Difference between revisions of "Dart"

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{{ThrowingMissile
 
{{ThrowingMissile
 
  |name = Dart
 
  |name = Dart
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  |mindelay = 7 at skill 6
 
  |mindelay = 7 at skill 6
 
}}
 
}}
 
 
{{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}}
 
{{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}}
  
'''Darts''' are [[throwing]] weapons designed to incapacitate foes rather than kill them outright. They may be found on the Dungeon floor or in the possession of some monsters ([[kobold (monster)|kobolds]] and [[spriggan rider]]s).
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'''Darts''' are [[Throwing]] weapons designed to incapacitate foes, inflicting various [[status effect]]s. They may be found on the Dungeon floor or in the possession of some monsters ([[kobold (monster)|kobolds]] and [[spriggan rider]]s).
  
 
Darts come with the following [[brand]]s:
 
Darts come with the following [[brand]]s:
*[[Poisoned]]
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*'''[[Poisoned]]'''
*[[Curare]] - inflicts heavy poison, [[slow]]s, and deals [[asphyxiation]] damage
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*'''[[Curare]]''' - inflicts heavy poison, [[slow]]s, and deals direct damage on impact
*[[Datura]] - sends target berserk and [[neutral]], causing them to attack whatever's closest
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*'''[[Datura]]''' - sends target berserk and [[neutral]], causing them to attack whatever's closest
*[[Atropa]] - [[blind]]s and may briefly [[confuse]] target
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*'''[[Atropa]]''' - [[blind]]s and may briefly [[confusion|confuse]] target
  
Both [[Throwing]] and [[Stealth]] skill affect whether a dart's brand takes effect. [[Undead]] and [[nonliving]] creatures are immune to darts, but all others can still be affected.
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[[Undead]] and [[nonliving]] creatures are immune to all darts. Different brands of darts work differently:
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*Poisoned and curare darts always inflict their statuses against any target without [[poison resistance]].
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*Atropa and datura have a chance to inflict their statuses, increased by your [[Throwing]] and [[Stealth]] skills, and decreased by the target's [[HD]].
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:The chance is <code>100 - 100 * (HD - 2) / (4 + pow)</code>%, where <code>pow = (Throwing + Stealth) * 2 / 3</code>.<ref>{{source ref|0.28.0|throw.cc|243}}</ref> For monsters with [[HD]] < 15, there's a minimum chance of 3% for success.
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When thrown, poisoned darts have a 8.33% chance to [[mulch]], destroying the dart. The other three brands instead have a doubled chance (to 16.66%).
  
 
==Strategy==
 
==Strategy==
Darts can be useful for many different characters, particularly in the early game where monsters have low [[HD]] (and therefore low resistance to darts). Many tough creatures like [[ogre]]s or [[orc warrior]]s can be rendered much more manageable by poisoning them, blinding/confusing them, or poisoning, damaging, ''and'' slowing them. Datura works well on groups of monsters, as you can force one of them to go berserk and fight the rest -- just be sure to keep your distance lest you have to fight a berserk monster yourself.
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In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare [[slow]]s enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).
  
As the game progresses, most characters that aren't focused on [[Stealth]] and/or [[Throwing]] will probably find that darts become less useful than just killing monsters using a different method (though having some darts on hand for especially dangerous monsters can still prove helpful). Sneaky [[stab]]bers, though, may well continue to rely on darts to soften up monsters or give themselves stabbing opportunities.
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As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like [[ettin]]s, [[juggernaut]]s, and even [[Antaeus]], making them weaker and easier to escape from.  
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Sneaky [[stab]]bers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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==History==
 
==History==
 
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts.
 
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts.
*In [[0.15]], darts were retired.
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*Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were removed in 0.15.
 
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]].
 
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]].
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==References==
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<references/>
  
 
{{weapons}}
 
{{weapons}}
  
 
[[Category:Throwing]]
 
[[Category:Throwing]]

Latest revision as of 23:07, 16 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Dart
Launcher Throwing
Base damage 0
Base delay (%) 10 (100%)
Min delay 7 at skill 6
A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.

Darts are Throwing weapons designed to incapacitate foes, inflicting various status effects. They may be found on the Dungeon floor or in the possession of some monsters (kobolds and spriggan riders).

Darts come with the following brands:

Undead and nonliving creatures are immune to all darts. Different brands of darts work differently:

  • Poisoned and curare darts always inflict their statuses against any target without poison resistance.
  • Atropa and datura have a chance to inflict their statuses, increased by your Throwing and Stealth skills, and decreased by the target's HD.
The chance is 100 - 100 * (HD - 2) / (4 + pow)%, where pow = (Throwing + Stealth) * 2 / 3.[1] For monsters with HD < 15, there's a minimum chance of 3% for success.

When thrown, poisoned darts have a 8.33% chance to mulch, destroying the dart. The other three brands instead have a doubled chance (to 16.66%).

Strategy

In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare slows enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).

As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like ettins, juggernauts, and even Antaeus, making them weaker and easier to escape from.

Sneaky stabbers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.

Poisoned Atropa-tipped Curare-tipped Datura-tipped
Poisoned dart.png Atropa-tipped dart.png Curare-tipped dart.png Datura-tipped dart.png

History

  • In 0.24, blowguns were removed and needles were replaced with the new version of darts.
  • Prior to 0.15, darts were a thrown weapon that did damage comparable to stones but could be branded. They were removed in 0.15.
  • Prior to 0.6, darts could be fired from a hand crossbow.

References

  1. throw.cc:243 (0.28.0)
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