Difference between revisions of "Boomerang"
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{{ThrowingMissile | {{ThrowingMissile | ||
|name = Boomerang | |name = Boomerang | ||
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-The Sydney Gazette and New South Wales Advertiser, 23 December 1804}} | -The Sydney Gazette and New South Wales Advertiser, 23 December 1804}} | ||
− | '''Boomerangs''' are a type of [[Throwing]] weapon. More damaging than [[stone]]s, but less so than [[javelin]]s, | + | '''Boomerangs''' are a type of [[Throwing]] weapon. More damaging than [[stone]]s, but less so than [[javelin]]s, a skilled user can deal good damage. Boomerangs [[returning|return]] to the user; when throwing a boomerang, if it didn't [[mulch]], it returns back to the user. It cannot hit targets on the return trip. They are the largest throwing weapon that [[small]] races can use. |
− | Boomerangs | + | Boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown. When a boomerang is mulched, it deals 33% more damage. |
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− | + | ==Strategy== | |
+ | In the early game, boomerangs are useful finds. Even at 0 skill, throwing a boomerang is better than nothing. It can be used to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. | ||
− | + | Boomerangs remain useful to [[Throwing]] specialists throughout the game. | |
− | Boomerangs | + | *While [[javelin]]s are stronger throwables, they are limited by quantity. Boomerangs are more common, and can be used to conserve javelins. |
+ | *Since boomerangs always return to you, you won't have to worry about picking ammo mid-fight. Plus, you can't toss boomerangs into [[deep water]] or [[lava]]. | ||
+ | *Throwing skill has a great impact on Throwing weapons' performance. If you have a high Throwing skill, even boomerangs can severely damage late game enemies. | ||
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
− | ! | + | ! Regular |
|- | |- | ||
− | | [[File:Boomerang 1 | + | | [[File:Boomerang 1.png]] |
|} | |} | ||
==History== | ==History== | ||
+ | *Prior to [[0.31]], boomerangs could have the [[silver]] and [[dispersal (brand)|dispersal]] brands. | ||
+ | *Prior to [[0.30]], boomerangs did not deal extra damage on mulch. | ||
*Boomerangs were introduced in [[0.24]], where they replaced [[tomahawk]]s. | *Boomerangs were introduced in [[0.24]], where they replaced [[tomahawk]]s. | ||
Latest revision as of 21:02, 1 February 2024
Name | Boomerang |
---|---|
Launcher | Throwing |
Base damage | 6 |
Base delay (%) | 13 (130%) |
Min delay | 7 at skill 12 |
A curved, flat, throwing baton designed to return to its user.
“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishing velocity, and alighting on the right arm of one of his opponents, actually rebounded to a distance not less than 70 or 80 yards, leaving a horrible contusion behind, and exciting universal admiration.” |
Boomerangs are a type of Throwing weapon. More damaging than stones, but less so than javelins, a skilled user can deal good damage. Boomerangs return to the user; when throwing a boomerang, if it didn't mulch, it returns back to the user. It cannot hit targets on the return trip. They are the largest throwing weapon that small races can use.
Boomerangs have a 5% chance of mulching (breaking) when thrown. When a boomerang is mulched, it deals 33% more damage.
Strategy
In the early game, boomerangs are useful finds. Even at 0 skill, throwing a boomerang is better than nothing. It can be used to soften up dangerous enemies like adders, ogres, or jellies.
Boomerangs remain useful to Throwing specialists throughout the game.
- While javelins are stronger throwables, they are limited by quantity. Boomerangs are more common, and can be used to conserve javelins.
- Since boomerangs always return to you, you won't have to worry about picking ammo mid-fight. Plus, you can't toss boomerangs into deep water or lava.
- Throwing skill has a great impact on Throwing weapons' performance. If you have a high Throwing skill, even boomerangs can severely damage late game enemies.
Regular |
---|
History
- Prior to 0.31, boomerangs could have the silver and dispersal brands.
- Prior to 0.30, boomerangs did not deal extra damage on mulch.
- Boomerangs were introduced in 0.24, where they replaced tomahawks.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |