Difference between revisions of "Invocations"
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− | Invocations | + | '''Invocations''' denotes how skillful your character is at beseeching a [[God|deity]] for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has this effect.) |
− | + | Invocations also increases your maximum [[MP]], but does not stack with [[Spellcasting]] and is only half as effective. | |
+ | {{skill aptitudes}} | ||
− | + | ==Applicable Gods== | |
+ | Invocations skill is useful when worshipping one of the following [[god]]s: | ||
− | + | <div style="column-count:4"> | |
− | + | * [[Beogh]] | |
− | + | * [[Cheibriados]] | |
− | + | * [[Dithmenos]] | |
− | + | * [[Elyvilon]] | |
− | + | * [[Fedhas Madash]] | |
− | + | * [[Hepliaklqana]] | |
− | + | * [[Lugonu]] | |
− | + | * [[Makhleb]] | |
− | + | * [[Nemelex Xobeh]] | |
− | + | * [[Okawaru]] | |
− | + | * [[Qazlal]] | |
− | + | * [[Sif Muna]] | |
− | + | * [[The Shining One]] | |
− | + | * [[Uskayaw]] | |
− | + | * [[Yredelemnul]] | |
− | + | * [[Zin]] | |
− | + | </div> | |
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+ | The remaining gods do not use Invocations skill: | ||
+ | * [[Kikubaaqudgha]]'s abilities are powered by [[Necromancy]]. | ||
+ | * [[Ashenzari]], [[Gozag]], [[Ignis]], [[Jiyva]], [[Ru]], [[Trog]], and [[Wu Jian]] give abilities that are independent of skills. | ||
+ | * [[Vehumet]] and [[Xom]] don't provide any active abilities. | ||
+ | ==History== | ||
+ | *Prior to [[0.26]], you could train this skill only if your god used it or if you had a [[manual]] of Invocations. | ||
+ | *Prior to [[0.19]], Nemelex Xobeh's abilities were based on Evocations. | ||
+ | *Prior to [[0.14]], Jiyva's abilities were based on Invocations. | ||
+ | *Prior to [[0.12]], Invocations required 80% as much XP in order to train, but all species' aptitudes were 1 lower. | ||
+ | |||
+ | [[Category:Religion]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Skills}} | {{Skills}} |
Latest revision as of 07:17, 18 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Invocations denotes how skillful your character is at beseeching a deity for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has this effect.)
Invocations also increases your maximum MP, but does not stack with Spellcasting and is only half as effective.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | -1 | -2 | 1 | N/A | 3 | 0 | 1 | 0 | 2 | 1 | 1 | 9 | 1 | 1 | 1 | 0 | 3 | -1 | 1 | 1 | 2 | 0 | -1 | -1 | -1 | 0 |
Applicable Gods
Invocations skill is useful when worshipping one of the following gods:
The remaining gods do not use Invocations skill:
- Kikubaaqudgha's abilities are powered by Necromancy.
- Ashenzari, Gozag, Ignis, Jiyva, Ru, Trog, and Wu Jian give abilities that are independent of skills.
- Vehumet and Xom don't provide any active abilities.
History
- Prior to 0.26, you could train this skill only if your god used it or if you had a manual of Invocations.
- Prior to 0.19, Nemelex Xobeh's abilities were based on Evocations.
- Prior to 0.14, Jiyva's abilities were based on Invocations.
- Prior to 0.12, Invocations required 80% as much XP in order to train, but all species' aptitudes were 1 lower.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |