Difference between revisions of "Ancient lich"

From CrawlWiki
Jump to: navigation, search
(Massive rewrite, updated for 0.14)
m (Tips & Tricks: Fixed broken links)
Line 88: Line 88:
 
First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with [[Haste]] and [[Deflect Missiles]], for example, will have a much easier time than a character relying on their skills alone. [[Berserk]]ing is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to [[HP]] and damage can make a huge difference.
 
First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with [[Haste]] and [[Deflect Missiles]], for example, will have a much easier time than a character relying on their skills alone. [[Berserk]]ing is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to [[HP]] and damage can make a huge difference.
  
As liches resist most elemental damage, combat casters should rely on pure [[Conjurations]] and [[Earth Magic]] (although [[Lee's Rapid Deconstruction]], sadly, cannot target them, and their [[AC]] is high enough to minimize its shrapnel damage). [[Necromancy]] specialists can deal brutal amounts of damage with [[Dispel Undead]], though even that will take several castings to get the job done. Nearly all [[Hexes]] are useless against their infinite [[magic resistance]], so don't bother, even if you have a [[scroll of invulnerability]] lying around.
+
As liches resist most elemental damage, combat casters should rely on pure [[Conjurations]] and [[Earth Magic]] (although [[Lee's Rapid Deconstruction]], sadly, cannot target them, and their [[AC]] is high enough to minimize its shrapnel damage). [[Necromancy]] specialists can deal brutal amounts of damage with [[Dispel Undead]], though even that will take several castings to get the job done. Nearly all [[Hexes]] are useless against their infinite [[magic resistance]], so don't bother, even if you have a [[scroll of vulnerability]] lying around.
  
Melee fighters should use [[holy wrath]]- or [[antimagic]]-[[brand]]ed weapons to take them out quickly, and should use corners or [[scrolls of blink]] to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various top-tier demons summoned to the fight. Once you get close to them, casting [[Silence]] or reading a [[scroll of silence]] will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells.
+
Melee fighters should use [[holy wrath]]- or [[antimagic]]-[[brand]]ed weapons to take them out quickly, and should use corners or [[scrolls of blinking]] to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various top-tier demons summoned to the fight. Once you get close to them, casting [[Silence]] or reading a [[scroll of silence]] will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells.
  
 
Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Two ranks of [[fire]] and [[cold]] resistance should largely negate their [[Bolt spells]], while high [[AC]]/[[EV]]/[[SH]] and [[Repel Missiles]]/[[Deflect Missiles]] will help reduce across the board and especially against their [[Earth Magic]]. [[Negative energy]] resistance will cut their [[Bolts of Draining]] down significantly, as well as the danger of their melee attacks. A large [[HP]] pool (200+) is very helpful for surviving those lucky [[Iron Shot]]s and [[Lehudib's Crystal Spear]]s, so characters with less than that should be cautious about those possibilities. Don't underestimate the power of their [[Orbs of Destruction]]. Outrunning them simply doesn't work; use [[blink]]ing, human shields, or anything else necessary to avoid letting them hit you, especially if the lich managed to cast it at medium or long range. Finally, be very concerned if they manage to summon a tier-1 demon to the battlefield, as [[torment]] and [[hellfire]] can tear through most characters with frightening speed. If you have [[Aura of Abjuration]], cast it before the fight. If not, consider how quickly you can kill the caster, as all of its summons will vanish upon its death. If you don't think you can manage it quickly, strongly consider the viability of your escape options.
 
Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Two ranks of [[fire]] and [[cold]] resistance should largely negate their [[Bolt spells]], while high [[AC]]/[[EV]]/[[SH]] and [[Repel Missiles]]/[[Deflect Missiles]] will help reduce across the board and especially against their [[Earth Magic]]. [[Negative energy]] resistance will cut their [[Bolts of Draining]] down significantly, as well as the danger of their melee attacks. A large [[HP]] pool (200+) is very helpful for surviving those lucky [[Iron Shot]]s and [[Lehudib's Crystal Spear]]s, so characters with less than that should be cautious about those possibilities. Don't underestimate the power of their [[Orbs of Destruction]]. Outrunning them simply doesn't work; use [[blink]]ing, human shields, or anything else necessary to avoid letting them hit you, especially if the lich managed to cast it at medium or long range. Finally, be very concerned if they manage to summon a tier-1 demon to the battlefield, as [[torment]] and [[hellfire]] can tear through most characters with frightening speed. If you have [[Aura of Abjuration]], cast it before the fight. If not, consider how quickly you can kill the caster, as all of its summons will vanish upon its death. If you don't think you can manage it quickly, strongly consider the viability of your escape options.
  
 
As with [[wizard (monster)|wizards]] and other casters with multiple spell sets, you can observe what a lich is casting to decipher its entire spell list. For example, a lich that casts [[Iron Shot]] or [[Bolt of Fire]] also knows [[Summon Greater Demon]].
 
As with [[wizard (monster)|wizards]] and other casters with multiple spell sets, you can observe what a lich is casting to decipher its entire spell list. For example, a lich that casts [[Iron Shot]] or [[Bolt of Fire]] also knows [[Summon Greater Demon]].

Revision as of 13:29, 5 June 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


ancient lich LAncient lich.png
HP 87-132
HD 27
XP 7501
Speed 10
AC 20
EV 10
Will Immune
Attack1 20 (touch: drain experience)


Resistances rF+, rC++,
rElec, rPois+++,
rN+++, rTorm,
rRot+++, rDrown,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Open doors
Holiness Undead
Size Medium
Type lich, lich
Flags Actual spells
Evil
See invisible
Speaks
Spellcaster
A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic.



Useful Info

Ancient liches are extremely powerful undead casters with a wide array of resistances and access to several extremely powerful attack spells. They can deal ridiculous amounts of damage at medium range (player death in one or two hits is not unheard of) and can summon devastatingly powerful greater demons. If you are not confident in your skills, escape is strongly advised. Ancient liches can be found rarely in the Abyss, the Crypt, the Tomb, and the Realm of Zot, and are a common sight in the orb chamber of Zot:5.

Spells

Spell set I
Slot1 Bolt of Cold (3d37)
Slot2 Paralyse (50% success rate when MR=72)
Slot3 Summon Greater Demon
Slot4 Animate Dead
Slot5 Iron Shot (3d44)
Slot6 Teleport Self
Spell set II
Slot1 Bolt of Draining (3d33)
Slot2 Slow (50% success rate when MR=72)
Slot3 Invisibility
Slot4 Throw Icicle (3d37)
Slot5 Lehudib's Crystal Spear (3d48)
Slot6 Invisibility
Spell set III
Slot1 Bolt of Fire (3d37)
Slot2 Confuse (50% success rate when MR=72)
Slot3 Haste
Slot4 Bolt of Draining (3d33)
Slot5 Summon Greater Demon
Slot6 Banishment (50% success rate when MR=72)
Spell set IV
Slot1 Iskenderun's Mystic Blast (3d30)
Slot2 Bolt of Cold (3d37)
Slot3 Invisibility
Slot4 Animate Dead
Slot5 Orb of Destruction (9d20)
Slot6 Invisibility

Tips & Tricks

First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with Haste and Deflect Missiles, for example, will have a much easier time than a character relying on their skills alone. Berserking is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to HP and damage can make a huge difference.

As liches resist most elemental damage, combat casters should rely on pure Conjurations and Earth Magic (although Lee's Rapid Deconstruction, sadly, cannot target them, and their AC is high enough to minimize its shrapnel damage). Necromancy specialists can deal brutal amounts of damage with Dispel Undead, though even that will take several castings to get the job done. Nearly all Hexes are useless against their infinite magic resistance, so don't bother, even if you have a scroll of vulnerability lying around.

Melee fighters should use holy wrath- or antimagic-branded weapons to take them out quickly, and should use corners or scrolls of blinking to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various top-tier demons summoned to the fight. Once you get close to them, casting Silence or reading a scroll of silence will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells.

Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Two ranks of fire and cold resistance should largely negate their Bolt spells, while high AC/EV/SH and Repel Missiles/Deflect Missiles will help reduce across the board and especially against their Earth Magic. Negative energy resistance will cut their Bolts of Draining down significantly, as well as the danger of their melee attacks. A large HP pool (200+) is very helpful for surviving those lucky Iron Shots and Lehudib's Crystal Spears, so characters with less than that should be cautious about those possibilities. Don't underestimate the power of their Orbs of Destruction. Outrunning them simply doesn't work; use blinking, human shields, or anything else necessary to avoid letting them hit you, especially if the lich managed to cast it at medium or long range. Finally, be very concerned if they manage to summon a tier-1 demon to the battlefield, as torment and hellfire can tear through most characters with frightening speed. If you have Aura of Abjuration, cast it before the fight. If not, consider how quickly you can kill the caster, as all of its summons will vanish upon its death. If you don't think you can manage it quickly, strongly consider the viability of your escape options.

As with wizards and other casters with multiple spell sets, you can observe what a lich is casting to decipher its entire spell list. For example, a lich that casts Iron Shot or Bolt of Fire also knows Summon Greater Demon.