Difference between revisions of "Vine Stalker"
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==Innate Abilities== | ==Innate Abilities== | ||
− | *[[Fangs]] 2: Vine Stalkers possess a [[auxiliary attack|bite]] attack. | + | *'''[[Fangs]] 2:''' Vine Stalkers possess a [[auxiliary attack|bite]] attack. |
− | **[[Antimagic]] bite: A Vine Stalker's bite disrupts enemy spellcasting capabilities as though it had the [[antimagic]] [[brand]] ( | + | **[[Antimagic]] bite: A Vine Stalker's bite disrupts enemy spellcasting capabilities as though it had the [[antimagic]] [[brand]] (no effect on maximum MP capacity). Each bite also has a chance to restore some [[MP]] depending on how much damage was inflicted and your current MP percentage. |
{{crawlquote|'''Damage done''': Fangs_level×2 + XL/3<br>'''Drained MP''': 1dDamage_done × (1.25 - MP/MaxMP)}} | {{crawlquote|'''Damage done''': Fangs_level×2 + XL/3<br>'''Drained MP''': 1dDamage_done × (1.25 - MP/MaxMP)}} | ||
− | *Vine Stalkers cannot restore HP with [[potion]]s. This includes the regenerative effects of [[potions of ambrosia]], but does not prevent the [[status effect]] removal provided by [[potions of curing]]. | + | *'''[[No Potion Heal]] 2:''' Vine Stalkers cannot restore HP with [[potion]]s. |
− | *[[Spirit shield]]: Vine Stalkers share incoming damage between their HP and MP. | + | **This includes the regenerative effects of [[potions of ambrosia]], but does not prevent the [[status effect]] removal provided by [[potions of curing]]. |
+ | *'''[[Spirit shield]]:''' Vine Stalkers share incoming damage between their HP and MP. | ||
Vine Stalkers have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers). They have +1 base [[magic points]]. | Vine Stalkers have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers). They have +1 base [[magic points]]. |
Revision as of 09:31, 3 August 2022
This page refers to the player species. For the monster, see Vine stalker (monster).
Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitised moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by the disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.
Magic courses freely through their bodies, and any damage they take is split between their health and magical reserves. They also physically regenerate at an alarming rate. However these traits come at a price: the dual nature of their bodies makes them extremely frail, and they cannot benefit from potions to heal their wounds. Living examples of adaptation, Vine Stalkers level up quickly and lend well to an all-out offensive style; trusting their stealth to choose their prey and then their regenerating capabilities to power through the wounds they may sustain in battle. Many members of the species however, are seen wielding magic quite competently and then switching to a hybrid style when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite. |
Contents
Innate Abilities
Damage done: Fangs_level×2 + XL/3
Drained MP: 1dDamage_done × (1.25 - MP/MaxMP)
- No Potion Heal 2: Vine Stalkers cannot restore HP with potions.
- This includes the regenerative effects of potions of ambrosia, but does not prevent the status effect removal provided by potions of curing.
- Spirit shield: Vine Stalkers share incoming damage between their HP and MP.
Vine Stalkers have a base Strength of 10, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 base magic points.
Preferred Backgrounds
- Warriors: Fighter, Brigand
- Zealots: Berserker
- Warrior-mages: Enchanter
- Mages: Conjurer, Necromancer, Ice Elementalist
Level Bonuses
- +1 strength or dexterity every 4th level.
- -30% less HP than average.
- +5 willpower per level.
- Upgrade to Fangs 3 at level 8.
- Gain Regeneration 1 at level 4 (+0.8HP/turn).
Starting Skills and Equipment
Vine Stalkers receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
In spite of their reduced HP and inability to heal from potions, the Vine Stalker's inherent spirit shield and excellent regeneration keeps them fairly durable for much of the mid- to late-game. Their high Stealth aptitude makes them formidable stabbers and, while their Intelligence is mediocre, their all-around average Magic aptitudes allow for a versatile hybrid build.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -2 | Spellcasting | 0 |
Dodging | -2 | ||||
Maces & Flails | -1 | Shields | -1 | Conjurations | 0 |
Axes | -1 | Stealth | 3 | Hexes | 0 |
Polearms | -1 | Summonings | 0 | ||
Staves | -1 | Invocations | 0 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | -1 | Translocations | 0 |
Throwing | -1 | Shapeshifting | -1 | Alchemy | 0 |
Fire Magic | 0 | ||||
Short Blades | -1 | Ice Magic | 0 | ||
Long Blades | -1 | Air Magic | 0 | ||
Ranged Weapons | -1 | Experience | 0 | Earth Magic | 0 |
Strategy
Vine stalkers are a surprisingly durable species. In spite of their spriggan-sized HP pools and unimpressive defensive aptitudes, their innate spirit shield intrinsic means that a portion of all incoming damage is redirected to their MP; the larger the character's MP pool, the more damage will be redirected to it. On top of that, they eventually develop HP regeneration on par with trolls, and each time they bite in melee, there's a chance that they'll recover a chunk of MP . Coupled with full access to all forms of armour, this gives them an excellent capacity both to avoid serious injury and to recover from it after the fact. Just be ready for the appearance of ghost moths and other threats to your MP - they will chew through your supernatural defenses with lightning speed, leaving you significantly less hardy than normal.
In spite of their excellent regeneration, they are even less capable of immediate healing than mummies, unable to benefit from potions of heal wounds, and only receiving the status effect recovery aspect of potions of curing. This weakness is felt most powerfully in the early game, when a potion of heal wounds can completely restore your HP, but is still a significant penalty in the late game. Even so, their vastly enhanced regeneration is an excellent replacement, and all other sources of healing still function as normal.
Apart from a knack for Stealth and a general weakness in defensive skills, vine stalkers have no real aptitude issues, and can easily be built for any role, excelling perhaps as sneaky stabbers. Their mediocre intelligence makes them less than optimal for dedicated casters; they do make good Transmuters, though, as Blade Hands lets them keep their bonus bite attack and their only non-negative combat skill is Unarmed Combat. Using a form with increased health is also an excellent way to get around their natural frailty; most often, this means statue or dragon form.
History
- Prior to 0.28, Vine Stalkers' Regeneration 1 would provide +1 HP/turn.
- Prior to 0.27, Vine Stalkers would reach Regeneration 2 at level 12. However, each level of Regeneration provided 0.4HP/turn.
- Prior to 0.26, Vine Stalkers had rotting immunity.
- Prior to 0.16, Vine Stalkers started with Regeneration 1 and would eventually reach Regeneration 3 as they gained experience. However, the effects of each level of Regeneration were doubled in 0.16; hence 0.15 Vine Stalkers had lower maximum benefits.
- Vine Stalkers were added in 0.14.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |