Difference between revisions of "Polearms"

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==See Also==
 
==See Also==
*[[weapon#Polearms|List of polearms]]
+
*[[Melee_weapon#Polearms|List of polearms]]
 
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]]
 
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]]
 
*[[Weapon_selection#Polearms|Polearm selection strategy]]
 
*[[Weapon_selection#Polearms|Polearm selection strategy]]

Revision as of 09:39, 6 December 2017

Version 0.20: This article may not be up to date for the latest stable release of Crawl.

The Polearms skill denotes how well your character uses long hafted weapons. These weapons tend to deal less damage than other weapon types, and are often very bulky and slow to attack with, but they make up for this by having an inherent reaching ability that stacks with brands. It crosstrains with the Axes skill and the Staves skill.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-2 0 -1 -3 -1 -1 -2 0 N/A 0 -1 -1 8 0 -2 3 2 0 -2 0 0 0 -3 1 -2 -1 -1

List of Polearms

Name Dam Hit Speed Hands Size Missile Throw Dam Type Prob
Spear 6 4 11 One Little None No Piercing 10
Trident 9 1 13 One Medium None No Piercing 10
Halberd 13 -3 15 Two Large None No Chopping (Piercing) 10
Scythe 14 -4 20 Two Large None No Slicing 10
Demon trident 12 1 13 One Medium None No Piercing 2
Trishula 13 0 13 One Medium None No Piercing 0
Glaive 15 -3 17 Two Large None No Chopping 10
Bardiche 18 -6 20 Two Large None No Chopping 2

History

Prior to 0.10, polearms could only reach if they had the reaching brand, which any of them were eligible for.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations