Difference between revisions of "Demon whip"

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{{version031}}
 
{{weapon
 
{{weapon
 
  |name      = Demon whip
 
  |name      = Demon whip
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  |damage    = 11
 
  |damage    = 11
 
  |accuracy  = +1
 
  |accuracy  = +1
  |basedelay = 110%
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  |basedelay = 11 (110%)
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|mindelay  = 5 at skill 12
 
  |size      = Little
 
  |size      = Little
 
  |hands    = 1H
 
  |hands    = 1H
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  |acquirement = ?  
 
  |acquirement = ?  
 
}}
 
}}
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{{flavour|A terrible weapon, woven in the depths of the inferno.
  
{{flavour|A terrible weapon, woven in the depths of the inferno.}}
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----
  
{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon, and it is best used by the dexterous.<br><br>
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“With a terrible cry the Balrog fell forward, and its shadow plunged down and<br>
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vanished. But even as it fell it swung its whip, and the thongs lashed and<br>
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curled about the wizard's knees, dragging him to the brink. He staggered, and<br>
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fell, grasped vainly at the stone, and slid into the abyss.”
  
[[Demonspawn]] are more deadly with it.}}
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-J.R.R. Tolkien, _The Fellowship of the Ring_. II, 5, “The Bridge of<br>
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Khazad-dûm”. 1954.}}
  
'''Demon whips''' are the best all-purpose one-handed maces, and are generally considered to be the best one-handed weapons in the game. This is due to their combination of a superb min delay (5, so you will consistently get two attacks per turn) and good damage output. They are often found on the [[hell knight]]s in the later [[Dungeon]] and the [[Vestibule of Hell]], often with good [[scroll of enchant weapon|enchantment]] levels and [[brand]]s. Being fast weapons, they are best used with brands that do flat damage, such as [[electrocution]], [[pain]], or [[distortion]], although the last will prevent you from eating [[chunk]]s unless you learn [[Animate Skeleton]] or have mutations which allow you to butcher corpses while wielding a blunt weapon (any rank of [[Claws]], both [[Beak]] and [[Talons]], or level 3 [[Fangs]]).
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{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
  
Demon whips can be blessed by [[the Shining One]] to turn them into [[sacred scourge]]s. These have a base damage of 12 and a [[holy wrath]] brand, and are superior to demon whips when facing demons or the undead.
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'''Demon whips''' are one of the best one-handed weapons. They have a superb mindelay and good damage output.
  
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Worshippers of [[good]] [[god]]s cannot attack with them without suffering [[penance]]. However, worshippers of [[the Shining One]] can convert a demon whip into a [[sacred scourge]], with better stats and the [[holy wrath]] brand. You can reverse the process with [[Kikubaaqudgha]]'s or [[Lugonu]]'s blessing.
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==Strategy==
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Demon weapons are often found on the [[hell knight]]s in the [[Depths]] and the [[Vestibule of Hell]], often with good [[enchant]]ment levels and [[brand]]s. They can also be found early in the hands of [[Amaemon]].
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===Compared to eveningstar===
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The differences between demon whips and [[eveningstar]]s are small. A +9 [[brand]]ed eveningstar is enough to win you the game, as is a +9 branded demon whip. Generally, the weapon you get ''first'' should be the one that you use. (The weapon you get first can benefit first from [[scrolls of enchant weapon]]).
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There are cases where specific comparison is warranted, such as [[artefact]] weapons. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by [[AC]], and conversely benefits more from [[slaying]] and [[auxiliary attack]]s. Characters with lots of auxiliary attacks, like [[Vine Stalker]]s and monstrous [[Demonspawn]] will prefer a demon whip. Otherwise, it is mostly even: if you are at mindelay with both weapons, the eveningstar is favored slightly. This is independent of a character's [[strength]] or skill.
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==History==
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Prior to [[0.14]], demon whips dealt slightly more damage than normal in the hands of [[demonspawn]] characters.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Demon whip || Sacred scourge
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! Demon whip || [[Sacred scourge]]
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|-
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| [[File:Demon whip.png]] || [[File:Sacred scourge.png]]
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|}
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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! || Image
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|-
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| '''Mundane''' || [[File:Demon whip.png]]
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|-
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| '''Magical''' || [[File:Demon whip2.png]]
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|-
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| '''Artefact''' || [[File:Demon whip3.png]]
 
|-
 
|-
| [[File:Demon whip.png]] || [[File:Sacred scourge.png]]
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| '''"[[Spellbinder]]"''' || [[File:Spellbinder.png]]
 
|}
 
|}
  

Latest revision as of 05:03, 13 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Demon whip
Skill Maces & Flails
Damage 11
Accuracy +1
Base delay (%) 11 (110%)
Min delay 5 at skill 12
Hands 1H
Size Little
Ranged? No
A terrible weapon, woven in the depths of the inferno.

“With a terrible cry the Balrog fell forward, and its shadow plunged down and
vanished. But even as it fell it swung its whip, and the thongs lashed and
curled about the wizard's knees, dragging him to the brink. He staggered, and
fell, grasped vainly at the stone, and slid into the abyss.”

-J.R.R. Tolkien, _The Fellowship of the Ring_. II, 5, “The Bridge of
Khazad-dûm”. 1954.

This weapon falls into the Maces & Flails category. It is a one handed weapon.

Demon whips are one of the best one-handed weapons. They have a superb mindelay and good damage output.

Worshippers of good gods cannot attack with them without suffering penance. However, worshippers of the Shining One can convert a demon whip into a sacred scourge, with better stats and the holy wrath brand. You can reverse the process with Kikubaaqudgha's or Lugonu's blessing.

Strategy

Demon weapons are often found on the hell knights in the Depths and the Vestibule of Hell, often with good enchantment levels and brands. They can also be found early in the hands of Amaemon.

Compared to eveningstar

The differences between demon whips and eveningstars are small. A +9 branded eveningstar is enough to win you the game, as is a +9 branded demon whip. Generally, the weapon you get first should be the one that you use. (The weapon you get first can benefit first from scrolls of enchant weapon).

There are cases where specific comparison is warranted, such as artefact weapons. Against a 0 AC opponent, a +0 demon whip is roughly 2.6% stronger than a +0 eveningstar. The demon whip attacks faster, so it is penalized more by AC, and conversely benefits more from slaying and auxiliary attacks. Characters with lots of auxiliary attacks, like Vine Stalkers and monstrous Demonspawn will prefer a demon whip. Otherwise, it is mostly even: if you are at mindelay with both weapons, the eveningstar is favored slightly. This is independent of a character's strength or skill.

History

Prior to 0.14, demon whips dealt slightly more damage than normal in the hands of demonspawn characters.

Demon whip Sacred scourge
Demon whip.png Sacred scourge.png
Image
Mundane Demon whip.png
Magical Demon whip2.png
Artefact Demon whip3.png
"Spellbinder" Spellbinder.png


Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net