Difference between revisions of "Demigod"
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− | {{ | + | {{version032}} |
{{for monster}} | {{for monster}} | ||
− | {{flavour|Demigods are mortals | + | {{flavour|Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy. |
− | + | They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god.}} | |
==Innate Abilities== | ==Innate Abilities== | ||
− | * Demigods | + | *'''[[Forlorn]]''': Demigods cannot worship any [[god]]s. |
− | * | + | *'''[[High MP]] 1''': Demigods have +10% MP than average. |
+ | *'''Divine Attributes:''' Instead of the usual +2 stat points per 6 levels, Demigods gain +4 stat points every 3 levels. | ||
− | Demigods have a base [[Strength]] of | + | Demigods have a base [[Strength]] of 9, [[Intelligence]] of 10, and [[Dexterity]] of 9 (before Background modifiers). They have two extra base [[magic points]]. |
==Preferred Backgrounds== | ==Preferred Backgrounds== | ||
− | *''' | + | *'''Adventurers:''' [[Shapeshifter]] |
− | *'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]] | + | *'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]] |
− | Due to their religious restriction, Demigods are prohibited from becoming [[Berserker]]s, [[ | + | Due to their religious restriction, Demigods are prohibited from becoming [[Monk]]s or zealots ([[Berserker]]s, [[Chaos Knight]]s, or [[Cinder Acolyte]]s). |
==Level Bonuses== | ==Level Bonuses== | ||
− | * | + | *Four stat points of your choice, of the same attribute, every third level. |
*10% more [[HP]] than average. | *10% more [[HP]] than average. | ||
− | *+4 [[ | + | *+4 [[willpower]] per level. |
==Starting Equipment and Skills== | ==Starting Equipment and Skills== | ||
Line 26: | Line 27: | ||
==Difficulty of Play== | ==Difficulty of Play== | ||
− | |||
{{Hard}} | {{Hard}} | ||
− | Demigods can be | + | Demigods can be difficult to play, due to the lack of deity. They are ''simple'' - not having to choose a god does make the game less complex. However, gods are a reliable clutch in an otherwise random game. Specifically, Demigods cannot have divine abilities, which are otherwise great tools for escaping trouble. On the plus side, Demigods have high HP/MP pools and amazing attribute growth. A late game, 50 intelligence caster or 40 [[EV]] melee fighter is no slouch in combat. |
+ | Their slow leveling is often overstated as a con. A -2 XP aptitude is indeed the slowest of any race, but as level costs are exponential, Demigods are rarely more than 1-2 levels behind. It does make [[spell level]]s harder to obtain, but with great potential INT and high MP, they don't struggle as casters. | ||
+ | |||
{{species_aptitudes|Demigod}} | {{species_aptitudes|Demigod}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them. | + | *The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them. |
==History== | ==History== | ||
− | Prior to [[0.17]], Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude. | + | *Demigods were unaffected by the global attribute gain/level change in [[0.28]] (every other species receives +2 stat every 6 levels). |
− | + | *Prior to [[0.27]], Demigod base attributes were 11/12/11, and received +2 of their stat of choice on level up. | |
− | Prior to [[0.16]], Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate | + | *Prior to [[0.19]], Demigods could start the game as [[Monk]]s. Also, they had innate [[sustain abilities]]. |
+ | *Prior to [[0.17]], Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude. | ||
+ | *Prior to [[0.16]], Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities. | ||
{{species}} | {{species}} |
Latest revision as of 20:48, 28 November 2024
- This page is about the player species. For the monster, see Demigod (monster).
Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy.
They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god. |
Contents
Innate Abilities
- Forlorn: Demigods cannot worship any gods.
- High MP 1: Demigods have +10% MP than average.
- Divine Attributes: Instead of the usual +2 stat points per 6 levels, Demigods gain +4 stat points every 3 levels.
Demigods have a base Strength of 9, Intelligence of 10, and Dexterity of 9 (before Background modifiers). They have two extra base magic points.
Preferred Backgrounds
- Adventurers: Shapeshifter
- Mages: Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist
Due to their religious restriction, Demigods are prohibited from becoming Monks or zealots (Berserkers, Chaos Knights, or Cinder Acolytes).
Level Bonuses
- Four stat points of your choice, of the same attribute, every third level.
- 10% more HP than average.
- +4 willpower per level.
Starting Equipment and Skills
Demigods receive the equipment and skills listed for their chosen background.
Difficulty of Play
Simple • Intermediate • Advanced |
Demigods can be difficult to play, due to the lack of deity. They are simple - not having to choose a god does make the game less complex. However, gods are a reliable clutch in an otherwise random game. Specifically, Demigods cannot have divine abilities, which are otherwise great tools for escaping trouble. On the plus side, Demigods have high HP/MP pools and amazing attribute growth. A late game, 50 intelligence caster or 40 EV melee fighter is no slouch in combat.
Their slow leveling is often overstated as a con. A -2 XP aptitude is indeed the slowest of any race, but as level costs are exponential, Demigods are rarely more than 1-2 levels behind. It does make spell levels harder to obtain, but with great potential INT and high MP, they don't struggle as casters.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -1 | Spellcasting | -2 |
Dodging | -1 | ||||
Maces & Flails | -1 | Shields | -1 | Conjurations | -1 |
Axes | -1 | Stealth | 0 | Hexes | -1 |
Polearms | -1 | Summonings | -1 | ||
Staves | -1 | Invocations | N/A | Necromancy | -1 |
Unarmed Combat | -1 | Evocations | -1 | Translocations | -1 |
Throwing | -1 | Shapeshifting | -2 | Alchemy | -1 |
Fire Magic | -1 | ||||
Short Blades | -1 | Ice Magic | -1 | ||
Long Blades | -1 | Air Magic | -1 | ||
Ranged Weapons | -1 | Experience | -2 | Earth Magic | -1 |
Tips & Tricks
- The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them.
History
- Demigods were unaffected by the global attribute gain/level change in 0.28 (every other species receives +2 stat every 6 levels).
- Prior to 0.27, Demigod base attributes were 11/12/11, and received +2 of their stat of choice on level up.
- Prior to 0.19, Demigods could start the game as Monks. Also, they had innate sustain abilities.
- Prior to 0.17, Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
- Prior to 0.16, Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |