Difference between revisions of "Transformation"
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Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]]. All transformations also make you vulnerable to [[silver]] weaponry, taking up to +75% more damage from them. | Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]]. All transformations also make you vulnerable to [[silver]] weaponry, taking up to +75% more damage from them. | ||
− | Most transformations meld equipment and will negate certain [[mutation]]s | + | Most transformations meld equipment and all will negate certain [[mutation]]s - which items/mutations is dependent on the form itself. Melded equipment ceases to have any effect, positive or negative. But they are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam. To compensate, transformations frequently alter a character's [[Unarmed Combat]] and may change a number of other properties: HP, movement speed, size (and therefore EV), AC, resistances, among others. |
Undead creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. | Undead creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. |
Revision as of 16:17, 19 October 2022
Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources.
Useful Info
Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a potion of cancellation and Quicksilver Bolt. All transformations also make you vulnerable to silver weaponry, taking up to +75% more damage from them.
Most transformations meld equipment and all will negate certain mutations - which items/mutations is dependent on the form itself. Melded equipment ceases to have any effect, positive or negative. But they are not unequipped, rendering you safe from an artefact's Drain and Contam. To compensate, transformations frequently alter a character's Unarmed Combat and may change a number of other properties: HP, movement speed, size (and therefore EV), AC, resistances, among others.
Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive.
Table of Transformations
List of Transformations | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Transformation | Source(s) | Equipment melded | Unarmed base damage | Movement delay | HP | AC | Size | Casting | Other | |
Wisp Form | Wand | All armour and weapon | 3 | 1.0 | Normal | 5 + XL/2 | Tiny | No | rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, insubstantial, flying, stealthy | |
Bat Form | Wand / vampire ability | All except amulet | 1 | 0.6 | Normal | 0 | Tiny | No | Lower attack delay | |
Pig Form | Wand / Porkalator | All except amulet | 3 | 0.7 | Normal | 0 | Small | No | Unstealthy | |
Beastly Appendage | Spell | Helmet or boots | 3 | 1.0 | Normal | N/A | N/A | Yes | Gain Talons 2 and Horns 2 | |
Spider Form | Spell | All armour and weapon | 3 (venom) | 1.0 | Normal | 2 | Tiny | Yes, but Wiz- | rPois-, +5 Dex | |
Ice Form | Spell | All armour and weapon | 12 (freeze) | 1.0 | +20% | 5 + 7*power/100 | Large | Yes | rF- rC+++ rPois, amphibious | |
Blade Hands | Spell | Gloves, weapon, shield | 22 | 1.0 | Normal | N/A | N/A | Yes, but Wiz- | Can cut hydra heads | |
Tree Form | Wand / Potion of lignification | All armour and weapon | 12 | Can't move | +50% | 20 + XL/2 | Normal | Yes | rPois torment immunity, -Tele, EV set to almost zero, very stealthy | |
Fungus Form | Wand | All armour and weapon | 12 (confusion) | 1.0 | Normal | +12 | Tiny | No | rPois rTorm, can't move while there are hostile monsters in line of sight, very stealthy | |
Shadow Form | Dithmenos' 5* ability | None | 3 (50% all melee damage) | 1.0 | +30% | 6 + power/20 | Same as species | Yes, but Power-- | rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, max hp drained when taking damage, infinite willpower. | |
Statue Form | Spell | Body, Gloves, boots | 12 (150% all melee damage) | 1.5 (1.0 before all actions slowed) | +30% | 20 + 12*power/100 | Same as species | Yes | rPois+++ rN+ rElec, torment resistance (50%), all actions slowed by 50%, +50% melee damage. | |
Dragon Form | Spell | All armour and weapon | 38 (trample) | 1.0 | +50% | 16 | Giant | Yes | rPois rF++ rC-, flies, special for draconians | |
Storm Form | Spell | All armour and weapon | 2 + power / 3 (Elec, cleaving) | 1.0 | Normal | 10 + power/10 | Same as species | Yes | rPois+++ rElec, Insubstantial, Blinkbolt ability | |
Lich Form | Spell | None | 3 (drain) | Normal | 1.0 | +6 | Same as species | Yes | rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions |
History
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.