Difference between revisions of "Handedness"
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− | {{ | + | {{version029}} |
+ | Each weapon has a particular '''handedness''', which determines how well you can wield it based on your [[size]], and whether or not you can use a [[shield]]. | ||
− | + | ==Weapon Handedness== | |
+ | {| class="wikitable" | ||
+ | ! Weapon Type | ||
+ | !One handed weapons | ||
+ | !One handed weapons<br>(Two handed for small [[species]]) | ||
+ | !Two handed weapons | ||
+ | !Large [[species]] only | ||
+ | |- | ||
+ | |[[Short Blades]] | ||
+ | |[[Dagger]]<br>[[Quick blade]]<br>[[Short sword]]<br>[[Rapier]] | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |[[Long blades]] | ||
+ | |[[Falchion]]<br>[[Long sword]]<br>[[Scimitar]]<br>[[Demon blade]]<br>[[Eudemon blade]] | ||
+ | |[[Double sword]] | ||
+ | |[[Great sword]]<br>[[Triple sword]] | ||
+ | | | ||
+ | |- | ||
+ | |[[Axes]] | ||
+ | |[[Hand axe]]<br>[[War axe]] | ||
+ | |[[Broad axe]] | ||
+ | |[[Battleaxe]]<br>[[Executioner's axe]] | ||
+ | | | ||
+ | |- | ||
+ | |[[Maces and Flails]] | ||
+ | |[[Club]]<br>[[Mace]]<br>[[Flail]]<br>[[Morningstar]]<br>[[Demon whip]]<br>[[Sacred scourge]]<br>[[Eveningstar]] | ||
+ | | | ||
+ | |[[Dire flail]]<br>[[Great mace]] | ||
+ | |[[Giant club]]<br>[[Giant spiked club]] | ||
+ | |- | ||
+ | |[[Polearms]] | ||
+ | |[[Spear]] | ||
+ | |[[Trident]]<br>[[Demon trident]]<br>[[Trishula]] | ||
+ | |[[Halberd]]<br>[[Scythe]]<br>[[Glaive]]<br>[[Bardiche]] | ||
+ | | | ||
+ | |- | ||
+ | |[[Staff|Staves]] | ||
+ | | | ||
+ | |[[Magical staves]] | ||
+ | |[[Quarterstaff]]*<br>[[Lajatang]]* | ||
+ | | | ||
+ | |- | ||
+ | |[[Throwing]] | ||
+ | |[[Dart]]<br>[[Throwing net]]<br>[[Stone]]<br>[[Boomerang]] | ||
+ | | | ||
+ | |[[Javelin]] | ||
+ | |[[Large rock]] | ||
+ | |- | ||
+ | |[[Slings]] | ||
+ | |[[Hunting sling]]<br>[[Fustibalus]] | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |[[Bows]] | ||
+ | | | ||
+ | | | ||
+ | |[[Shortbow]]*<br>[[Longbow]] | ||
+ | |- | ||
+ | |[[Crossbows]] | ||
+ | |[[Hand crossbow]] | ||
+ | | | ||
+ | |[[Arbalest]]*<br>[[Triple crossbow]]** | ||
+ | | | ||
+ | |- | ||
+ | !colspan="5"|Entries with ''*'' can be wielded as two handed weapons by [[Spriggan]]s and [[Kobold]]s.<br>Entries with ''**'' can be wielded as two handed weapons by only [[Kobold]]s. | ||
+ | |} | ||
− | + | *[[Felid]]s lack opposable thumbs and cannot wield weapons, throw items, or evoke [[magical staves]]. | |
− | + | *[[Spriggan]]s are little and [[Kobold]]s are small; their weapon restrictions are listed in the table above. | |
+ | *[[Ogre]]s and [[Troll]]s are large species. | ||
+ | *All other races are medium species. | ||
+ | **[[Naga]]s and [[Palentonga]]s have large bodies but with medium torsos, so don't get any special access to weapons. | ||
+ | **[[Formicid]]s are medium, though they can wield [[giant club]]s and [[giant spiked club]]s, but not [[large rock]]s. | ||
− | + | ==Shields== | |
+ | [[Shields]] can be worn while wielding one handed weapons. Shields provide [[SH]], in exchange for a penalty to EV, attack speed, and spellcasting. They also disable the offhand punch [[auxiliary attack]]. [[Octopode]]s have an offhand slap that can be done even if holding a shield. | ||
− | + | With the exception of [[Felid]], anyone can wear a shield, though with varying extents. [[Formicid]]s have four strong arms, so (except for both [[giant club]]s) can wield a two-handed weapon and a shield. Everyone else, including the 8-tentacled [[Octopode]], are limited to one-handers. | |
+ | *[[Spriggan]]s and [[Kobold]]s are more encumbered by a shield, and can not wear [[tower shield]]s. Spriggans can't use [[kite shield]]s, either. | ||
+ | *[[Ogre]]s and [[Troll]]s find bucklers too small for them, though have reduced shield penalties. | ||
+ | *[[Naga]]s, [[Palentonga]]s, and [[Formicid]]s have no shield restrictions, but also find shields easier to wield. | ||
− | + | ==Rings== | |
+ | [[Ru]]'s Sacrifice Hand disables a [[ring]] slot, in addition to the loss of two-handed weapons, shields, and the offhand punch. | ||
− | + | While [[Formicid]]s have 4 arms, two of them are oddly shaped; they have two "hand-pairs", so have two ring slots. Under Sacrifice Hand, they lose the shield slot and offhand punch but can stil wield two-handed weapons. | |
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==History== | ==History== | ||
− | Prior to [[0.12]], there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half). | + | *In [[0.18]] throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield. |
+ | *In the [[0.14|0.14.2]] bug fix release transformations no longer allow the character to wield too-large weapons. | ||
+ | *Prior to [[0.12]], there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half). | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 13:21, 19 December 2022
Each weapon has a particular handedness, which determines how well you can wield it based on your size, and whether or not you can use a shield.
Contents
Weapon Handedness
Weapon Type | One handed weapons | One handed weapons (Two handed for small species) |
Two handed weapons | Large species only |
---|---|---|---|---|
Short Blades | Dagger Quick blade Short sword Rapier |
|||
Long blades | Falchion Long sword Scimitar Demon blade Eudemon blade |
Double sword | Great sword Triple sword |
|
Axes | Hand axe War axe |
Broad axe | Battleaxe Executioner's axe |
|
Maces and Flails | Club Mace Flail Morningstar Demon whip Sacred scourge Eveningstar |
Dire flail Great mace |
Giant club Giant spiked club | |
Polearms | Spear | Trident Demon trident Trishula |
Halberd Scythe Glaive Bardiche |
|
Staves | Magical staves | Quarterstaff* Lajatang* |
||
Throwing | Dart Throwing net Stone Boomerang |
Javelin | Large rock | |
Slings | Hunting sling Fustibalus |
|||
Bows | Shortbow* Longbow | |||
Crossbows | Hand crossbow | Arbalest* Triple crossbow** |
||
Entries with * can be wielded as two handed weapons by Spriggans and Kobolds. Entries with ** can be wielded as two handed weapons by only Kobolds. |
- Felids lack opposable thumbs and cannot wield weapons, throw items, or evoke magical staves.
- Spriggans are little and Kobolds are small; their weapon restrictions are listed in the table above.
- Ogres and Trolls are large species.
- All other races are medium species.
- Nagas and Palentongas have large bodies but with medium torsos, so don't get any special access to weapons.
- Formicids are medium, though they can wield giant clubs and giant spiked clubs, but not large rocks.
Shields
Shields can be worn while wielding one handed weapons. Shields provide SH, in exchange for a penalty to EV, attack speed, and spellcasting. They also disable the offhand punch auxiliary attack. Octopodes have an offhand slap that can be done even if holding a shield.
With the exception of Felid, anyone can wear a shield, though with varying extents. Formicids have four strong arms, so (except for both giant clubs) can wield a two-handed weapon and a shield. Everyone else, including the 8-tentacled Octopode, are limited to one-handers.
- Spriggans and Kobolds are more encumbered by a shield, and can not wear tower shields. Spriggans can't use kite shields, either.
- Ogres and Trolls find bucklers too small for them, though have reduced shield penalties.
- Nagas, Palentongas, and Formicids have no shield restrictions, but also find shields easier to wield.
Rings
Ru's Sacrifice Hand disables a ring slot, in addition to the loss of two-handed weapons, shields, and the offhand punch.
While Formicids have 4 arms, two of them are oddly shaped; they have two "hand-pairs", so have two ring slots. Under Sacrifice Hand, they lose the shield slot and offhand punch but can stil wield two-handed weapons.
History
- In 0.18 throwing delays followed the throwing skill dependency improvements like other weapons. Before this thrown missiles used the unarmed combat skill and were not impacted by wearing a shield.
- In the 0.14.2 bug fix release transformations no longer allow the character to wield too-large weapons.
- Prior to 0.12, there were two additional types of handedness: 1.5-handed (which could be used with a shield but suffered larger-than-normal penalties) and double-handed (which had even worse penalties, plus cut the weapon's base damage in half).