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'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.
 
'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.
  
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*Have a different [[size]] or [[movement speed]] to your base form
 
*Have a different [[size]] or [[movement speed]] to your base form
 
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
 
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
 +
*Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
  
Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
+
[[Undead]] creatures cannot be transformed, meaning that [[Revenant]]s, [[Poltergeist]]s, and [[Mummies]] cannot use forms.
 
 
[[Undead]] creatures cannot be transformed ''except for [[Shadow Form]]. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Death Form]] renders you immune to temporary forms, but you can still use other talismans.
 
  
 
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.
 
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.
  
 
==Table of Transformations==
 
==Table of Transformations==
===Talisman Forms===
+
'''Tier 1 talisman (0-7 Skill)'''
 +
 
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Quill Form]] || None || All aux || Deals damage back to melee attackers.
 +
|-
 +
|[[Walking Scroll Form]] || Anatomy, Substance || Body Armour || Increases magic skills, but can only cast lv. 1-4 spells.<br>Gain MP on melee, weakened melee.
 +
 
 +
|}
 +
 
 +
'''Tier 2 talisman (8-14 Skill)'''
 +
 
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts !! Melded Gear !! Special
 +
|-
 +
|[[Maw Form]] || None || None || Bite [[auxiliary attack]]. Heal on kill.
 +
|-
 +
|[[Medusa Form]] || None || Helmet, Cloak || On melee, can poison enemies within 2 tiles.<br>Under 60% HP: attempt to petrify poisoned enemies.
 +
|-
 +
|[[Scarab Form]] || Anatomy, Bones || Weapons/Shield<br>All armour || Creates Solar ember that follows, attacks with fire if you melee.<br>Boosts success% of Fire Magic.
 +
|-
 +
|[[Yak Form]] || Anatomy || Weapon/Shield<br>All armour|| Attacking near walls deals cold damage.<br>Boosts success% for Ice Magic.
 +
|}
 +
 
 +
'''Tier 3 talisman (12-20 Skill)'''
 +
 
 
{| class="prettytable"
 
{| class="prettytable"
! Form || Skill || Melded Gear || Offense || Defense || Resist || Other
 
 
|-
 
|-
|[[Beast Form]]|| 0-7 || Helmet Cloak<br> Gloves Boots || +0-4 [[slay]]ing || 100% HP || - || -
+
! Form !! Suppressed Muts !! Melded Gear !! Special
 +
|-
 +
|[[Aqua Form]] || Substance || Body Armour || Melee +2 range. Drowning ability.<br>Slowed by cold damage.
 +
|-
 +
|[[Blade Form]] || None || Weapon/Shield<br>Gloves || Boosts Unarmed significantly.
 
|-
 
|-
|[[Flux Form]] || 7-14 || Weapon & shield<br>Body armour ||×66% melee dmg<br> First hit on foe: [[Corona]]<br> Third hit on foe: [[malmutate]], extra damage|| 100% HP<br>+4 [[EV]] || - || Cannot go [[invisible]]<br>×0.4 [[stealth]]<br>Cannot [[throw]] items
+
|[[Fortress Crab Form]] || Anatomy, Bones || Shield<br>All aux || Boosts body armour AC. Slow movement.
 
|-
 
|-
|[[Blade Form]] || 10-19 || Weapon & shield<br>Gloves || 15-23 UC base damage<br>+6 Offhand punch damage || 100% HP<br>Lose 100%-0% AC<br>from body armour || - || Cannot [[throw]] items
+
|[[Serpent Form]] || Anatomy, Bones || Weapon/Shield<br>All armour, -helmet || [[Constriction]]. Two head slots.
 +
|-
 +
|[[Spider Form]] || Anatomy, Bones || Weapon/Shield<br>All armour|| Unarmed [[stab]]s. Melee can create [[web]]s.<br>[[Rampaging]]. Jump ability.
 +
|-
 +
|[[Werewolf Form]] || None || All aux || Slaying bonus + fear howling after killing.
 +
|}
 +
 
 +
'''Tier 4 talisman (17-25 Skill)'''
 +
 
 +
{| class="prettytable"
 
|-
 
|-
|[[Maw Form]] || 10-19 || Body armour || 5 UC base damage<br>Maw [[auxiliary attack]] || 100% HP || - || Heal on kill
+
! Form !! Suppressed Muts !! Melded Gear !! Special
 
|-
 
|-
|[[Serpent Form]] || 10-19 || Weapon & shield<br>All armour || 10 UC base damage<br>[[Constriction]]<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]]
+
|[[Dragon Form]] || Anatomy || Weapon/Shield<br>All armour || Dragon breath. [[Draconian]]s retain their traits.
 
|-
 
|-
|[[Dragon Form]] || 16-23 || Weapon & shield<br>All armour || 24-33 UC base damage<br>2 [[auxiliary attack]]s<br>+10 [[strength]] || 150% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
+
|[[Hive Form]] || None || Weapon/Shield<br>Gloves || HP/MP Regeneration. Under 50% HP: create bees.
 
|-
 
|-
|[[Statue Form]] || 16-23 || Body armour<br>Gloves Boots || 12 UC base damage<br>×150% melee dmg || 130% HP<br>27-38 AC || rPois∞ rElec rN+<br>rTorm r[[Petrify]]<br>[[Nonliving]] || All actions ×150% slower<br>Sets move delay to 1.0 (slowed to 1.5)<br>Vuln. to [[LRD]]/[[Shatter]]
+
|[[Sphinx Form]] || Anatomy, Bones || Weapon/Shield<br>All aux, -barding/cloak || Boosts success% for [[Hexes]]. Applies Will- to enemies.<br>Melee deals extra damage with open space.
 
|-
 
|-
|[[Death Form]] || 23-27 || None || 9 UC base damage<br>Melee inflicts [[slow]], [[drain]]ed, [[weak]] || 100% HP || rC+ rPois∞<br>rN+++ rTorm∞<br> Will+<br> [[Undead]] || Siphon Essence ability
+
|[[Statue Form]] || Anatomy, Bones || Weapon/Shield<br>All armour, -helmet || [[Nonliving]].<br>All actions 50% slower. Deal +50% melee dmg.
 
|-
 
|-
|[[Storm Form]] || 23-27 || Weapon & shield<br>All armour || 24-30 UC base damage<br>[[Electrocution]], [[cleaving]] || 100% HP<br>12-15 [[AC]]<br>+20-27 [[EV]]<br>|| rPois∞ rElec<br>[[Insubstantial]], [[Nonliving]] || Blinkbolt ability<br>Sets move delay to 1.0<br>[[Flying]]
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|[[Vampire Form]] || None  || Weapon/Shield<br>All armour|| Partly [[undead]]. [[Inhibited Regeneration]], but stabs heal.<br>Create minions on kill. Bat Form ability.
 
|}
 
|}
  
Bad Forms:
+
'''Tier 5'''
 
{| class="prettytable"
 
{| class="prettytable"
! Form || Melded Gear || Offense || Defense || Resist || Other
 
 
|-
 
|-
|[[Bat Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.6<br>No spellcasting<br>[[Size#Tiny|Tiny]], [[Flying]]
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! Form !! Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Storm Form]] || <nowiki>?</nowiki> | Weapon/Shield<br>All armour || 23-27 skill<br>[[Cleaving]] + [[Elec]]. Blinkbolt ability.
 +
|-
 +
|[[Death Form]] || Anatomy, Substance || None || 26-27 skill<br>[[Undead]]. Torment ability.
 +
|}
 +
 
 +
'''Bauble'''
 +
{| class="prettytable"
 
|-
 
|-
|[[Fungus Form]] || Weapon & shield<br>All armour<br>Rings || 12 UC base damage<br>[[Confusion]] melee || 100% HP || rPois<br>rTorm∞ || Move delay set to 1.0<br>Cannot move if foe in sight<br>[[Size#Tiny|Tiny]]
+
! Form !! Suppressed Muts!! Melded Gear !! Special
 
|-
 
|-
|[[Pig Form]] || Weapon & shield<br>All armour<br>Rings || 1 UC base damage<br>20% dmg from skill || 100% HP || - || Move delay set to 0.7<br>No spellcasting<br>[[Size#Little|Little]]
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|[[Flux Form]] || None || Weapon/Shield || Reduced damage, 3rd hit explodes+[[malmutate]]s.
 +
|}
 +
 
 +
'''Divine'''
 +
{| class="prettytable"
 
|-
 
|-
|[[Tree Form]] || All armour || 12 UC base damage || 150% HP<br>20 + XL/2 AC<br>EV = 2 || rPois<br>rTorm∞<br>rDrown || Cannot move<br>Cannot [[teleport]] or [[blink]]
+
! Form !! Suppressed Muts!! Melded Gear !! Special
 
|-
 
|-
|[[Wisp Form]] || Weapon & shield<br>All armour<br>All jewellery || 5 + XL/2 UC || 100% HP<br>5 + XL/2 AC || rF++ rC++<br>rPois∞ rElec<br>rN+++ rTorm<br>rCorr<br>[[Insubstantial]] ||No spellcasting<br>[[Flying]]
+
|[[Makhleb|Slaughter Form]] || None || None || [[Demonic]].<br>Sent to Crucible of Flesh after it ends
 
|}
 
|}
  
Misc Forms:
+
 
 +
'''Bad Forms'''
 
{| class="prettytable"
 
{| class="prettytable"
! Form || Melded Gear || Offense || Defense || Resist || Other
+
! Form || Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Bat Form]] || Anatomy || Weapon/Shield<br>All armour<br>Jewellery || Fast movement. No spells.
 +
|-
 +
|[[Fungus Form]] || Anatomy, Substance || Weapon/Shield<br>All armour || [[Plant]]. Confuses in melee.<br>Cannot move if enemy in LOS.
 +
|-
 +
|[[Pig Form]] || Anatomy || Weapon/Shield<br>All armour<br>Rings || Fast movement. No spells.
 +
|-
 +
|[[Tree Form]] || Anatomy, Substance || All armour || [[Plant]]. Cannot move, [[teleport]], or [[blink]]
 
|-
 
|-
|[[Shadow Form]] || None || ×50% melee dmg<br>[[Spellpower]]-- || 100% HP<br>×50% damage taken<br>[[Invisible]] || rPois∞<br>rN+++ rTorm∞<br>Will∞<br>rPetrify || Create [[fog|smoke]] when damaged<br>[[Drain]]ed when damaged<br>×2 [[stealth]]
+
|[[Wisp Form]] || Anatomy, Substance || Weapon/Shield<br>All armour<br>All jewellery || No spells. Many resistances.
 
|}
 
|}
  
 
==History==
 
==History==
 +
*In [[0.33]], a bunch of new [[talisman]]s will be added, several existing talismans will be reworked, and [[bauble]]s were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., [[Spriggan]]s keep their fast movement speed; [[Barachim]] and [[Naga]] speeds are now tied to their legs/tail).
 +
:*[[Silver]] weapons will do full damage to the player in any form.
 +
*In [[0.32]], [[Shadow Form]] was removed.
 
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.
 
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.
 
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].
 
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].

Latest revision as of 11:38, 23 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.

Useful Info

There are two major types of transformations:

  • Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
  • Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).

Transmutations can cause the following changes, depending on the form:

  • Modify Unarmed Combat
  • Have innate properties, like bonus HP, AC, stats, or resistances.
  • Have a different size or movement speed to your base form
  • Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
  • Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)

Undead creatures cannot be transformed, meaning that Revenants, Poltergeists, and Mummies cannot use forms.

Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.

Table of Transformations

Tier 1 talisman (0-7 Skill)

Form Suppressed Muts Melded Gear Special
Quill Form None All aux Deals damage back to melee attackers.
Walking Scroll Form Anatomy, Substance Body Armour Increases magic skills, but can only cast lv. 1-4 spells.
Gain MP on melee, weakened melee.

Tier 2 talisman (8-14 Skill)

Form Suppressed Muts Melded Gear Special
Maw Form None None Bite auxiliary attack. Heal on kill.
Medusa Form None Helmet, Cloak On melee, can poison enemies within 2 tiles.
Under 60% HP: attempt to petrify poisoned enemies.
Scarab Form Anatomy, Bones Weapons/Shield
All armour
Creates Solar ember that follows, attacks with fire if you melee.
Boosts success% of Fire Magic.
Yak Form Anatomy Weapon/Shield
All armour
Attacking near walls deals cold damage.
Boosts success% for Ice Magic.

Tier 3 talisman (12-20 Skill)

Form Suppressed Muts Melded Gear Special
Aqua Form Substance Body Armour Melee +2 range. Drowning ability.
Slowed by cold damage.
Blade Form None Weapon/Shield
Gloves
Boosts Unarmed significantly.
Fortress Crab Form Anatomy, Bones Shield
All aux
Boosts body armour AC. Slow movement.
Serpent Form Anatomy, Bones Weapon/Shield
All armour, -helmet
Constriction. Two head slots.
Spider Form Anatomy, Bones Weapon/Shield
All armour
Unarmed stabs. Melee can create webs.
Rampaging. Jump ability.
Werewolf Form None All aux Slaying bonus + fear howling after killing.

Tier 4 talisman (17-25 Skill)

Form Suppressed Muts Melded Gear Special
Dragon Form Anatomy Weapon/Shield
All armour
Dragon breath. Draconians retain their traits.
Hive Form None Weapon/Shield
Gloves
HP/MP Regeneration. Under 50% HP: create bees.
Sphinx Form Anatomy, Bones Weapon/Shield
All aux, -barding/cloak
Boosts success% for Hexes. Applies Will- to enemies.
Melee deals extra damage with open space.
Statue Form Anatomy, Bones Weapon/Shield
All armour, -helmet
Nonliving.
All actions 50% slower. Deal +50% melee dmg.
Vampire Form None Weapon/Shield
All armour
Partly undead. Inhibited Regeneration, but stabs heal.
Create minions on kill. Bat Form ability.

Tier 5

Form Suppressed Muts Melded Gear Special
Storm Form Weapon/Shield
All armour
23-27 skill
Cleaving + Elec. Blinkbolt ability.
Death Form Anatomy, Substance None 26-27 skill
Undead. Torment ability.

Bauble

Form Suppressed Muts Melded Gear Special
Flux Form None Weapon/Shield Reduced damage, 3rd hit explodes+malmutates.

Divine

Form Suppressed Muts Melded Gear Special
Slaughter Form None None Demonic.
Sent to Crucible of Flesh after it ends


Bad Forms

Form Suppressed Muts Melded Gear Special
Bat Form Anatomy Weapon/Shield
All armour
Jewellery
Fast movement. No spells.
Fungus Form Anatomy, Substance Weapon/Shield
All armour
Plant. Confuses in melee.
Cannot move if enemy in LOS.
Pig Form Anatomy Weapon/Shield
All armour
Rings
Fast movement. No spells.
Tree Form Anatomy, Substance All armour Plant. Cannot move, teleport, or blink
Wisp Form Anatomy, Substance Weapon/Shield
All armour
All jewellery
No spells. Many resistances.

History

  • In 0.33, a bunch of new talismans will be added, several existing talismans will be reworked, and baubles were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., Spriggans keep their fast movement speed; Barachim and Naga speeds are now tied to their legs/tail).
  • Silver weapons will do full damage to the player in any form.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form