Difference between revisions of "Minotaur"

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{{flavour|The Minotaurs are yet another species of hybrids - Human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.
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{{flavour|The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.
  
Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs tend to reflexively headbutt those who dare attack them.}}
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Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs are able to reflexively headbutt those who dare attack them.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*[[Horns]] 2: Minotaurs get a secondary melee attack from their horns, but cannot wear [[helmet]]s.
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* '''[[Horns]] 2''': Minotaurs get a secondary melee attack from their horns, but cannot wear [[helmet]]s.
*Minotaurs instinctively counterattack foes in melee with a [[auxiliary attack|headbutt]] whenever (5× [[STR]] + 7 × [[DEX]] > 1d(600))
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* Minotaurs instinctively counterattack foes in melee with a [[auxiliary attack|headbutt]] with an <code>[[XL]] + 22.5</code>% chance. This equates to roughly 25% at XL2 and 50% at XL27.
  
Minotaurs have a base [[Strength]] of 12, [[Intelligence]] of 5 and [[Dexterity]] of 5 (before Background modifiers).
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Minotaurs have a base [[Strength]] of 12, [[Intelligence]] of 5 and [[Dexterity]] of 5 (before Background modifiers). They have -1 to their base [[magic points]].
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
 
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]]
 
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]]
*'''Zealots:''' [[Berserker]
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*'''Zealots:''' [[Berserker]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*+1 [[strength]] or [[dexterity]] (equal chance) every 4th level.
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* +1 [[strength]] or [[dexterity]] (equal chance) every 4th level.
*10% more [[HP]] than average.
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* 10% more [[HP]] than average.
*20% less [[MP]] than average.
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* +3 [[willpower]] per level.
*+3 [[magic resistance]] per level.
 
  
 
==Starting Skills and Equipment ==
 
==Starting Skills and Equipment ==
 
Minotaurs start with the skills and equipment listed for their background, with these exceptions:
 
Minotaurs start with the skills and equipment listed for their background, with these exceptions:
*Any [[helmet]] is replaced with a [[hat]].
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* Any [[helmet]] is replaced with a [[hat]].
  
 
==Difficulty of Play==
 
==Difficulty of Play==
 
{{Beginner}}
 
{{Beginner}}
  
Minotaurs are an easy species to play because of their incredible versatility in melee combat. They are equally excellent in all melee weapons, and nearly as competent at range. They are also very durable, thanks to high HP and a good [[Armour skill]] aptitude. Minotaurs are thus a great choice for players who want a powerful "monstrous" species, but don't want to sacrifice weapon versatility or armour as [[ogre]]s and [[troll]]s do.
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Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. Combined, they make the Minotaur one of the strongest and most durable species in the game, without the armour restrictions or skill deficiencies of a [[Troll]] or [[Oni]].  
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The Minotaur playstyle fits right at home with [[Trog]] or [[Okawaru]] as their [[god]], simple but strong god choices. However, they are by no means limited to just those two. Picking any of their recommended backgrounds will make use of all of the Minotaur's strengths.
  
 
{{species_aptitudes|Minotaur}}
 
{{species_aptitudes|Minotaur}}
  
==Strategy==
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==History==
Tough, strong, and at home with all weapons, minotaurs are born for melee and ranged-combat backgrounds alike. Being feeble at magic, however, they need to milk the religious side of the game to round themselves out. They particularly excel as Berserkers, as [[Trog]]'s religion emphasizes all of a Minotaur's strong points, and only trolls suffer less from his ban on magic. Nor do any of his powers actually require the Invocations skill, leaving more experience to devote to combat skills. Among the other religious backgrounds, Death Knights and their undead slaves are another good match for Minotaurs, and Abyssal Knights are also melee-oriented to start.
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*Prior to [[0.28]], retaliation headbutt attacks occurred when passing <code>5 * [[STR]] + 7 * [[DEX]] > 1d(600)</code> (as opposed to the current, XL-based check).
 
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*Prior to [[0.17]], headbutt auxiliary attacks would apply a small stun.
If the starter gods aren't for you, picking Fighter, Gladiator, or Monk provides you with a good start for making the journey to the [[Temple]] (or to a lucky early [[altar]]). Minotaurs do well under [[Okawaru]] ([[Heroism]], [[Finesse]], equipment gifts), [[Makhleb]] (demonic summons, recovery from killing, elemental blasts), or even [[the Shining One]] (powerful summons, defensive buffs, and abilities useful against [[demon]]ic and [[undead]] foes. Besides, you probably weren't going to be sneaking around anyway).
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*Prior to [[0.10]], Minotaurs had slightly different aptitudes.
 
 
For Reference: A Minotaur Monk will have a chance of 26,5% to counter at the start of the game, a MIWI will have a chance of 18,5%. Should you reach 40 in Str and Dex your chance will be about 80%.
 
 
 
 
{{species}}
 
{{species}}

Latest revision as of 09:16, 22 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Minotaur (monster).
The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.

Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs are able to reflexively headbutt those who dare attack them.

Innate Abilities

  • Horns 2: Minotaurs get a secondary melee attack from their horns, but cannot wear helmets.
  • Minotaurs instinctively counterattack foes in melee with a headbutt with an XL + 22.5% chance. This equates to roughly 25% at XL2 and 50% at XL27.

Minotaurs have a base Strength of 12, Intelligence of 5 and Dexterity of 5 (before Background modifiers). They have -1 to their base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Minotaurs start with the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. Combined, they make the Minotaur one of the strongest and most durable species in the game, without the armour restrictions or skill deficiencies of a Troll or Oni.

The Minotaur playstyle fits right at home with Trog or Okawaru as their god, simple but strong god choices. However, they are by no means limited to just those two. Picking any of their recommended backgrounds will make use of all of the Minotaur's strengths.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 2 Spellcasting -4
Dodging 1
Maces & Flails 2 Shields 2 Conjurations -3
Axes 2 Stealth -1 Hexes -4
Polearms 2 Summonings -3
Staves 2 Invocations 0 Necromancy -3
Unarmed Combat 1 Evocations -1 Translocations -3
Throwing 0 Shapeshifting -3 Alchemy -3
Fire Magic -3
Short Blades 1 Ice Magic -3
Long Blades 2 Air Magic -3
Ranged Weapons 1 Experience -1 Earth Magic -2

History

  • Prior to 0.28, retaliation headbutt attacks occurred when passing 5 * STR + 7 * DEX > 1d(600) (as opposed to the current, XL-based check).
  • Prior to 0.17, headbutt auxiliary attacks would apply a small stun.
  • Prior to 0.10, Minotaurs had slightly different aptitudes.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy