Iskenderun's Mystic Blast (3d12)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.