Difference between revisions of "Boomerang"

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(Made page -- I'm assuming they keep tomahawks' old mulch rate)
 
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{{ThrowingMissile
 
{{ThrowingMissile
 
  |name = Boomerang
 
  |name = Boomerang
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-The Sydney Gazette and New South Wales Advertiser, 23 December 1804}}
 
-The Sydney Gazette and New South Wales Advertiser, 23 December 1804}}
  
'''Boomerangs''' are a type of [[Throwing]] weapon. More damaging than [[stone]]s, but less so than [[javelin]]s, they are capable of inflicting respectable damage in the hands of a skilled user. Boomerangs are the largest throwing weapon that [[small]] races can use.
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'''Boomerangs''' are a type of [[Throwing]] weapon. More damaging than [[stone]]s, but less so than [[javelin]]s, a skilled user can deal good damage. Boomerangs [[returning|return]] to the user; when throwing a boomerang, if it didn't [[mulch]], it returns back to the user. It cannot hit targets on the return trip. They are the largest throwing weapon that [[small]] races can use.
  
Boomerangs' design grants them the innate [[returning]] property. They may also have the following brands:
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Boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown. When a boomerang is mulched, it deals 33% more damage.
*[[Silver]]
 
*[[Dispersal]]
 
  
Boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown; boomerangs of [[dispersal]], however, will ''always'' mulch when thrown.
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==Strategy==
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In the early game, boomerangs are useful finds. Even at 0 skill, throwing a boomerang is better than nothing. It can be used to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]].
  
==Strategy==
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Boomerangs remain useful to [[Throwing]] specialists throughout the game.
Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]], while boomerangs of [[dispersal]] can be a godsend when fleeing powerful melee threats.
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*While [[javelin]]s are stronger throwables, they are limited by quantity. Boomerangs are more common, and can be used to conserve javelins.
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*Since boomerangs always return to you, you won't have to worry about picking ammo mid-fight. Plus, you can't toss boomerangs into [[deep water]] or [[lava]].
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*Throwing skill has a great impact on Throwing weapons' performance. If you have a high Throwing skill, even boomerangs can severely damage late game enemies.
  
Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only start being truly lethal when you've got several ranks in [[Throwing]]. Additionally, boomerangs of [[dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents.
 
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Mundane || Magical || Silver
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! Regular
 
|-
 
|-
| [[File:Boomerang 1.png]] || [[File:Boomerang 2.png]] || [[File:Boomerang silver.png]]
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| [[File:Boomerang 1.png]]
 
|}
 
|}
  
 
==History==
 
==History==
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*Prior to [[0.31]], boomerangs could have the [[silver]] and [[dispersal (brand)|dispersal]] brands.
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*Prior to [[0.30]], boomerangs did not deal extra damage on mulch.
 
*Boomerangs were introduced in [[0.24]], where they replaced [[tomahawk]]s.
 
*Boomerangs were introduced in [[0.24]], where they replaced [[tomahawk]]s.
  

Latest revision as of 21:02, 1 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Boomerang
Launcher Throwing
Base damage 6
Base delay (%) 13 (130%)
Min delay 7 at skill 12
A curved, flat, throwing baton designed to return to its user.

“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishing velocity, and alighting on the right arm of one of his opponents, actually rebounded to a distance not less than 70 or 80 yards, leaving a horrible contusion behind, and exciting universal admiration.”
-The Sydney Gazette and New South Wales Advertiser, 23 December 1804

Boomerangs are a type of Throwing weapon. More damaging than stones, but less so than javelins, a skilled user can deal good damage. Boomerangs return to the user; when throwing a boomerang, if it didn't mulch, it returns back to the user. It cannot hit targets on the return trip. They are the largest throwing weapon that small races can use.

Boomerangs have a 5% chance of mulching (breaking) when thrown. When a boomerang is mulched, it deals 33% more damage.

Strategy

In the early game, boomerangs are useful finds. Even at 0 skill, throwing a boomerang is better than nothing. It can be used to soften up dangerous enemies like adders, ogres, or jellies.

Boomerangs remain useful to Throwing specialists throughout the game.

  • While javelins are stronger throwables, they are limited by quantity. Boomerangs are more common, and can be used to conserve javelins.
  • Since boomerangs always return to you, you won't have to worry about picking ammo mid-fight. Plus, you can't toss boomerangs into deep water or lava.
  • Throwing skill has a great impact on Throwing weapons' performance. If you have a high Throwing skill, even boomerangs can severely damage late game enemies.


Regular
Boomerang 1.png

History

  • Prior to 0.31, boomerangs could have the silver and dispersal brands.
  • Prior to 0.30, boomerangs did not deal extra damage on mulch.
  • Boomerangs were introduced in 0.24, where they replaced tomahawks.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net