Difference between revisions of "Erolcha"

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(another useful mnemonic, slight rewrite)
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{{version011}}
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{{version030}}
 
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{{list of|ogres}}
{{monster
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{{monster info}}
|name=Erolcha
 
|glyph={{LightBlue|O}}
 
|tile=[[Image:Erolcha.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=8
 
|meat={{Contaminated corpse}}
 
|xp=802
 
|holiness={{Natural}}
 
|magic_resistance=56
 
|hp_range=54
 
|avg_hp=54
 
|armour_class=3
 
|evasion=7
 
|habitat=land
 
|speed=10
 
|size={{Large}}
 
|item_use={{Weapons armour}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=54
 
|intelligence={{Normal intelligence}}
 
|genus=ogre
 
|species=ogre
 
}}
 
{{Flavour|An especially cunning ogre-mage.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Erolcha''' is a notoriously dangerous [[unique]] [[ogre mage]] spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low [[magic resistance]] to [[the Abyss]].
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'''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]].
  
 
==Location==
 
==Location==
*[[The Dungeon]]:8-13
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*[[The Dungeon]]:9-13
 
*The [[Orcish Mines]]
 
*The [[Orcish Mines]]
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
 
 
{{Spellcaster
 
|number=I
 
|slot1=[[Magic Dart]] (3d4)
 
|slot2=[[Paralyse]]
 
|slot3=[[Haste]]
 
|slot4=[[Lightning Bolt]] (3d14)
 
|slot5=[[Confuse]]
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Paralyse]]
 
|slot2=[[Throw Flame]] (3d6)
 
|slot3=[[Invisibility]]
 
|slot4=[[Teleport Other]]
 
|slot5=[[Fireball]] (3d14)
 
|slot6=[[Teleport Other]]
 
}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Petrify]]
 
|slot2=[[Lehudib's Crystal Spear]] (3d23)
 
|slot3=[[Blink]]
 
|slot4=[[Bolt of Fire]] (3d14)
 
|slot5=[[Bolt of Cold]] (3d14)
 
|slot6=[[Minor Healing]]
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Stone Arrow]] (3d12)
 
|slot2=[[Sting]] (d8)
 
|slot3=[[Blink]]
 
|slot4=[[Lightning Bolt]] (3d14)
 
|slot5=[[Banishment]]
 
|slot6=[[Minor Healing]]
 
}}
 
{{Spellcaster
 
|number=V
 
|slot1=[[Venom Bolt]] (3d11)
 
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
 
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Slow]]
 
|slot6=[[Teleport Self]]
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify.  If she [[blink]]s, she definitely has one of those two spell sets; if she casts [[Haste]] or [[Invisibility]], she definitely doesn't.  When you first meet her, assume the worst and buff up your [[magic resistance]].
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*If you see Erolcha, buff up your [[willpower]] -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
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*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.
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*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 +
*Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though.
 +
**She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD).
  
[[Category:012 Tiles]]
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==History==
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*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
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*Prior to [[0.27]], Erolcha could have one of several spell sets:
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** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
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** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
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** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
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:Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).
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*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 +
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
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*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].
 +
*In an ancient version of Crawl, Erolcha was male.

Latest revision as of 23:02, 23 July 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
    • She actually has the same spell set as wizards (though slightly weaker, due to having less HD).

History

Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).