Difference between revisions of "Ice Elementalist"

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==Strategy==
 
==Strategy==
A strong choice; their starting library offers you an excellent repertoire:
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Ice Elementalists are a fairly consistent choice; all three offensive spells simply can't miss. Ice damage still deals great damage, and freezes [[cold-blooded]] monsters like [[list of reptiles and amphibians|reptiles]] in the process. However, several kinds of enemies resist cold - early examples include the [[undead]] and [[ice beast]]s.
* [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[boomerang]]s, [[javelin]]s, or [[dart]]s you find in order to compensate for its 1-tile range.
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* [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need in such a situation.
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===Spell Details===
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* [[Freeze]] is a powerful level 1 attack spell. It deals average damage, but ignores both [[AC]] and [[EV]] to always hit. However, feel free to use whatever [[Throwing|throwables]] you find in order to compensate for its 1-tile range.
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* [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. The spell requires walls to functionk, but those are in abundance throughout the Dungeon (and even Lair).
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**[[Ozocubu's Armour]] may give you just the defense you need in such a situation.
 
* [[Hailstorm]] deals respectable, partially irresistible damage to enemies outside the range of [[Freeze]]. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning [[Iskenderun's Mystic Blast]] or [[Swiftness]] can help with that.
 
* [[Hailstorm]] deals respectable, partially irresistible damage to enemies outside the range of [[Freeze]]. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning [[Iskenderun's Mystic Blast]] or [[Swiftness]] can help with that.
 
Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like [[list of reptiles and amphibians|reptiles]], several kinds of enemies resist cold (early examples include [[undead]] and [[ice beast]]s). Hailstorm is at least somewhat effective against enemies resistant or immune to ice.
 
  
 
==History==
 
==History==

Revision as of 12:15, 22 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile.

Preferred Races

Merfolk, Gargoyle, Draconian, Djinni, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Available Spells

Ice elementalists start with the Freeze spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Ice Elementalists are a fairly consistent choice; all three offensive spells simply can't miss. Ice damage still deals great damage, and freezes cold-blooded monsters like reptiles in the process. However, several kinds of enemies resist cold - early examples include the undead and ice beasts.

Spell Details

  • Freeze is a powerful level 1 attack spell. It deals average damage, but ignores both AC and EV to always hit. However, feel free to use whatever throwables you find in order to compensate for its 1-tile range.
  • Frozen Ramparts is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. The spell requires walls to functionk, but those are in abundance throughout the Dungeon (and even Lair).
  • Hailstorm deals respectable, partially irresistible damage to enemies outside the range of Freeze. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning Iskenderun's Mystic Blast or Swiftness can help with that.

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver