Difference between revisions of "Club"

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{{weapon
 
  |name        = Club
 
  |name        = Club
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  |damtype  = Crushing
 
  |damtype  = Crushing
 
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{{flavour|A heavy piece of wood, with a place to grip on one end and most of its weight at the other, making it suitable for swinging or throwing at a foe. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.}}
 
{{flavour|A heavy piece of wood, with a place to grip on one end and most of its weight at the other, making it suitable for swinging or throwing at a foe. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.}}
 
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon, and it is better for the strong.}}
 
{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon, and it is better for the strong.}}
 
 
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
 
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
  
There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s. They can be thrown, but not with any particular effectiveness. [[Stabbing]] a monster with a club will confuse it. However, it is more effective to stab a monster with a [[dagger]], since this usually kills it. One use for clubs is that you can cast [[Sticks to Snakes]] on them to create a marginally useful summoned [[snake]] to attack your foes. However, the spell has much better results if cast on [[poisoned]] [[arrow]]s or larger sticks like [[quarterstaff|quarterstaves]] or [[giant club]]s.
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There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s. They can be thrown, but not with any particular effectiveness. [[Stabbing]] a monster with a club will confuse it, but stabbing with a [[dagger]] instead will usually kill it. One potential use for clubs is that you can cast [[Sticks to Snakes]] on them to create a marginally useful summoned [[snake]] to attack your foes. However, the spell has much better results if cast on [[poisoned]] [[arrow]]s or larger sticks like [[quarterstaff|quarterstaves]] or [[giant club]]s.
  
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Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]]. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something.
  
 
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| [[File:Club.png]]
 
| [[File:Club.png]]
 
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{{weapons}}
 
{{weapons}}
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]

Revision as of 20:45, 7 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Name Club
Skill Maces & Flails
Damage 5
Accuracy +3
Base delay (%) 130%
"%" can not be assigned to a declared number type with value 130.
Min delay {{{mindelay}}}
"{{{mindelay}}}" is not a number.
Hands 1H
Size Medium
Ranged? Thrown
"Thrown" is not recognized as a Boolean (true/false) value.
A heavy piece of wood, with a place to grip on one end and most of its weight at the other, making it suitable for swinging or throwing at a foe. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.

From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."

There is no reason you should ever fight with a club. They are strictly inferior to both whips and hammers. They can be thrown, but not with any particular effectiveness. Stabbing a monster with a club will confuse it, but stabbing with a dagger instead will usually kill it. One potential use for clubs is that you can cast Sticks to Snakes on them to create a marginally useful summoned snake to attack your foes. However, the spell has much better results if cast on poisoned arrows or larger sticks like quarterstaves or giant clubs.

Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled Unarmed Combat. Wait until you get a dagger or whip off of a kobold or something.

Club
Club.png
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net