Difference between revisions of "Pandemonium"

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(Complete rewrite of a page I've hated for years. Needs additional monster lists, % chance of any floor having an exit. Feel free to adjust and add as needed.)
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• a dark rune in the shadowy abode of Gloorx Vloq
 
• a dark rune in the shadowy abode of Gloorx Vloq
  
• demonic runes exist in multiple copies, owned by less famous lords
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a demonic rune, owned by a less famous lord
 
}}
 
}}
 
{{flavour|This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.}}
 
{{flavour|This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.}}
  
[[File:Pandemonium entry.png]] '''Pandemonium''' is a vast wasteland of [[demon]]ic corruption. There are no set levels, and it's impossible to return to a level once you've left it. Pandemonium contains all types of [[demon]]s, and most levels will contain a [[Pandemonium lord]], possibly guarding a small [[vault]] with treasure or the demonic [[rune of Zot]]. There are also 4 levels that have a [[unique]] Pan lord and a guaranteed rune. Multiple portals to Pandemonium may be found on [[Dungeon]]: 20 or lower.
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'''Pandemonium''' (or '''Pan''') is an infinite demonic realm, populated by all manner of [[demon]]s and randomly littered with any kind of treasure imaginable. One of the final [[branch]]es of the game to explore (and a purely optional one), it contains endless treasure and experience, an unlimited number of [[Ziggurat]]s for those players patient enough to hunt them down, and five [[runes of Zot]]:
  
Like [[the Abyss]], random loot and food is scattered throughout Pandemonium, though with a much better likelihood of being high-quality. If you are strong enough (and possibly wear a [[ring of sustenance]], are undead, or are permanently in [[Necromutation|lich form]]), it is possible to wander around Pandemonium indefinitely, eventually finding any desired item. Note, however, that by the time you are ready to enter Pandemonium, you will likely already have everything you need to ascend with the Orb. Still, journeying through Pandemonium can be useful if you've run out of potions of cure mutation or scrolls of identify and remove curse, or as a stepping stone to [[Ziggurat]]s, which can be even more difficult.
+
[[File:Demonic rune 1.png]]The demonic rune, lost somewhere in the endless halls of Pandemonium.
  
[[File:Pandemonium exit.png]] Pandemonium is hard to escape from, with a small chance that a gateway leading out will be generated on any given floor (often within a Pandemonium lord's treasure vault), so it's important to be fully prepared before entering. The best way to escape is often to find a [[portal]] to [[the Abyss]], which is comparatively easy to escape from. Note that self-[[banish]]ing via a [[distortion]] weapon is not an actual way out: after banishment, using the Abyssal escape portal simply returns you to the Pan level on which you were banished.
+
[[File:Fiery rune.png]]The fiery rune, guarded by [[Cerebov]].
  
Warning: Since you cannot return to a specific Pandemonium floor once you've left it, you should enter Pandemonium only if you are prepared to deal with any of the four named Pandemonium lords, unless you are willing to never find the rune in question. When you enter a floor with one of the four named Pan lords, you will receive a warning that a mighty Pandemonium lord is on the level, and you must grab the rune before leaving if you don't want to miss it.
+
[[File:Glowing rune.png]]The glowing rune, guarded by [[Mnoleg]].
  
==Preparation==
+
[[File:Magical rune.png]]The magical rune, guarded by [[Lom Lobon]].
It is strongly recommended you bring ''at least'' the following:
+
 
*Mutation resistance, for neqoxecs and [[Mnoleg]]
+
[[File:Dark rune.png]]The dark rune, guarded by [[Gloorx Vloq]].
*Electricity resistance, for [[Lom Lobon]]
+
 
*Cold resistance, for Lom Lobon
+
==Layout==
*Maximum fire resistance, for [[Cerebov]]
+
Like [[the Abyss]], Pandemonium is an infinite space containing endless opponents and loot, and you may explore it for as long as you like. However, unlike the Abyss, Pandemonium is comprised of individual, randomly generated realms, rather than an unmappable and limitless plain. Each realm is the size of an ordinary Dungeon floor, can come in a wide variety of layouts, usually contains one [[Pandemonium lord]] [[vault]], and may contain a rune of Zot.
*Poison resistance, for [[Gloorx Vloq]]
+
 
*Ways to heal and teleport/blink, in case you get overwhelmed
+
You may enter Pandemonium through any Pandemonium entry portal, which can generate on [[Dungeon]]:20-27. Traveling from one realm of Pandemonium to the next can be accomplished through a transit portal, several of which can be found on each floor. Bear in mind that once you leave a particular realm, you will ''never'' be able to return to it again, potentially resulting in the permanent loss of runes of Zot. Exiting Pandemonium can be accomplished through either an exit portal, or by instead entering a portal to [[the Abyss]]. Actual exit portals are very rare, appearing only on '''X'''% of realms, but they most commonly show up inside of a Pandemonium lord's vault. Abyss portals are somewhat more common, but do require you to then escape the Abyss in order to return to the Dungeon. Note that self-[[banish]]ing via a [[distortion]] weapon is not an actual way out: after banishment, using the Abyssal escape portal simply returns you to the Pandemonium realm on which you were banished.
*Enough free inventory slots for Cerebov's loot, as well as anything else cool you find during exploration
+
 
*Optional: a method of [[dig]]ging, or you might get stuck in this: [http://img535.imageshack.us/img535/4294/4e81d9fc4ab7422fac7b819.png]
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! '''Entry''' || '''Transit''' || '''Exit''' || '''Abyss'''
 +
|-
 +
| [[File:Pandemonium entry.png]] || [[File:Pandemonium transit.png]] || [[File:Pandemonium exit.png]] || [[File:Abyss entry.png]]
 +
|}
 +
 
 +
Be aware that each time you travel to a new realm in Pandemonium, you will be placed at an entirely random point. There is no guarantee that another portal will be anywhere near where you enter, or that you won't be dumped in the middle of a horde of powerful demons. If your character knows any buff spells, it is a good idea to cast them before entering any portal.
 +
 
 +
==Monsters==
 +
Any given realm of Pandemonium is capable of throwing almost any [[demon]] above tier-5 at you, but each realm is inhabited by only a fraction of the possible demons you can encounter. This means that you will be encountering tier-1 and -2 demons as a regular occurence; don't even consider entering Pandemonium unless you are comfortable with this.
 +
 
 +
More dangerous than the [[hell sentinel]]s and [[fiend]]s, however, are the [[Pandemonium lord]]s. These are essentially randomly generated [[unique]]s, each of which has its own resistances, attack brand, and spell set. They also tend to generate along with a very large horde of demons appropriate to the floor, making it a fairly common occurrence to come across multiple sources of [[torment]], heavy elemental damage, and a powerful [[unique]] all at once. Always e[[x]]amine a Pandemonium lord before engaging it in combat, and always act carefully; there's a chance that it'll be a pushover, but it's just as likely to be one of the deadliest opponents in the game.
 +
 
 +
==The Runes==
 +
Although players can conceivably acquire unlimited [[experience]] and treasure by farming Pandemonium realms endlessly, doing so serves little purpose; it is dangerous enough that most players capable of handling it already have all they need to clear the rest of the game as well. Searching for [[potions of cure mutation]] or items to open a [[treasure trove]] may be rewarding, but bear in mind that there are plenty of sources of [[bad mutations]] and [[item destruction]] here as well. Farming [[Ziggurat]]s is an option, but only one that experienced players should even consider. The main reason for anyone to enter Pandemonium is to retrieve its five runes of Zot.
 +
 
 +
====The Demonic Rune====
 +
While exploring random Pandemonium realms, the demonic rune of Zot will occasionally generate within the vault of a [[Pandemonium lord]]. This means you will always have to deal with a powerful horde of demons to get it (or at least to [[Apportation|apport]] it and run). Not all Pandemonium lords will have it in their possession though; there is an 11.1% chance that any normal vault will contain it, and a 100% chance for three particular vaults:
 +
*'''Hellion Island''' - A square of terrain, surrounded by lava, populated by dozens of [[hellfire]]-flinging [[hellion]], all led by a single Pandemonium lord. Extremely deadly.
 +
*'''Eyes of Draining''' - Eight careful spaced [[eyes of draining]], locked away behind [[grate]]s, will devastate your [[MP]] as you deal with a Pandemonium lord and its cohorts. The rune is locked away in a ninth cage in the center.
 +
*'''Smiting''' - A hallway lined with [[smoke demon]]s, locked away behind grates. These will smite you repeatedly as you deal with the horde inside.
 +
 
 +
Once you have acquired the demonic rune, it will never appear again. If you fail to acquire it in a given realm before leaving, however, it will still appear in a future realm.
 +
 
 +
===Unique Realms===
 +
Along with the endless random realms of Pandemonium, traveling from realm to realm will eventually bring you to four unique realms, each of which is ruled over by a [[unique]] Pandemonium lord. Upon entering one of these, you will receive a message declaring whose realm you've entered. You can only enter each of these realms once per game; once you've left these realms, they are forever lost to you, taking any unclaimed runes with them. As such, it is best to delay entering Pandemonium until you are confident in your ability to take on all four challenges.
 +
 
 +
It is entirely possible to steal these runes without killing the unique Pandemonium lords which guard them. Clever use of fast movement speed, [[scrolls of magic mapping]], [[teleport control]], [[Lee's Rapid Deconstruction]], [[Shatter]], and [[Apportation]] can allow you to snag the rune quickly and (relatively) safely. That being said, failure to kill a unique Pandemonium lord whose rune you've stolen will add that lord to the list of enemies which may attack you during your [[ascension]].
 +
 
 +
====The Fiery Rune: Cerebov's Realm====
 +
{{crawlquote|Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.}}
 +
 
 +
The fiery rune of Zot is guarded by [[Cerebov]], a powerful giant and master of [[Fire Magic]]. His realm is primarily made up of long hallways, but roughly half of the map will consist of his massive metal fortress. Fully exploring the fortress will reveal several small treasure chambers, and killing Cerebov will reward you with the [[sword of Cerebov]]. Max out your [[fire]] resistance, and see the [[Cerebov]] article for further advice.
 +
 
 +
The following monsters are found in Cerebov's realm:
 +
 
 +
{{monsterlink|Orange demon}}.
 +
 
 +
{{monsterlink|Red devil}}.
 +
 
 +
{{monsterlink|Efreet}}.
 +
 
 +
{{monsterlink|Sun demon}}.
 +
 
 +
{{monsterlink|Balrug}}.
  
Of course, you don't necessarily have to conquer all preset levels of Pandemonium in one trip. However, when you do find yourself on a level with a demon lord, you will only have this one chance at his rune. Thus, you need to carry items and memorize spells that have the versatility to conquer any particular preset level. It bears mentioning that it isn't absolutely necessary to kill the Pan lords to obtain their runes. You can lure them away from the rune then circle back, or grab the rune with [[Apportation]] and flee.
+
{{monsterlink|Brimstone fiend}}.
  
==Pandemonium Levels==
+
{{monsterlink|Cerebov}}.
[[File:Pandemonium transit.png]] All gates on Pandemonium that don't lead to the Abyss or back to the Dungeon lead to "another region of Pandemonium." There are four preset floors of Pandemonium (identifiable by the table below), each containing a unique, named Pandemonium lord and his corresponding rune. Non-preset floors may have a Pandemonium lord with a random name, possibly guarding the demonic rune of Zot. The demonic rune will continually have the possibility of appearing with a Pan lord on a non-preset level, but only until you pick one up. If you do arrive at a level with a named Pan lord, you will receive the message:
 
  
 +
====The Glowing Rune: Mnoleg's Realm====
 
{{crawlquote|The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.}}
 
{{crawlquote|The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.}}
 +
 +
The glowing rune of Zot is guarded by [[Mnoleg]], a chaotic jester who delights in [[mutation|mutating]] his foes. His realm offers wide hallways and occasional [[door]]s, while his vault is made up of several wide diagonally crossing hallways. Apart from the rune, there is no guaranteed treasure to be found here. Use a source of [[mutation]] resistance, a [[ring of sustain abilities]], and an [[amulet of stasis]] while here, and see the [[Mnoleg]] article for further advice.
 +
 +
The following monsters are found in Cerebov's realm:
 +
 +
{{monsterlink|Brain worm}}.
 +
 +
{{monsterlink|Small abomination}}.
 +
 +
{{monsterlink|Large abomination}}.
 +
 +
{{monsterlink|Tentacled monstrosity}}.
 +
 +
{{monsterlink|Chaos spawn}}.
 +
 +
{{monsterlink|Neqoxec}}.
 +
 +
{{monsterlink|Cacodemon}}.
 +
 +
{{monsterlink|Mnoleg}}.
 +
 +
====The Magical Rune: Lom Lobon's Realm====
 
{{crawlquote|You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.}}
 
{{crawlquote|You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.}}
{{crawlquote|Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.}}
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 +
The magical rune of Zot is guarded by [[Lom Lobon]], a powerful archmage demon who can inflict devastating amounts of [[electricity]] and [[cold]] damage. His realm is made up of crossing vertical and horizontal hallways and small chambers, while his vault is a massive green crystal structure, much of which is submerged in [[deep water]]. He and the rune reside in the large "X" in the center of this structure. Apart from the rune, there is no guaranteed treasure to be found here. Bring some [[electricity]], [[poison]], [[cold]], and [[magic resistance]], and see the [[Lom Lobon]] article for further advice.
 +
 
 +
The following monsters are found in Lom Lobon's realm:
 +
 
 +
{{monsterlink|Wizard (monster)}}.
 +
 
 +
{{monsterlink|Deep elf annihilator}}.
 +
 
 +
{{monsterlink|Draconian annihilator}}.
 +
 
 +
{{monsterlink|Hellwing}}.
 +
 
 +
{{monsterlink|Blizzard demon}}.
 +
 
 +
{{monsterlink|Green death}}.
 +
 
 +
{{monsterlink|Lom Lobon}}.
 +
 
 +
====The Dark Rune: Gloorx Vloq's Realm====
 
{{crawlquote|Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.}}
 
{{crawlquote|Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.}}
 +
The dark rune of Zot is guarded by [[Gloorx Vloq]], a hooded demon with spectacular speed and access to all manner of devastating [[Necromancy]]. His floor is filled with open chambers and wide hallways, while his vault is a large chamber filled with pillars, executioners, and a back chamber containing the rune. Apart from the rune, there is no guaranteed treasure here. See the [[Gloorx Vloq]] article for further advice.
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 +
The following monsters are found in Gloorx Vloq's realm:
 +
 +
{{monsterlink|Demonic crawler}}.
 +
 +
{{monsterlink|Shadow wraith}}.
 +
 +
{{monsterlink|Executioner}}.
 +
 +
{{monsterlink|Soul eater}}.
  
Floor/Wall colors of the preset levels may vary depending on the terminal palette. The palette used here is the "official" one included in the tiles version. Walls on left are for the ASCII charset, and walls on right for the Unicode charset. The walls and floors for the unique Pan lord levels are random in the tiles charset. Note that if you worship [[The Shining One]] your halo can hide the floor color except at the edges of LOS.
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{{monsterlink|Gloorx Vloq}}.
  
{| class="wikitable" border="1"
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==Preparation==
! Unique
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Due to the very diverse monster set you will face in Pandemonium, you should try to be ready for a little bit of everything before entering. The more powerful you are in every field, the better your chance of survival. That being said, it is strongly recommended you bring ''at least'' the following:
! Rune
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*[[Fire]] resistance, preferably rF+++ when facing [[Cerebov]].
! Color
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*[[Cold]] resistance, preferably rC+++ when facing [[Lom Lobon]].
! Floor
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*A source of [[electricity]] resistance when facing Lom Lobon.
! Walls
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*A source of [[poison]] resistance when facing [[Gloorx Vloq]] or [[green death]]s.
! Notes
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*Any source of [[torment]] resistance for dealing with [[fiend]]s, [[tormentor]]s, and Gloorx Vloq.
|--
+
*[[Mutation]] resistance when dealing with [[neqoxec]]s, [[cacodemon]]s, and [[Mnoleg]].
! [[Mnoleg]]
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*A [[ring of sustain abilities]]/several [[potions of restore abilities]]/several [[royal jellies]] when facing [[Mnoleg]]'s realm.
| glowing rune
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*Methods for [[healing]]/[[teleport]]ing/[[blink]]ing to safety.
| style="background:black"| <code style="background:black"><span style="color:#FF3000">##</span><span style="color:#FFFF52">..</span><span style="color:#FF3000">&#x2592;&#x2592;</span></code>
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*A source of [[Haste]].
| yellow
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*Some inventory space for the loot you come across.
| dark red
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*A [[wand of digging]].
| Will try to mutate you and has lots of neqoxec buddies.
 
|--
 
! [[Lom Lobon]]
 
| magical rune
 
| style="background:black"| <code style="background:black"><span style="color:#FFFFFF">##</span><span style="color:#A2A2A2">..</span><span style="color:#FFFFFF">&#x2592;&#x2592;</span></code>
 
| grey
 
| white
 
| Spellcaster with wizard buddies. Also summons ball lightnings which will hit you with electricity.
 
|--
 
! [[Cerebov]]
 
| fiery rune
 
| style="background:black"| <code style="background:black"><span style="color:#FF3000">##</span><span style="color:#FF3000">..</span><span style="color:#FF3000">&#x2592;&#x2592;</span></code>
 
| dark red
 
| dark red
 
| Attacks with the Sword of Cerebov, negating one level of fire resistance.
 
|--
 
! [[Gloorx Vloq]]
 
| dark rune
 
| style="background:black"| <code style="background:black"><span style="color:#525252">##</span><span style="color:#525252">..</span><span style="color:#525252">&#x2592;&#x2592;</span></code>
 
| dark grey
 
| dark grey
 
| Poisons you and has Executioner buddies. Casts Dispel Undead.
 
|}
 
  
Warning: it is possible to enter a new Pandemonium level next to a Pandemonium lord [http://img24.imageshack.us/img24/4130/f76bbf1f92ef4dfe980a17c.png].
+
Of course, you don't necessarily have to gather all five runes in a single trip. Leaving Pandemonium and then returning after you've resupplied or leveled up has no punishment, and any of the preset realms you have not yet visited will still be waiting for you when you return. Just be aware that you do not get to choose when you find any given preset realm, or even an exit.
  
 
==History==
 
==History==
 
In [[0.14]], each Pandemonium rune you pick up increases your odds of finding an exit. Pandemonium will also feature a new set of [[List_of_demonspawn|demonspawn monsters]].
 
In [[0.14]], each Pandemonium rune you pick up increases your odds of finding an exit. Pandemonium will also feature a new set of [[List_of_demonspawn|demonspawn monsters]].
  
The named Pan lord warning message was introduced in [[0.6]]. Magic mapping and Lugonu's self-banishment functioning in Pandemonium were introduced in [[0.7]]. Before [[0.9]], there were limitless demonic runes of Zot, with the record collected being over 250.
+
Prior to [[0.10]], self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.  
  
Prior to [[0.10]], self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.  
+
Prior to [[0.9]], there were infinite demonic runes of Zot. The record for most collected came in at over 250.
 +
 
 +
Prior to [[0.7]], [[scrolls of magic mapping]] and [[Lugonu]]'s Gate yourself to the Abyss ability were both disabled in Pandemonium.
 +
 
 +
Prior to [[0.6]], you received no warning message upon entering the realm of a unique Pandemonium lord.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 21:12, 25 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Pandemonium is an infinite realm of pain and suffering. While you can find a good deal of loot there, all these treasures are guarded by demons and even crueller demon lords. Many a hero, confusing confidence with megalomania, has died screaming in the barrage of torment and hellfire.

Pandemonium is endless. Portals there are found abundantly in the deeper parts of the main dungeon. Note that getting back might be more difficult.

No fewer than five runes can be found in Pandemonium:

• a fiery rune in the well-heated realm of Cerebov

• a glowing rune in the contaminated domain of Mnoleg

• a magical rune guarded by the arcane powers of Lom Lobon and his minions

• a dark rune in the shadowy abode of Gloorx Vloq

• a demonic rune, owned by a less famous lord

This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.

Pandemonium (or Pan) is an infinite demonic realm, populated by all manner of demons and randomly littered with any kind of treasure imaginable. One of the final branches of the game to explore (and a purely optional one), it contains endless treasure and experience, an unlimited number of Ziggurats for those players patient enough to hunt them down, and five runes of Zot:

Demonic rune 1.pngThe demonic rune, lost somewhere in the endless halls of Pandemonium.

Fiery rune.pngThe fiery rune, guarded by Cerebov.

Glowing rune.pngThe glowing rune, guarded by Mnoleg.

Magical rune.pngThe magical rune, guarded by Lom Lobon.

Dark rune.pngThe dark rune, guarded by Gloorx Vloq.

Layout

Like the Abyss, Pandemonium is an infinite space containing endless opponents and loot, and you may explore it for as long as you like. However, unlike the Abyss, Pandemonium is comprised of individual, randomly generated realms, rather than an unmappable and limitless plain. Each realm is the size of an ordinary Dungeon floor, can come in a wide variety of layouts, usually contains one Pandemonium lord vault, and may contain a rune of Zot.

You may enter Pandemonium through any Pandemonium entry portal, which can generate on Dungeon:20-27. Traveling from one realm of Pandemonium to the next can be accomplished through a transit portal, several of which can be found on each floor. Bear in mind that once you leave a particular realm, you will never be able to return to it again, potentially resulting in the permanent loss of runes of Zot. Exiting Pandemonium can be accomplished through either an exit portal, or by instead entering a portal to the Abyss. Actual exit portals are very rare, appearing only on X% of realms, but they most commonly show up inside of a Pandemonium lord's vault. Abyss portals are somewhat more common, but do require you to then escape the Abyss in order to return to the Dungeon. Note that self-banishing via a distortion weapon is not an actual way out: after banishment, using the Abyssal escape portal simply returns you to the Pandemonium realm on which you were banished.

Entry Transit Exit Abyss
Pandemonium entry.png Pandemonium transit.png Pandemonium exit.png Abyss entry.png

Be aware that each time you travel to a new realm in Pandemonium, you will be placed at an entirely random point. There is no guarantee that another portal will be anywhere near where you enter, or that you won't be dumped in the middle of a horde of powerful demons. If your character knows any buff spells, it is a good idea to cast them before entering any portal.

Monsters

Any given realm of Pandemonium is capable of throwing almost any demon above tier-5 at you, but each realm is inhabited by only a fraction of the possible demons you can encounter. This means that you will be encountering tier-1 and -2 demons as a regular occurence; don't even consider entering Pandemonium unless you are comfortable with this.

More dangerous than the hell sentinels and fiends, however, are the Pandemonium lords. These are essentially randomly generated uniques, each of which has its own resistances, attack brand, and spell set. They also tend to generate along with a very large horde of demons appropriate to the floor, making it a fairly common occurrence to come across multiple sources of torment, heavy elemental damage, and a powerful unique all at once. Always examine a Pandemonium lord before engaging it in combat, and always act carefully; there's a chance that it'll be a pushover, but it's just as likely to be one of the deadliest opponents in the game.

The Runes

Although players can conceivably acquire unlimited experience and treasure by farming Pandemonium realms endlessly, doing so serves little purpose; it is dangerous enough that most players capable of handling it already have all they need to clear the rest of the game as well. Searching for potions of cure mutation or items to open a treasure trove may be rewarding, but bear in mind that there are plenty of sources of bad mutations and item destruction here as well. Farming Ziggurats is an option, but only one that experienced players should even consider. The main reason for anyone to enter Pandemonium is to retrieve its five runes of Zot.

The Demonic Rune

While exploring random Pandemonium realms, the demonic rune of Zot will occasionally generate within the vault of a Pandemonium lord. This means you will always have to deal with a powerful horde of demons to get it (or at least to apport it and run). Not all Pandemonium lords will have it in their possession though; there is an 11.1% chance that any normal vault will contain it, and a 100% chance for three particular vaults:

  • Hellion Island - A square of terrain, surrounded by lava, populated by dozens of hellfire-flinging hellion, all led by a single Pandemonium lord. Extremely deadly.
  • Eyes of Draining - Eight careful spaced eyes of draining, locked away behind grates, will devastate your MP as you deal with a Pandemonium lord and its cohorts. The rune is locked away in a ninth cage in the center.
  • Smiting - A hallway lined with smoke demons, locked away behind grates. These will smite you repeatedly as you deal with the horde inside.

Once you have acquired the demonic rune, it will never appear again. If you fail to acquire it in a given realm before leaving, however, it will still appear in a future realm.

Unique Realms

Along with the endless random realms of Pandemonium, traveling from realm to realm will eventually bring you to four unique realms, each of which is ruled over by a unique Pandemonium lord. Upon entering one of these, you will receive a message declaring whose realm you've entered. You can only enter each of these realms once per game; once you've left these realms, they are forever lost to you, taking any unclaimed runes with them. As such, it is best to delay entering Pandemonium until you are confident in your ability to take on all four challenges.

It is entirely possible to steal these runes without killing the unique Pandemonium lords which guard them. Clever use of fast movement speed, scrolls of magic mapping, teleport control, Lee's Rapid Deconstruction, Shatter, and Apportation can allow you to snag the rune quickly and (relatively) safely. That being said, failure to kill a unique Pandemonium lord whose rune you've stolen will add that lord to the list of enemies which may attack you during your ascension.

The Fiery Rune: Cerebov's Realm

Searing heat pours from the floors and walls of this place. The mighty Pandemonium lord Cerebov resides here.

The fiery rune of Zot is guarded by Cerebov, a powerful giant and master of Fire Magic. His realm is primarily made up of long hallways, but roughly half of the map will consist of his massive metal fortress. Fully exploring the fortress will reveal several small treasure chambers, and killing Cerebov will reward you with the sword of Cerebov. Max out your fire resistance, and see the Cerebov article for further advice.

The following monsters are found in Cerebov's realm:

4 Orange demon.png Orange demon.

4 Red devil.png Red devil.

R Efreet.png Efreet.

3 Sun demon.png Sun demon.

2 Balrug.png Balrug.

1 Brimstone fiend.png Brimstone fiend.

& Cerebov.png Cerebov.

The Glowing Rune: Mnoleg's Realm

The air here is shimmering with an eerie glow. The mighty Pandemonium lord Mnoleg resides here.

The glowing rune of Zot is guarded by Mnoleg, a chaotic jester who delights in mutating his foes. His realm offers wide hallways and occasional doors, while his vault is made up of several wide diagonally crossing hallways. Apart from the rune, there is no guaranteed treasure to be found here. Use a source of mutation resistance, a ring of sustain abilities, and an amulet of stasis while here, and see the Mnoleg article for further advice.

The following monsters are found in Cerebov's realm:

w Brain worm.png Brain worm.

x Small abomination.png Small abomination.

X Large abomination.png Large abomination.

X Tentacled monstrosity.png Tentacled monstrosity.

4 Chaos spawn.png Chaos spawn.

3 Neqoxec.png Neqoxec.

2 Cacodemon.png Cacodemon.

& Mnoleg.png Mnoleg.

The Magical Rune: Lom Lobon's Realm

You sense a powerful magical presence. It is not pleased. The mighty Pandemonium lord Lom Lobon resides here.

The magical rune of Zot is guarded by Lom Lobon, a powerful archmage demon who can inflict devastating amounts of electricity and cold damage. His realm is made up of crossing vertical and horizontal hallways and small chambers, while his vault is a massive green crystal structure, much of which is submerged in deep water. He and the rune reside in the large "X" in the center of this structure. Apart from the rune, there is no guaranteed treasure to be found here. Bring some electricity, poison, cold, and magic resistance, and see the Lom Lobon article for further advice.

The following monsters are found in Lom Lobon's realm:

p Wizard.png Wizard (monster).

e Deep elf annihilator.png Deep elf annihilator.

q Draconian annihilator.png Draconian annihilator.

4 Hellwing.png Hellwing.

2 Blizzard demon.png Blizzard demon.

2 Green death.png Green death.

& Lom Lobon.png Lom Lobon.

The Dark Rune: Gloorx Vloq's Realm

Shadowy figures dance across your vision. The mighty Pandemonium lord Gloorx Vloq resides here.

The dark rune of Zot is guarded by Gloorx Vloq, a hooded demon with spectacular speed and access to all manner of devastating Necromancy. His floor is filled with open chambers and wide hallways, while his vault is a large chamber filled with pillars, executioners, and a back chamber containing the rune. Apart from the rune, there is no guaranteed treasure here. See the Gloorx Vloq article for further advice.

The following monsters are found in Gloorx Vloq's realm:

s Demonic crawler.png Demonic crawler.

W Shadow wraith.png Shadow wraith.

1 Executioner.png Executioner.

3 Soul eater.png Soul eater.

& Gloorx Vloq.png Gloorx Vloq.

Preparation

Due to the very diverse monster set you will face in Pandemonium, you should try to be ready for a little bit of everything before entering. The more powerful you are in every field, the better your chance of survival. That being said, it is strongly recommended you bring at least the following:

Of course, you don't necessarily have to gather all five runes in a single trip. Leaving Pandemonium and then returning after you've resupplied or leveled up has no punishment, and any of the preset realms you have not yet visited will still be waiting for you when you return. Just be aware that you do not get to choose when you find any given preset realm, or even an exit.

History

In 0.14, each Pandemonium rune you pick up increases your odds of finding an exit. Pandemonium will also feature a new set of demonspawn monsters.

Prior to 0.10, self-banishing via a distortion weapon was an effective way to escape, equivalent to using a portal to the Abyss.

Prior to 0.9, there were infinite demonic runes of Zot. The record for most collected came in at over 250.

Prior to 0.7, scrolls of magic mapping and Lugonu's Gate yourself to the Abyss ability were both disabled in Pandemonium.

Prior to 0.6, you received no warning message upon entering the realm of a unique Pandemonium lord.