Difference between revisions of "Transformation"
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'''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. | '''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources. | ||
==Useful Info== | ==Useful Info== | ||
− | Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration) | + | Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration). |
− | + | Transmutations can cause the following changes, depending on the form: | |
+ | * Modify [[Unarmed Combat]] | ||
+ | * Have innate properties, like bonus HP, AC, stats, or resistances. | ||
+ | * Have a different [[size]] or [[movement speed]] to your base form | ||
+ | * Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam. | ||
+ | |||
+ | All transformations will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons) | ||
[[Undead]] creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Lich Form]] renders you immune to other transformations, but you can still extend it by casting [[Necromutation]] again. | [[Undead]] creatures cannot be transformed. For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Lich Form]] renders you immune to other transformations, but you can still extend it by casting [[Necromutation]] again. |
Revision as of 01:24, 3 July 2023
Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources.
Useful Info
Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).
Transmutations can cause the following changes, depending on the form:
- Modify Unarmed Combat
- Have innate properties, like bonus HP, AC, stats, or resistances.
- Have a different size or movement speed to your base form
- Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
All transformations will also make you vulnerable to silver weaponry (+75% damage from silver weapons)
Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive. Lich Form renders you immune to other transformations, but you can still extend it by casting Necromutation again.
Table of Transformations
List of Transformations | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Transformation | Source(s) | Equipment melded | UC base dmg | Move delay | HP | AC | Size | Casting | Other | |
Wisp Form | Wand | All armour Weapon |
3 | 1.0 | Normal | 5 + XL/2 | Tiny | No | rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, insubstantial, flying, stealthy | |
Bat Form | Wand Vampire ability |
All armour Weapon Rings |
1 | 0.6 | Normal | 0 | Tiny | No | ||
Pig Form | Wand Porkalator |
All armour Weapon Rings |
3 | 0.7 | Normal | 0 | Small | No | Unstealthy | |
Beastly Appendage | Spell | Helmet Boots |
3 | 1.0 | Normal | N/A | N/A | Yes | Gain Talons 2 and Horns 2 | |
Spider Form | Spell | All armour Weapon |
3 (venom) | 1.0 | Normal | 2 | Tiny | Yes (Wiz-) |
rPois-, +5 Dex | |
Ice Form | Spell | All armour Weapon |
12 (freeze) | 1.0 | +20% | 5 + 7*power/100 | Large | Yes | rF- rC+++ rPois, amphibious | |
Blade Hands | Spell | Gloves Weapon Shield |
22 | 1.0 | Normal | N/A | N/A | Yes (Wiz-) |
Can cut hydra heads | |
Tree Form | Wand Potion of lignification |
All armour (except shield) |
12 | No move | +50% | 20 + XL/2 | Normal | Yes | rPois torment immunity, -Tele, EV set to almost zero | |
Fungus Form | Wand | All armour Weapon |
12 (confusion) | 1.0 | Normal | +12 | Tiny | No | rPois rTorm Can't move if hostile monsters in line of sight | |
Shadow Form | Dithmenos ability | None | 3 (50% all melee damage) | 1.0 | +30% | 6 + power/20 | Same as species | Yes (Power--) |
rPois+++ rN+++, torment immunity, infinite willpower All damage taken is halved Melee damage dealt is halved, spellpower reduced Very stealthy Bleed smoke when taking damage. Max hp drained when taking damage. | |
Statue Form | Spell | Body armour Gloves boots |
12 (150% all melee damage) | 1.5 (1.0 pre-slow) |
+30% | 20 + 12*power/100 | Same as species | Yes | rPois+++ rN+ rElec, torment resistance (50%) All actions slowed by 50% +50% melee damage. | |
Dragon Form | Spell | All armour Weapon |
38 (trample) | 1.0 | +50% | 16 | Giant | Yes | rPois rF++ rC-, flies Special for draconians | |
Storm Form | Spell | All armour Weapon |
2 + power / 3 (Elec, cleaving) | 1.0 | Normal | 10 + power/10 | Same as species | Yes | rPois+++ rElec, Insubstantial Blinkbolt ability | |
Lich Form | Spell | None | 3 (drain) | Normal | 1.0 | +6 | Same as species | Yes | rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity Necromancy spell enhancer Can't quaff potions |
History
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.