Difference between revisions of "Demigod"

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{{flavour|Demigods are mortals (Humans, Orcs or Elves, for example) with some divine or angelic ancestry, however distant; they can be created by a number of processes, including magical experiments and the time-honoured practice of interplanar miscegenation.
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{{flavour|Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy.  
  
Demigods look more or less like members of their mortal part's species, but have excellent attributes (Str, Int, Dex) and are extremely robust; they can also draw on great supplies of magical energy. On the downside, they advance very slowly in experience, gain skills slightly less quickly than Humans and, due to their status, cannot worship the various gods and powers available to other classes of being.}}
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They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
* Demigods have innate [[sustain attributes]].
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*'''[[Forlorn]]''': Demigods cannot worship any [[god]]s.
* Demigods have [[Good_mutations#High_MP|High MP 1]], giving them 10% more mana than average.
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*'''[[High MP]] 1''': Demigods have +10% MP than average.
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*'''Divine Attributes:''' Instead of the usual +2 stat points per 6 levels, Demigods gain +4 stat points every 3 levels.
  
Demigods have a base [[Strength]] of 11, [[Intelligence]] of 12 and [[Dexterity]] of 11 (before Background modifiers). They have two extra base [[magic points]].
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Demigods have a base [[Strength]] of 9, [[Intelligence]] of 10, and [[Dexterity]] of 9 (before Background modifiers). They have two extra base [[magic points]].
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
*'''Warrior-mages:''' [[Transmuter]]
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*'''Adventurers:''' [[Shapeshifter]]
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]],
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*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]]
  
Due to their religious restriction, Demigods are prohibited from becoming [[Berserker]]s, [[Abyssal Knight]]s, or [[Chaos Knight]]s.
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Due to their religious restriction, Demigods are prohibited from becoming [[Monk]]s or zealots ([[Berserker]]s, [[Chaos Knight]]s, or [[Cinder Acolyte]]s).
  
 
==Level Bonuses==
 
==Level Bonuses==
*Two stat points of your choice (of the same attribute) every third level.
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*Four stat points of your choice, of the same attribute, every third level.
 
*10% more [[HP]] than average.
 
*10% more [[HP]] than average.
*+4 [[magic resistance]] per level.
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*+4 [[willpower]] per level.
  
 
==Starting Equipment and Skills==
 
==Starting Equipment and Skills==
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==Difficulty of Play==
 
==Difficulty of Play==
 
 
{{Hard}}
 
{{Hard}}
  
Demigods can be a difficult species to play, in part due to their mediocre aptitudes across the board and slow leveling, but primarily due to their inability to worship a god. One's choice of god is a major strategic element, and a dependable crutch, in a game that is otherwise ruled by chance. Giving up the ability to worship any god puts much greater pressure on the player to use his or her starting resources to full advantage, and to adapt to whatever happens to spawn throughout the game. On the plus side, Demigods have large HP and magic pools, and have by far the highest base attributes and growth of any species. While Demigods tend to be a challenging species compared to others, they are not ill-suited for any background they can choose.  
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Demigods can be difficult to play, due to the lack of deity. They are ''simple'' - not having to choose a god does make the game less complex. However, gods are a reliable clutch in an otherwise random game. Specifically, Demigods cannot have divine abilities, which are otherwise great tools for escaping trouble. On the plus side, Demigods have high HP/MP pools and amazing attribute growth. A late game, 50 intelligence caster or 40 [[EV]] melee fighter is no slouch in combat.
  
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Their slow leveling is often overstated as a con. A -2 XP aptitude is indeed the slowest of any race, but as level costs are exponential, Demigods are rarely more than 1-2 levels behind. It does make [[spell level]]s harder to obtain, but with great potential INT and high MP, they don't struggle as casters.
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{{species_aptitudes|Demigod}}
 
{{species_aptitudes|Demigod}}
  
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==History==
 
==History==
Prior to [[0.17]], Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
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*Demigods were unaffected by the global attribute gain/level change in [[0.28]] (every other species receives +2 stat every 6 levels).
 
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*Prior to [[0.27]], Demigod base attributes were 11/12/11, and received +2 of their stat of choice on level up.
Prior to [[0.16]], Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate [[sustain abilities]]
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*Prior to [[0.19]], Demigods had innate [[sustain abilities]].
 +
*Prior to [[0.17]], Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
 +
*Prior to [[0.16]], Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities.
 
   
 
   
 
{{species}}
 
{{species}}

Latest revision as of 21:57, 16 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Demigod (monster).
Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy.

They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god.

Innate Abilities

  • Forlorn: Demigods cannot worship any gods.
  • High MP 1: Demigods have +10% MP than average.
  • Divine Attributes: Instead of the usual +2 stat points per 6 levels, Demigods gain +4 stat points every 3 levels.

Demigods have a base Strength of 9, Intelligence of 10, and Dexterity of 9 (before Background modifiers). They have two extra base magic points.

Preferred Backgrounds

Due to their religious restriction, Demigods are prohibited from becoming Monks or zealots (Berserkers, Chaos Knights, or Cinder Acolytes).

Level Bonuses

  • Four stat points of your choice, of the same attribute, every third level.
  • 10% more HP than average.
  • +4 willpower per level.

Starting Equipment and Skills

Demigods receive the equipment and skills listed for their chosen background.

Difficulty of Play

SimpleIntermediateAdvanced

Demigods can be difficult to play, due to the lack of deity. They are simple - not having to choose a god does make the game less complex. However, gods are a reliable clutch in an otherwise random game. Specifically, Demigods cannot have divine abilities, which are otherwise great tools for escaping trouble. On the plus side, Demigods have high HP/MP pools and amazing attribute growth. A late game, 50 intelligence caster or 40 EV melee fighter is no slouch in combat.

Their slow leveling is often overstated as a con. A -2 XP aptitude is indeed the slowest of any race, but as level costs are exponential, Demigods are rarely more than 1-2 levels behind. It does make spell levels harder to obtain, but with great potential INT and high MP, they don't struggle as casters.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour -1 Spellcasting -2
Dodging -1
Maces & Flails -1 Shields -1 Conjurations -1
Axes -1 Stealth 0 Hexes -1
Polearms -1 Summonings -1
Staves -1 Invocations N/A Necromancy -1
Unarmed Combat -1 Evocations -1 Translocations -1
Throwing -1 Shapeshifting -2 Alchemy -1
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons -1 Experience -2 Earth Magic -1

Tips & Tricks

  • The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them.

History

  • Demigods were unaffected by the global attribute gain/level change in 0.28 (every other species receives +2 stat every 6 levels).
  • Prior to 0.27, Demigod base attributes were 11/12/11, and received +2 of their stat of choice on level up.
  • Prior to 0.19, Demigods had innate sustain abilities.
  • Prior to 0.17, Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
  • Prior to 0.16, Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities.
Species
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Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy