Difference between revisions of "Erolcha"
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| − | {{ | + | {{version030}} |
| − | + | {{list of|ogres}} | |
| − | + | {{monster info}} | |
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==Useful Info== | ==Useful Info== | ||
| − | '''Erolcha''' is a | + | '''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]]. |
==Location== | ==Location== | ||
| − | *[[The Dungeon]]: | + | *[[The Dungeon]]:9-13 |
*The [[Orcish Mines]] | *The [[Orcish Mines]] | ||
| − | + | {{monster spells}} | |
| − | |||
| − | + | ==Tips & Tricks== | |
| − | + | *If you see Erolcha, buff up your [[willpower]] -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss. | |
| − | + | *You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss. | |
| − | + | *Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. | |
| − | + | *Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though. | |
| − | + | **She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD). | |
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| − | + | ==History== | |
| − | + | *Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee. | |
| − | == | + | *Prior to [[0.27]], Erolcha could have one of several spell sets: |
| − | * | + | ** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]] |
| − | * | + | ** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]] |
| − | * | + | ** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]] |
| + | :Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30). | ||
| + | *Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. | ||
| + | *Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three. | ||
| + | *Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]]. | ||
| + | *In an ancient version of Crawl, Erolcha was male. | ||
Latest revision as of 23:02, 23 July 2024
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all ogres, see list of ogres.
| Erolcha O | |
|---|---|
| HP | 35-72 |
| HD | 6 |
| XP | 1004 |
| Speed | 10 (atk: 150%) |
| AC | 3 |
| EV | 7 |
| Will | 60 |
| Attack1 | 30 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | ogre, ogre |
| Flags | See invisible Speaks Warm-blooded Unique Female |
| An especially cunning ogre-mage. |
Useful Info
Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.
Location
- The Dungeon:9-13
- The Orcish Mines
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Fireball (3d14) | Wizard flag |
| Slot2 | Banishment | Wizard flag |
| Slot3 | Blink | Wizard flag |
| Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
- You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
- Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
- She actually has the same spell set as wizards (though slightly weaker, due to having less HD).
History
- Prior to 0.29, Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
- Prior to 0.27, Erolcha could have one of several spell sets:
- Stone Arrow (3d12), Lightning Bolt (3d14), Banishment, Invisibility
- Force Lance (3d10), Fireball (3d14), Paralyse, Blink
- Bolt of Cold (3d14), Lehudib's Crystal Spear (3d23), Slow, Haste
- Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).
- Prior to 0.25, Erolcha could have Iskenderun's Mystic Blast instead of Force Lance.
- Prior to 0.19, Erolcha could cast Bolt of Fire, Confuse, Magic Dart, Throw Flame, Sting, and Venom Bolt. Also, she had five spell sets instead of three.
- Prior to 0.17, Erolcha could cast Teleport Self and Teleport Other.
- In an ancient version of Crawl, Erolcha was male.