Difference between revisions of "Great mace"
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|accuracy = -4 | |accuracy = -4 | ||
|basedelay = 17 (170%) | |basedelay = 17 (170%) | ||
− | |mindelay = 7 | + | |mindelay = 7 at skill 20 |
|hands = 2H | |hands = 2H | ||
|size = ? | |size = ? | ||
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{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}} | {{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}} | ||
− | The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. | + | The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield. While it's less powerful than a [[triple sword]] and cannot [[cleave]] like an [[executioner's axe]], it can still deal heavy damage and reaches its minimum delay at a lower skill level. [[Ogre]]s and [[troll]]s who plan to wield two-handed weapons will eventually want a [[giant spiked club]], but this may be a worthwhile intermediate weapon until they find one. |
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! || Image | ! || Image |
Revision as of 16:24, 15 August 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Name | Great mace |
---|---|
Skill | Maces & Flails |
Damage | 18 |
Accuracy | -4 |
Base delay (%) | 17 (170%) |
Min delay | 7 at skill 20 |
Hands | 2H |
Size | ? |
Ranged? | No |
An enormous metal war club, of great cumbrousness.
"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace." -Firdausi, _Shahnameh_. ca. 1000 A.D. trans. Helen Zimmern, 1883. |
This weapon falls into the 'Maces & Flails' category. It is a two handed weapon, and it is best used by the strong.
The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield. While it's less powerful than a triple sword and cannot cleave like an executioner's axe, it can still deal heavy damage and reaches its minimum delay at a lower skill level. Ogres and trolls who plan to wield two-handed weapons will eventually want a giant spiked club, but this may be a worthwhile intermediate weapon until they find one.
Image | |
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Mundane | |
Magical/Artifact | |
Unrandarts | |
"Undeadhunter" | |
Mace of Variability |
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |