Difference between revisions of "Ice Elementalist"
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− | {{flavour|Ice Elementalists | + | {{flavour|Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile.}} |
==Preferred Races== | ==Preferred Races== | ||
− | [[Merfolk]], [[Gargoyle]], [[Draconian]], [[ | + | [[Merfolk]], [[Gargoyle]], [[Draconian]], [[Djinni]], [[Demigod]], and [[Naga]] are the recommended races if you pick an Ice Elementalist Background. |
==Starting Equipment== | ==Starting Equipment== | ||
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* [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[tomahawk]]s, [[javelin]]s, or [[dart]]s you find in order to compensate for its 1-tile range. | * [[Freeze]] is a powerful level 1 attack spell, ignoring both [[AC]] and [[EV]] to never miss. However, feel free to use whatever [[stone]]s, [[tomahawk]]s, [[javelin]]s, or [[dart]]s you find in order to compensate for its 1-tile range. | ||
* [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need in such a situation. | * [[Frozen Ramparts]] is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. [[Ozocubu's Armour]] may give you just the defense you need in such a situation. | ||
− | * [[Hailstorm]] is awkward to use as it cannot strike the tiles next to you, but deals respectable, partially | + | * [[Hailstorm]] is awkward to use as it cannot strike the tiles next to you, but deals respectable, partially irresistible damage. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning [[Iskenderun's Mystic Blast]] or [[Swiftness]] can help with that. |
Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like [[list of reptiles and amphibians|reptiles]], several kinds of enemies resist cold (early examples include [[undead]] and [[ice beast]]s). Hailstorm is at least somewhat effective against enemies resistant or immune to ice. | Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like [[list of reptiles and amphibians|reptiles]], several kinds of enemies resist cold (early examples include [[undead]] and [[ice beast]]s). Hailstorm is at least somewhat effective against enemies resistant or immune to ice. |
Revision as of 21:37, 29 September 2021
Ice Elementalists begin with the Freeze spell. The spells in their starting library are quite versatile. |
Preferred Races
Merfolk, Gargoyle, Draconian, Djinni, Demigod, and Naga are the recommended races if you pick an Ice Elementalist Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
Available Spells:
Ice elementalists start with the Freeze spell already memorised.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Conjurations: 1
- Ice Magic: 3
Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
A strong choice; their starting book offers you an excellent repertoire:
- Freeze is a powerful level 1 attack spell, ignoring both AC and EV to never miss. However, feel free to use whatever stones, tomahawks, javelins, or darts you find in order to compensate for its 1-tile range.
- Frozen Ramparts is a very strong spell (especially in hallways), dealing strong and guaranteed AOE damage as long as you can survive a few hits without moving. Ozocubu's Armour may give you just the defense you need in such a situation.
- Hailstorm is awkward to use as it cannot strike the tiles next to you, but deals respectable, partially irresistible damage. It is most effective if you can catch multiple creatures at once, but is no less potent against a single target if you can manage to keep them in range. Learning Iskenderun's Mystic Blast or Swiftness can help with that.
Ice Elementalists will want to look into getting another source of damage at some point, as while cold damage is particularly useful against many early-game enemies like reptiles, several kinds of enemies resist cold (early examples include undead and ice beasts). Hailstorm is at least somewhat effective against enemies resistant or immune to ice.
History
- Prior to 0.27, Ice Elementalists started with the Book of Frost, and had Summon Ice Beast.
- Prior to 0.25, Ice Elementalists started with Throw Icicle instead of Frozen Ramparts, and gained Hailstorm.
- Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |