Difference between revisions of "Octopode"
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{{flavour|These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, although their dual adaptation is not as good as that of the shapechanging merfolk. | {{flavour|These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, although their dual adaptation is not as good as that of the shapechanging merfolk. | ||
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==Innate Abilities== | ==Innate Abilities== | ||
| − | *Octopodes cannot use any type of armour other than [[shields]] and | + | *Octopodes cannot use any type of armour other than [[shields]] and [[hat]]s, nor can they cast [[Awaken Armour]]. |
| − | *Octopodes can wear up to eight | + | *Octopodes can wear up to eight [[ring]]s at the same time. |
| − | * | + | *'''[[Jiyva mutations#Gelatinous Body|Gelatinous Body 1]]''': Octopodes have +1 AC and EV. |
| − | + | *'''[[Good mutations#Camouflage|Camouflage 1]]''': Octopodes have +40 Stealth. | |
| − | *[[Good mutations#Camouflage|Camouflage 1]]: Octopodes have +40 Stealth. | + | *'''Tentacles''': Octopodes have eight tentacles, which grant a few [[auxiliary attack]]s. |
| − | *Octopodes have eight tentacles, | + | **'''[[Constrict]]:''' Octopodes have a chance to constrict valid enemies with melee attacks, dealing damage every turn and reducing EV. |
| + | *** Only enemies that are the same [[size]] (medium) or smaller can be constricted, they must be adjacent, and you must be able to [[invisible|see]] the enemy, among a few other restrictions. Constriction ends when you move a tile (intentionally or not) or if the enemy successfully escapes. | ||
| + | *** Uniquely, Octopodes can constrict up to 8 enemies at a time, but the number is reduced by 2 per traditional hand occupied (i.e., -2 per one-handed weapon/shield, -4 per two-handed weapon). | ||
| + | *** For more details, see the [[constriction]] article. | ||
| + | **'''Tentacle Squeeze:''' Octopodes have an auxiliary squeeze attack (damage = 12). | ||
| + | **'''Tentacle Slap:''' Octopodes replace their [[auxiliary attack|offhand punch]] with a tentacle slap. Tentacle slaps are mostly identical to offhand punches, but can be done when wielding a two-handed weapon or shield. | ||
| + | *'''Nimble Swimmer''': Octopodes are [[amphibious]]. While in water, they can swim with no penalties, and gain +50 [[stealth]]. (Unlike [[Merfolk]], they don't get any bonuses to [[ev]]asion or movement speed.) They are also immune to [[Engulf]] and [[drowning]] damage. | ||
Octopodes have a base [[Strength]] of 7, [[Intelligence]] of 10 and [[Dexterity]] of 7 (before Background modifiers). | Octopodes have a base [[Strength]] of 7, [[Intelligence]] of 10 and [[Dexterity]] of 7 (before Background modifiers). | ||
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==Preferred Backgrounds== | ==Preferred Backgrounds== | ||
| − | *'''Warriors:''' [[ | + | *'''Warriors:''' [[Brigand]] |
| − | *'''Warrior-mages:''' [[ | + | *'''Warrior-mages:''' [[Shapeshifter]] |
| − | *'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[ | + | *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Alchemist]] |
==Level Bonuses== | ==Level Bonuses== | ||
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*10% less HP than [[average]]. | *10% less HP than [[average]]. | ||
*Average [[MP]]. | *Average [[MP]]. | ||
| − | *+3 [[ | + | *+3 [[willpower]] per level. |
==Starting Skills and Equipment== | ==Starting Skills and Equipment== | ||
| − | Octopodes receive the skills and equipment listed for their background, save | + | Octopodes receive the skills and equipment listed for their background, save for the following restrictions: |
| + | *Octopodes receive no body armour. Any [[helmet]]s are replaced with [[hat]]s. | ||
| + | *Any skill points in Armour are placed in Dodging instead. | ||
==Difficulty of Play== | ==Difficulty of Play== | ||
{{Hard}} | {{Hard}} | ||
| − | Octopodes are a difficult race to play. | + | Octopodes are a difficult race to play. The prospect of wearing eight amazing rings is appealing... but getting there is another matter. As a species with reduced health and almost no armour, Octopodes are very frail; combat can turn bad at the drop of a hat. Without the speed of a [[Spriggan]] or aptitudes of a [[Deep Elf]], they are just plain difficult. You can eventually compensate: [[shield]]s, [[talisman]] forms, and rings can bolster your defense, but these all take time to develop. |
| − | + | Otherwise, they are a versatile species, with average-or-better aptitudes across the board. Don't think melee is unfeasible: Octopodes' constriction is very powerful. In the early Dungeon, even casters can find melee a useful backup option. | |
{{species_aptitudes|Octopode}} | {{species_aptitudes|Octopode}} | ||
==Strategy== | ==Strategy== | ||
| − | + | ===Skill breadth vs depth=== | |
| − | + | Octopodes have roughly the same aptitudes as a [[Human]], so they lend well to a broad use of skills. Since they can't wear armour, spells are rarely encumbered. Melee constriction, meanwhile, is a useful tool to have. This is evident in the early game, where your survival strategy may adapt itself on what useful item you get. For example, a mage start may find a [[dagger]] of [[venom]], and clear enemies using that (and constriction). As you progress through the game, you may find yourself split between many different skills. | |
| − | + | ||
| − | + | ===Item usage=== | |
| − | + | Almost any source of [[AC]] should be considered. [[Ring of protection|Rings of protection]] are usually the main source, but weapons of [[protection]] are worth a little more than normal. | |
| − | + | ||
| − | + | Given that shields are one of only two types of armour an Octopode can use, many players will want to wear a shield, regardless of starting [[background]]. | |
| − | + | ||
| − | + | ===Melee combat=== | |
| − | + | Armed with an octet of squeezing tentacles, Octopodes' morphology allows them to excel at melee. With sufficient defense, most often achieved in the mid & late game, tackling multiple foes at once becomes a much more viable (read: less suicidal) option. | |
| + | |||
| + | It's important to note that you cannot constrict targets that are large, giant, [[amorphous]], or [[insubstantial]]. | ||
| + | |||
| + | ===Shapeshifting=== | ||
| + | [[Talisman]] forms can be an attractive option: they can increase your AC and melee capabilities. As a bonus, you get to keep all 8 ring slots no matter which form you may be in. Therefore, Shapeshifting is a reasonably common choice for melee Octopodes. Even casters may want to invest in Shapeshifting in the late game. | ||
| + | |||
| + | [[Statue Form]] is a reasonable end goal, giving you AC on par with a character in heavy armour, while maintaining your unencumbered [[EV]], constriction, and hat/shield slot. Both [[Dragon Form]] and [[Storm Form]] are strong alternatives, although they aren't as durable and disable constriction. (Note that any form that suppresses anatomy mutations will remove tentacles.) | ||
==Trivia== | ==Trivia== | ||
The octopode may have been loosely based upon the [http://zapatopi.net/treeoctopus/ pacific northwest tree octopus] (''Octopus paxarbolis''). | The octopode may have been loosely based upon the [http://zapatopi.net/treeoctopus/ pacific northwest tree octopus] (''Octopus paxarbolis''). | ||
| − | [[ | + | ==History== |
| + | *Prior to [[0.16]], assuming Ice, Dragon, Tree, and Fungus forms would disable 6 of your 8 ring slots. | ||
| + | *For a brief time in [[0.11]]-trunk, Octopodes' squeeze was octupled - it dealt 96 base damage instead of 12 due to a bug. | ||
| + | *Octopodes were introduced in [[0.10]]. | ||
| + | |||
| + | {{species}} | ||
Latest revision as of 06:33, 4 November 2025
- This page is about the player species. For the monster, see Octopode (monster).
| These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, although their dual adaptation is not as good as that of the shapechanging merfolk.
Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two-handed weapons with four. They can use no armour other than loose hats, but can handle shields just fine. Another peculiarity they have is the ability to wear eight rings, one on each tentacle. Their natural camouflage makes them excel at stealth, and they have good knowledge of poisons as well. They are also able to use their tentacles to constrict enemies - potentially several at a time! |
Contents
Innate Abilities
- Octopodes cannot use any type of armour other than shields and hats, nor can they cast Awaken Armour.
- Octopodes can wear up to eight rings at the same time.
- Gelatinous Body 1: Octopodes have +1 AC and EV.
- Camouflage 1: Octopodes have +40 Stealth.
- Tentacles: Octopodes have eight tentacles, which grant a few auxiliary attacks.
- Constrict: Octopodes have a chance to constrict valid enemies with melee attacks, dealing damage every turn and reducing EV.
- Only enemies that are the same size (medium) or smaller can be constricted, they must be adjacent, and you must be able to see the enemy, among a few other restrictions. Constriction ends when you move a tile (intentionally or not) or if the enemy successfully escapes.
- Uniquely, Octopodes can constrict up to 8 enemies at a time, but the number is reduced by 2 per traditional hand occupied (i.e., -2 per one-handed weapon/shield, -4 per two-handed weapon).
- For more details, see the constriction article.
- Tentacle Squeeze: Octopodes have an auxiliary squeeze attack (damage = 12).
- Tentacle Slap: Octopodes replace their offhand punch with a tentacle slap. Tentacle slaps are mostly identical to offhand punches, but can be done when wielding a two-handed weapon or shield.
- Constrict: Octopodes have a chance to constrict valid enemies with melee attacks, dealing damage every turn and reducing EV.
- Nimble Swimmer: Octopodes are amphibious. While in water, they can swim with no penalties, and gain +50 stealth. (Unlike Merfolk, they don't get any bonuses to evasion or movement speed.) They are also immune to Engulf and drowning damage.
Octopodes have a base Strength of 7, Intelligence of 10 and Dexterity of 7 (before Background modifiers).
Preferred Backgrounds
- Warriors: Brigand
- Warrior-mages: Shapeshifter
- Mages: Hedge Wizard, Conjurer, Fire Elementalist, Ice Elementalist, Earth Elementalist, Alchemist
Level Bonuses
Starting Skills and Equipment
Octopodes receive the skills and equipment listed for their background, save for the following restrictions:
- Octopodes receive no body armour. Any helmets are replaced with hats.
- Any skill points in Armour are placed in Dodging instead.
Difficulty of Play
| Simple • Intermediate • Advanced |
Octopodes are a difficult race to play. The prospect of wearing eight amazing rings is appealing... but getting there is another matter. As a species with reduced health and almost no armour, Octopodes are very frail; combat can turn bad at the drop of a hat. Without the speed of a Spriggan or aptitudes of a Deep Elf, they are just plain difficult. You can eventually compensate: shields, talisman forms, and rings can bolster your defense, but these all take time to develop.
Otherwise, they are a versatile species, with average-or-better aptitudes across the board. Don't think melee is unfeasible: Octopodes' constriction is very powerful. In the early Dungeon, even casters can find melee a useful backup option.
Skill aptitudes
The higher the value, the better the aptitude.
| Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
|---|---|---|---|---|---|
| Attack | Miscellaneous | Magic | |||
| Fighting | 0 | Armour | N/A | Spellcasting | -1 |
| Dodging | 0 | ||||
| Maces & Flails | 0 | Shields | 0 | Conjurations | 0 |
| Axes | 0 | Stealth | 4 | Hexes | 0 |
| Polearms | 0 | Summonings | 0 | ||
| Staves | 0 | Invocations | 1 | Necromancy | 0 |
| Unarmed Combat | 0 | Evocations | 1 | Forgecraft | 0 |
| Throwing | 0 | Shapeshifting | -1 | Translocations | 0 |
| Alchemy | 1 | ||||
| Short Blades | 0 | Fire Magic | 0 | ||
| Long Blades | 0 | Ice Magic | 0 | ||
| Ranged Weapons | 0 | Air Magic | 0 | ||
| Experience | 0 | Earth Magic | 0 | ||
Strategy
Skill breadth vs depth
Octopodes have roughly the same aptitudes as a Human, so they lend well to a broad use of skills. Since they can't wear armour, spells are rarely encumbered. Melee constriction, meanwhile, is a useful tool to have. This is evident in the early game, where your survival strategy may adapt itself on what useful item you get. For example, a mage start may find a dagger of venom, and clear enemies using that (and constriction). As you progress through the game, you may find yourself split between many different skills.
Item usage
Almost any source of AC should be considered. Rings of protection are usually the main source, but weapons of protection are worth a little more than normal.
Given that shields are one of only two types of armour an Octopode can use, many players will want to wear a shield, regardless of starting background.
Melee combat
Armed with an octet of squeezing tentacles, Octopodes' morphology allows them to excel at melee. With sufficient defense, most often achieved in the mid & late game, tackling multiple foes at once becomes a much more viable (read: less suicidal) option.
It's important to note that you cannot constrict targets that are large, giant, amorphous, or insubstantial.
Shapeshifting
Talisman forms can be an attractive option: they can increase your AC and melee capabilities. As a bonus, you get to keep all 8 ring slots no matter which form you may be in. Therefore, Shapeshifting is a reasonably common choice for melee Octopodes. Even casters may want to invest in Shapeshifting in the late game.
Statue Form is a reasonable end goal, giving you AC on par with a character in heavy armour, while maintaining your unencumbered EV, constriction, and hat/shield slot. Both Dragon Form and Storm Form are strong alternatives, although they aren't as durable and disable constriction. (Note that any form that suppresses anatomy mutations will remove tentacles.)
Trivia
The octopode may have been loosely based upon the pacific northwest tree octopus (Octopus paxarbolis).
History
- Prior to 0.16, assuming Ice, Dragon, Tree, and Fungus forms would disable 6 of your 8 ring slots.
- For a brief time in 0.11-trunk, Octopodes' squeeze was octupled - it dealt 96 base damage instead of 12 due to a bug.
- Octopodes were introduced in 0.10.
| Species | |
|---|---|
| Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
| Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi |
| Advanced | Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy |