Difference between revisions of "Transformation"

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(Table of Transformations)
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'''Transformations''' are effects that completely alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.  They share a few common properties:
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'''Transformations''' are effects that completely alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.   
  
* Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive.
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==Useful Info==
* Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
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Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]]. All transformations also make you vulnerable to [[silver]] weaponry, taking up to +75% more damage from them.
* Most transformations will meld at least some equipment. Melded equipment ceases to have any effect, positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
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* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
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Most transformations meld equipment and will negate certain [[mutation]]s, the amount depending on the form itself. Melded equipment ceases to have any effect, positive or negative. But melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam. Transformations frequently alter a character's [[Unarmed Combat]] and may change a number of other properties: HP, movement speed, size (and therefore EV), AC, among others.
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
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Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive.
  
 
==Table of Transformations==
 
==Table of Transformations==

Revision as of 16:15, 19 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources.

Useful Info

Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a potion of cancellation and Quicksilver Bolt. All transformations also make you vulnerable to silver weaponry, taking up to +75% more damage from them.

Most transformations meld equipment and will negate certain mutations, the amount depending on the form itself. Melded equipment ceases to have any effect, positive or negative. But melded items are not unequipped, rendering you safe from an artefact's Drain and Contam. Transformations frequently alter a character's Unarmed Combat and may change a number of other properties: HP, movement speed, size (and therefore EV), AC, among others.

Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive.

Table of Transformations

List of Transformations
Transformation Source(s) Equipment melded Unarmed base damage Movement delay HP AC Size Casting Other
Wisp Form Wand All armour and weapon 3 1.0 Normal 5 + XL/2 Tiny No rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, insubstantial, flying, stealthy
Bat Form Wand / vampire ability All except amulet 1 0.6 Normal 0 Tiny No Lower attack delay
Pig Form Wand / Porkalator All except amulet 3 0.7 Normal 0 Small No Unstealthy
Beastly Appendage Spell Helmet or boots 3 1.0 Normal N/A N/A Yes Gain Talons 2 and Horns 2
Spider Form Spell All armour and weapon 3 (venom) 1.0 Normal 2 Tiny Yes, but Wiz- rPois-, +5 Dex
Ice Form Spell All armour and weapon 12 (freeze) 1.0 +20% 5 + 7*power/100 Large Yes rF- rC+++ rPois, amphibious
Blade Hands Spell Gloves, weapon, shield 22 1.0 Normal N/A N/A Yes, but Wiz- Can cut hydra heads
Tree Form Wand / Potion of lignification All armour and weapon 12 Can't move +50% 20 + XL/2 Normal Yes rPois torment immunity, -Tele, EV set to almost zero, very stealthy
Fungus Form Wand All armour and weapon 12 (confusion) 1.0 Normal +12 Tiny No rPois rTorm, can't move while there are hostile monsters in line of sight, very stealthy
Shadow Form Dithmenos' 5* ability None 3 (50% all melee damage) 1.0 +30% 6 + power/20 Same as species Yes, but Power-- rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, max hp drained when taking damage, infinite willpower.
Statue Form Spell Body, Gloves, boots 12 (150% all melee damage) 1.5 (1.0 before all actions slowed) +30% 20 + 12*power/100 Same as species Yes rPois+++ rN+ rElec, torment resistance (50%), all actions slowed by 50%, +50% melee damage.
Dragon Form Spell All armour and weapon 38 (trample) 1.0 +50% 16 Giant Yes rPois rF++ rC-, flies, special for draconians
Storm Form Spell All armour and weapon 2 + power / 3 (Elec, cleaving) 1.0 Normal 10 + power/10 Same as species Yes rPois+++ rElec, Insubstantial, Blinkbolt ability
Lich Form Spell None 3 (drain) Normal 1.0 +6 Same as species Yes rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions

History

  • Prior to 0.28, plant based forms had 3 levels of Life Protection.
  • Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
  • Prior to 0.22, most forms could not use wands.
  • Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
  • Hydra Form was added in 0.16.
  • Shadow Form was added with Dithmenos in 0.14.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form