Difference between revisions of "Club"
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− | {{ | + | {{version031}} |
{{weapon | {{weapon | ||
|name = Club | |name = Club | ||
Line 8: | Line 8: | ||
|accuracy = +3 | |accuracy = +3 | ||
|basedelay = 13 (130%) | |basedelay = 13 (130%) | ||
− | |mindelay = 6 | + | |mindelay = 6 at skill 14 |
|hands = 1H | |hands = 1H | ||
|size = Medium | |size = Medium | ||
− | |ranged = | + | |ranged = No |
|acquirement = 0 | |acquirement = 0 | ||
|damtype = Crushing | |damtype = Crushing | ||
}} | }} | ||
− | {{flavour|A heavy piece of wood | + | {{flavour|A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. |
− | |||
− | |||
− | + | ---- | |
− | + | “I have always been fond of the West African proverb: ‘Speak softly and carry a big stick; you will go far.’ If I had not carried the big stick, the organization would not have gotten behind me, and if I had yelled and blustered, as Pankhurst and the similar dishonest lunatics desired, I would not have had ten votes.” | |
+ | |||
+ | -Theodore Roosevelt, in a letter to Henry L. Sprague. January 26, 1900.}} | ||
+ | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}} | ||
+ | |||
+ | '''Clubs''' are extremely basic weapons, found in the early Dungeon. | ||
+ | |||
+ | ==Strategy== | ||
+ | ''From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."'' | ||
+ | |||
+ | Clubs are strictly inferior to [[whip]]s, which are almost as commonplace. They are marginally more powerful than 0 skill [[Unarmed Combat]], but whips, [[dagger]]s, and [[short sword]]s are all stronger for a 0 skill character. | ||
+ | |||
+ | Very occasionally, an early [[unique]] like [[Jessica]] or [[Ijyb]] might spawn with a highly-enchanted club, giving you a vaguely acceptable weapon early on, but you'll still want to look for something stronger, faster, and/or with a [[brand]]. [[Killer Klown]]s all carry branded, highly-enchanted clubs, but by the time you've reached the [[Realm of Zot]], you'll have access to dozens of better weapons. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
− | ! | + | ! Mundane || Magical || [[Devastator|"Devastator"]] |
|- | |- | ||
− | | [[File:Club.png]] | + | | [[File:Club.png]] || [[File:Club2.png]] || [[File:Shillelagh_devastator.png]] |
|} | |} | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.23]], [[Killer Klown]]s didn't spawn with highly enchanted, branded clubs. | ||
+ | *Prior to [[0.16]], club-[[Stabbing|stabbing]] a monster would confuse it for 1-3 turns. | ||
+ | *Prior to [[0.14]], clubs also qualified as throwing weapons, and they were suitable for use with the [[Sticks to Snakes]] spell. | ||
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] |
Latest revision as of 02:23, 13 February 2024
Name | Club |
---|---|
Skill | Maces & Flails |
Damage | 5 |
Accuracy | +3 |
Base delay (%) | 13 (130%) |
Min delay | 6 at skill 14 |
Hands | 1H |
Size | Medium |
Ranged? | No |
A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.
“I have always been fond of the West African proverb: ‘Speak softly and carry a big stick; you will go far.’ If I had not carried the big stick, the organization would not have gotten behind me, and if I had yelled and blustered, as Pankhurst and the similar dishonest lunatics desired, I would not have had ten votes.” -Theodore Roosevelt, in a letter to Henry L. Sprague. January 26, 1900. |
This weapon falls into the Maces & Flails category. It is a one handed weapon.
Clubs are extremely basic weapons, found in the early Dungeon.
Strategy
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
Clubs are strictly inferior to whips, which are almost as commonplace. They are marginally more powerful than 0 skill Unarmed Combat, but whips, daggers, and short swords are all stronger for a 0 skill character.
Very occasionally, an early unique like Jessica or Ijyb might spawn with a highly-enchanted club, giving you a vaguely acceptable weapon early on, but you'll still want to look for something stronger, faster, and/or with a brand. Killer Klowns all carry branded, highly-enchanted clubs, but by the time you've reached the Realm of Zot, you'll have access to dozens of better weapons.
Mundane | Magical | "Devastator" |
---|---|---|
History
- Prior to 0.23, Killer Klowns didn't spawn with highly enchanted, branded clubs.
- Prior to 0.16, club-stabbing a monster would confuse it for 1-3 turns.
- Prior to 0.14, clubs also qualified as throwing weapons, and they were suitable for use with the Sticks to Snakes spell.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |