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'''Evocable items''' are items which can be [[evoke]]d using the '''V''' key. They offer a wide variety of spell-like abilities that have three clear advantages over regular spellcasting: they are not affected by most spellcasting penalties; they do not require MP to use (unless the player has acquired the [[MP-Powered Wands]] mutation and then still only for wands); and most of them only require the player to increase his Evocations skill to become more powerful. They are also not banned by [[Trog]], unlike all [[spells]].
 
  
On the other hand, their spell-like abilities are usually not as powerful as the ones a spellcaster can achieve after learning the actual spell. There is also often a hunger cost associated with using the item.  
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'''Evocable items''' are magical items, with abilities that are [[evoke]]d using the '''V''' key. Evocables generally use the [[Evocations]] skill to determine strength.
  
Nevertheless, they are a good choice for non-spellcasting players who wish to have a few magical options up their sleeves. Spellcasters, of course, can always use some of these to save from tapping into their own mana, or to even recover their mana (via the staff of energy and crystal ball of energy).
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Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check [[willpower]] to cause an effect), can be cast during [[Silence]], usually have no MP cost, and are allowed by [[Trog]]. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.
  
 
==Staves==
 
==Staves==
The [[staff of energy]] can be evoked with '''v''' when wielded to channel MP, regaining a few points of MP for a minor hunger cost when successful; the success chance and MP recovered both scale with Evocations. Additionally, several types of magical staves ([[staff of poison|poison]], [[staff of earth|earth]], [[staff of fire|fire]], [[staff of air|air]], [[staff of cold|cold]], and [[staff of death|death]]) deal extra damage in melee; this extra damage scales with skill in both their respective magic school and [[Evocations]].
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Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and [[Evocations]]. Staves are not proper evokers, so are the exception to a few rules. They are ''magical'', and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.
  
*[[Magical staff|List of magical staves]]
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*[[File:Magic staff 1.png]] [[Magical staff|List of magical staves]]
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*[[File:Elemental staff.png]] The [[Elemental Staff]] is boosted by Evocations skill, similar to, but distinct from, other magical staves.
  
===Artefact staves===
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===Artefacts===
Several [[unrandart]] staves have an evocable action with '''v''' that scales with [[Evocations]] skill:
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Two [[unrandart]] items provide an ability, which scales with [[Evocations]] skill and can be activated from the [[a]]bilities menu:
*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and may also cast [[Venom Bolt]] at high Evocations skill; also acts as a somewhat more powerful [[staff of poison]].
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*[[File:Staff of olgreb.png]] [[Staff of Olgreb]]: Casts [[Olgreb's Toxic Radiance]] and also acts as a somewhat more powerful [[staff of poison|staff of alchemy]].
*[[File:Staff of wucad mu.png]] [[Staff of Wucad Mu]]: May recover large amounts of MP, but carries the risk of [[miscast effect|Divinations miscast effects]].
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*[[File:Orb of Dispater.png]] [[Orb of Dispater]]: Hurls [[damnation]], but costs 10% HP.
*[[File:Staff of dispater.png]] [[Staff of Dispater]]: Hurls [[damnation]], but costs HP.
 
*[[File:Sceptre of asmodeus.png]] [[Sceptre of Asmodeus]]: Summons one of several types of fiery [[demon]]s.
 
 
 
Additionally, the [[File:Elemental staff.png]] [[Elemental Staff]] may deal extra elemental damage in melee; the chance of this happening increases with Evocations.
 
  
 
==Wands==
 
==Wands==
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
<div style="padding-left: 2em">''Main article: [[Wands]]''</div>
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
 
A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.
*[[Wands#List of wands|List of Wands]]
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*[[File:Wand_wood.png]] [[Wands#List of wands|List of Wands]]
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==Miscellaneous Evokers==
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These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by [[Jiyva]] slimes.
  
<div id="elementalevokers"></div>
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===Elemental===
==Elemental Evokers==
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The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
These items can be used to evoke elemental-themed effects. The higher the user's [[Evocations]] skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.
 
  
*[[File:Fan of gales.png]] [[Fan of gales]]: Blows enemies away from you
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*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
*[[File:Lamp of fire.png]] [[Lamp of fire]]: Launches several bolts of fire that leave [[cloud|flames]] in their wake
 
*[[File:Phial of floods.png]] [[Phial of floods]]: Launches a damaging wave of water, creating a pool of shallow water and [[water elemental]]s
 
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
 
*[[File:Lightning rod.png]] [[Lightning rod]]: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area
  
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Only one of these two items will appear in a given game:
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*[[File:Tin of tremorstones.png]] [[Tin of tremorstones]]: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
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*[[File:Condenser vane.png]] [[Condenser vane]]: Creates harmful [[cloud]]s around every enemy in sight.
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===Summoning===
 
<div id="summoningitems"></div>
 
<div id="summoningitems"></div>
==Summoning Items==
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These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.
These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill.  
 
  
*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
 
*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons [[list of arthropods|insects and spiders]] as well as placing [[web]]s
 
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
 
*[[File:Phantom mirror.png]] [[Phantom mirror]]: Creates a short-lived copy of a single monster
*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a number of [[hell beast]]s, some of which may be hostile. Rendered inert after use like elemental evokers.
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*[[File:Horn of geryon.png]] [[Horn of Geryon]]: Summons a few [[hell beast]]s, some of which may be hostile.
  
==Miscellaneous Items==
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Only one of these two items will appear in a given game:
*[[File:Crystal ball of energy.png]] [[Crystal ball of energy]]: Can restore large amounts of MP, but may also drain all your MP or [[confuse]] you
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*[[File:Box of beasts.png]] [[Box of beasts]]: Summons a randomly-generated [[mutant beast]]
*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[Ziggurat]]
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*[[File:Sack of spiders.png]] [[Sack of spiders]]: Summons multiple spiders, and has a chance to [[web]] nearby monsters.
  
==Reaching Weapons==
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===Other Evocables===
These items are not necessarily magical and do not use Evocations. They are included for completeness, since you technically "evoke" them with the '''v''' key to attack non-adjacent monsters.
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*[[File:Figurine of a ziggurat.png]] [[Figurine of a ziggurat]]: Creates an entrance to a [[ziggurat]].
  
All [[polearms]] inherently have the reaching property.
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==Other Items==
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*[[Artefact]]s may come with evocable [[Blink]].
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*[[File:Scarf2a.png]] [[Scarves]] and [[artefact]]s of [[invisibility (ego)|invisibility]] can be evoked to turn you [[invisible]].
  
 
==History==
 
==History==
*[[Rod]]s were removed in [[0.20]].
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*Prior to [[0.30]], miscellaneous evocables were not unique: you could find multiple in 1 game, and they could be eaten by [[Jiyva]] slimes. Also, the [[condenser vane]] and [[tin of tremorstones]] were not [[item set|mutually exclusive]] with each other.
*Prior to [[0.19]], [[decks]] were evocable items rather than a mechanic exclusive to followers of [[Nemelex Xobeh]]. 0.19 also removed the [[stone of tremors]].
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*[[0.10]] removed the [[crystal ball of seeing]].
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===Added Evocables===
*[[0.8]] removed the [[crystal ball of fixation]].
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*[[0.31]] - [[Sack of spiders]]
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*[[0.27]] - [[Piece from Xom's chessboard]]
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*[[0.26]] - [[Condenser vane]]
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*[[0.25]] - [[Tin of tremorstones]]
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*[[0.16]] - [[Phantom mirror]]
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*[[0.13]] - [[Phial of floods]]
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*[[0.11]] - [[Lightning rod]]
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===Removed Evocables===
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*[[0.31]] - [[Piece from Xom's chessboard]]
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*[[0.25]] - [[Crystal ball of energy]], [[fan of gales]], [[lamp of fire]], [[sack of spiders]]
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*[[0.20]] - [[Disc of storms]], [[rod]]s
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*[[0.19]] - [[Stone of tremors]]
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*[[0.18]] - [[Lantern of shadows]]
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*[[0.16]] - [[Tome of destruction]]
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*[[0.14]] - [[Bottled efreet]]s
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*[[0.10]] - [[Crystal ball of seeing]]
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*[[0.8]] - [[Crystal ball of fixation]]
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===Removed Evocations Scaling===
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These items remained in the game, but lost their Evocations component.
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*[[0.30]] - [[Sceptre of Asmodeus]], [[energy|orb of energy]]
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*[[0.19]] - [[Deck]]s
  
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{{Evocables}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 00:56, 15 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocable items are magical items, with abilities that are evoked using the V key. Evocables generally use the Evocations skill to determine strength.

Many evocable items are comparable to spells, with some sharing a similar effect. Unlike spells, evocables do not have a failure rate (though some may check willpower to cause an effect), can be cast during Silence, usually have no MP cost, and are allowed by Trog. However, most evocables are limited by charges. You'll need to gain XP, or find more of the same item, in order to use them again. So instead of being a primary means of attack, Evocations tends to be used sparingly, in order to solve sketchy situations.

Staves

Magical staves deal extra elemental damage in melee, scaling with skill in both their respective magic school and Evocations. Staves are not proper evokers, so are the exception to a few rules. They are magical, and forbidden by Trog. Staves do not have charges. Artefacts may have directly evoked abilities, but they must be wielded and use MP or some other cost in order to cast.

Artefacts

Two unrandart items provide an ability, which scales with Evocations skill and can be activated from the abilities menu:

Wands

Main article: Wands

A wand is a magical device that contains several charges of a specific spell. It does not need to be wielded to be used.

Miscellaneous Evokers

These items can be used to evoke effects. Each miscellaneous evocable can appear once per game, except for figurines of a ziggurat. They cannot be eaten by Jiyva slimes.

Elemental

The higher the user's Evocations skill, the more powerful the effect will be. Once used, all items of that type will become inert until you have gained enough experience.

  • Phial of floods.png Phial of floods: Launches a damaging wave of water, creating a pool of shallow water and waterlogging creatures caught in the wave.
  • Lightning rod.png Lightning rod: Fires a bolt of electricity; evoking it in successive turns strengthens the bolt and lets you sweep it over an area

Only one of these two items will appear in a given game:

  • Tin of tremorstones.png Tin of tremorstones: Creates multiple explosions of shrapnel near the player; always risks hitting yourself, but damage is greatly reduced by armour.
  • Condenser vane.png Condenser vane: Creates harmful clouds around every enemy in sight.

Summoning

These items can be used to summon a creature or two, possibly along with other effects. In most cases, their power depends upon your Evocations skill. Like elemental evokers, they are rendered inert until you gain more experience.

Only one of these two items will appear in a given game:

Other Evocables

Other Items

History

Added Evocables

Removed Evocables

Removed Evocations Scaling

These items remained in the game, but lost their Evocations component.

Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders