Difference between revisions of "Great mace"

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  |accuracy  = -4
 
  |accuracy  = -4
 
  |basedelay = 17 (170%)
 
  |basedelay = 17 (170%)
  |mindelay  = 7 (20)
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  |mindelay  = 7 at skill 20
 
  |hands    = 2H
 
  |hands    = 2H
 
  |size      = ?
 
  |size      = ?
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{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}
  
The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. Large species who plan to wield two-handed weapons should just go straight for a [[giant spiked club]]; others may wish to aim for one of the aforementioned weapons instead.
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The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. [[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will eventually want a [[giant spiked club]], but this may be a worthwhile intermediate weapon until they find one.
 
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Revision as of 16:24, 15 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Name Great mace
Skill Maces & Flails
Damage 18
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size  ?
Ranged? No


An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield. While it's less powerful than a triple sword and cannot cleave like an executioner's axe, it can still deal heavy damage and reaches its minimum delay at a lower skill level. Ogres and trolls who plan to wield two-handed weapons will eventually want a giant spiked club, but this may be a worthwhile intermediate weapon until they find one.

Image
Mundane Mace large1.png
Magical/Artifact Mace large2.png
Unrandarts
"Undeadhunter" Great mace undeadhunter.png
Mace of Variability Mace of variability.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net