Difference between revisions of "Shields (skill)"

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''This page is about the skill. For general information see [[Shields]].''
 
''This page is about the skill. For general information see [[Shields]].''
  
The '''Shields''' skill denotes how effective your character is at blocking melee or ranged attacks with [[shields]]. A higher Shields skill raises your [[SH]] score and decreases the penalties to your [[EV]], [[spell success|spellcasting]], [[accuracy]] and [[attack speed]]. In order to train the Shields skill, you must be carrying (but not necessarily wearing) a shield of some sort.
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The '''Shields''' skill denotes how effective your character is at blocking melee or ranged attacks with [[shields]]. A higher Shields skill raises your [[SH]] score and decreases the penalties to your [[EV]], [[spell success|spellcasting]], and [[attack speed]]. At 27 skill, all penalties will be removed.
  
For information on item use, see [[Shields]].
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{{skill aptitudes|Shields}}
  
{{skill aptitudes|Shields}}
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==Useful Info==
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Shields skill will:
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*Give a bonus to [[SH]] from physical [[shield]]s. Bonus equals <code>2.5% * (Base_SH) + 0.19</code> SH per level.
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*Reduce [[Shield#Penalties|shield encumbrance penalties]] at a linear rate. At 0 skill, you'll get 100% penalties. At 27 skill, you'll get 0% penalties.
  
 
==History==
 
==History==
*Prior to [[0.16]], [[the Shining One]]'s Divine Shield benefitted from Shields skill
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*Prior to [[0.31]], the first 3 levels of Shields gave an extra +0.19 SH/level. (The extra SH from these levels is now given by default.)
*Prior to [[0.15]], you had to be wearing a shield to train the skill
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*Prior to [[0.28]], shield penalty formulas were different, completely negated at certain Shields skill thresholds. The skill also reduced the shield [[accuracy]] penalty.
*Prior to [[0.12]], [[Condensation Shield]] spell was affected by Shields skill
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*Prior to [[0.16]], [[the Shining One]]'s Divine Shield benefited from Shields skill.
*Prior to [[0.7]], wearing shields didn't reduce [[attack speed]]
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*Prior to [[0.15]], you had to be wearing a shield to train the skill.
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*Prior to [[0.12]], [[Condensation Shield]] spell was affected by Shields skill.
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*Prior to [[0.7]], wearing shields didn't reduce [[attack speed]].
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 04:58, 26 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page is about the skill. For general information see Shields.

The Shields skill denotes how effective your character is at blocking melee or ranged attacks with shields. A higher Shields skill raises your SH score and decreases the penalties to your EV, spellcasting, and attack speed. At 27 skill, all penalties will be removed.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
1 1 -3 -2 -1 -1 0 0 N/A 3 1 -1 8 0 -2 0 2 1 -2 -1 0 -1 -3 0 -1 -1 -1

Useful Info

Shields skill will:

  • Give a bonus to SH from physical shields. Bonus equals 2.5% * (Base_SH) + 0.19 SH per level.
  • Reduce shield encumbrance penalties at a linear rate. At 0 skill, you'll get 100% penalties. At 27 skill, you'll get 0% penalties.

History

  • Prior to 0.31, the first 3 levels of Shields gave an extra +0.19 SH/level. (The extra SH from these levels is now given by default.)
  • Prior to 0.28, shield penalty formulas were different, completely negated at certain Shields skill thresholds. The skill also reduced the shield accuracy penalty.
  • Prior to 0.16, the Shining One's Divine Shield benefited from Shields skill.
  • Prior to 0.15, you had to be wearing a shield to train the skill.
  • Prior to 0.12, Condensation Shield spell was affected by Shields skill.
  • Prior to 0.7, wearing shields didn't reduce attack speed.
Skills
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