Difference between revisions of "Vine Stalker"

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''This page refers to the player [[species]]. For the monster, see [[Vine stalker (monster)]].''
 
''This page refers to the player [[species]]. For the monster, see [[Vine stalker (monster)]].''
 
{{flavour|Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitised moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by the disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.
 
{{flavour|Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitised moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by the disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.
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{{Hard}}
 
{{Hard}}
  
In spite of their [[spriggan]]-sized [[HP]] pools, lack of healing potions, and unimpressive defensive aptitudes, Vine Stalkers are a surprisingly durable species. They have innate [[spirit shield]], an MP-stealing bite, and the regeneration of a [[Troll]] from level 4, all with full access to armour. These traits make them fairly bulky, if vulnerable to sudden spikes of damage. Their high Stealth aptitude makes them formidable stabbers, while their all-around average weapon and magic aptitudes allow for a versatile hybrid build.
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In spite of their [[Spriggan]]-sized [[HP]] pools, lack of healing potions, and unimpressive defensive aptitudes, Vine Stalkers are actually quite durable. They have innate [[spirit shield]], an MP-stealing bite, and the regeneration of a [[Troll]], all with full access to armour. These allow Vine Stalkers to sustain combat for a decent time. However, they are still vulnerable to sudden spikes of damage.
  
 
{{species_aptitudes|Vine Stalker}}
 
{{species_aptitudes|Vine Stalker}}
  
 
==Strategy==
 
==Strategy==
The lack of healing potions is a great hindrance in the early game, removing one of the outs towards early [[adder]]s and the like. It's still a significant drawback as you progress through the game, though your regeneration does make up for this. In addition, you have a couple of options to compensate:
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The lack of healing potions is a great hindrance in the early game, removing one of the outs towards early [[adder]]s and the like. It's still a significant drawback for the entire game. There are a few ways to compensate:
  
 
* [[God]] choice - gods like [[Elyvilon]] and [[Ru]] offer immediate ways to heal. Potions of curing and heal wounds from [[Gozag]]'s Potion Petition can restore Vine Stalkers' health too.
 
* [[God]] choice - gods like [[Elyvilon]] and [[Ru]] offer immediate ways to heal. Potions of curing and heal wounds from [[Gozag]]'s Potion Petition can restore Vine Stalkers' health too.
* High [[stealth]] - Vine Stalkers have high stealth, allowing them to escape from encounters (early and late game). It allows you to find a safe place to recover.
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* High [[stealth]] - Vine Stalkers have high stealth, allowing them to escape from encounters both early and late game. This allows you to find a safe place to recover.
  
Apart from a knack for [[Stealth]] and a general weakness in defensive skills, Vine Stalkers have no real aptitude issues, and can easily be built for any role, excelling perhaps as sneaky [[stab]]bers. Their mediocre [[intelligence]] makes them less than optimal for dedicated casters (though having a steady supply of MP stolen via bites can come in handy). Vine Stalkers also make good [[Transmuter]]s -- [[Blade Hands]] lets them keep their bonus bite attack, and their best melee skill, though not by much, is Unarmed Combat. Using a form with increased health is also an excellent way to get around their natural frailty; most often, this means [[Statue Form|Statue]] or [[Dragon Form]].
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Vine Stalkers are fairly versatile. Apart from a knack for [[Stealth]] and a general weakness in defensive skills, Vine Stalkers have no real aptitude issues. The following builds ''are not the only way to play'', but have a few synergies:
 +
*Stabber / [[Short Blades]] user: High stealth makes it easier to stab and avoid foes. Against foes you can't stab, Vine Stalkers aren't shabby, thanks to their bite. The faster you attack, the more bite attacks you make per turn, and Short Blades are fast weapons. [[Uskayaw]] is a strong god choice, giving you many opportunities to stab through irresistible [[confusion]] and [[paralysis]].
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*Melee + caster hybrid: Their bite can be used to recover lost MP.
  
 
===Tips and Tricks===
 
===Tips and Tricks===

Revision as of 02:37, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page refers to the player species. For the monster, see Vine stalker (monster).

Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitised moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by the disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.

Magic courses freely through their bodies, and any damage they take is split between their health and magical reserves. They also physically regenerate at an alarming rate. However these traits come at a price: the dual nature of their bodies makes them extremely frail, and they cannot benefit from potions to heal their wounds.

Living examples of adaptation, Vine Stalkers level up quickly and lend well to an all-out offensive style; trusting their stealth to choose their prey and then their regenerating capabilities to power through the wounds they may sustain in battle. Many members of the species however, are seen wielding magic quite competently and then switching to a hybrid style when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite.

Innate Abilities

  • Fangs 2: Vine Stalkers possess a bite attack.
    • Antimagic Bite: Vine Stalkers' bite is 2.5x more likely to activate, deals more damage, and inflicts antimagic on enemies (which makes their spells less likely to be cast). Each bite also has a chance to restore MP, depending on damage inflicted and your current MP percentage. You don't need to inflict the antimagic status to restore MP. Unlike antimagic weapons, there is no penalty to your maximum MP.
Damage done: Fangs_level×2 + XL/3
Drained MP: 1dDamage_done × (1.25 - MP/MaxMP)

Vine Stalkers have a base Strength of 10, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Vine Stalkers receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

In spite of their Spriggan-sized HP pools, lack of healing potions, and unimpressive defensive aptitudes, Vine Stalkers are actually quite durable. They have innate spirit shield, an MP-stealing bite, and the regeneration of a Troll, all with full access to armour. These allow Vine Stalkers to sustain combat for a decent time. However, they are still vulnerable to sudden spikes of damage.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour -2 Spellcasting 0
Dodging -2
Maces & Flails -1 Shields -1 Conjurations 0
Axes -1 Stealth 3 Hexes 0
Polearms -1 Summonings 0
Staves -1 Invocations 0 Necromancy 0
Unarmed Combat 0 Evocations -1 Translocations 0
Throwing -1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades -1 Ice Magic 0
Long Blades -1 Air Magic 0
Ranged Weapons -1 Experience 0 Earth Magic 0

Strategy

The lack of healing potions is a great hindrance in the early game, removing one of the outs towards early adders and the like. It's still a significant drawback for the entire game. There are a few ways to compensate:

  • God choice - gods like Elyvilon and Ru offer immediate ways to heal. Potions of curing and heal wounds from Gozag's Potion Petition can restore Vine Stalkers' health too.
  • High stealth - Vine Stalkers have high stealth, allowing them to escape from encounters both early and late game. This allows you to find a safe place to recover.

Vine Stalkers are fairly versatile. Apart from a knack for Stealth and a general weakness in defensive skills, Vine Stalkers have no real aptitude issues. The following builds are not the only way to play, but have a few synergies:

  • Stabber / Short Blades user: High stealth makes it easier to stab and avoid foes. Against foes you can't stab, Vine Stalkers aren't shabby, thanks to their bite. The faster you attack, the more bite attacks you make per turn, and Short Blades are fast weapons. Uskayaw is a strong god choice, giving you many opportunities to stab through irresistible confusion and paralysis.
  • Melee + caster hybrid: Their bite can be used to recover lost MP.

Tips and Tricks

  • Be ready for the appearance of ghost moths and other threats to your MP -- they will chew through your supernatural defenses with lightning speed, leaving you significantly less hardy than normal.
  • Due to their powerful auxiliary bite attack, Vine Stalkers often prefer fast weapons, such as Short Blades and demon whips. The faster you swing, the more you can bite. Thanks to the antimagic, a quickblade-wielding Vine Stalker can handle even orbs of fire (assuming you have enough rF+).

History

  • Prior to 0.31, Vine Stalkers only gained the Regeneration mutation at level 4.
  • Prior to 0.28, Vine Stalkers' Regeneration 1 would provide +1 HP/turn.
  • Prior to 0.27, Vine Stalkers would reach Regeneration 2 at level 12. However, each level of Regeneration provided +0.4 HP/turn.
  • Prior to 0.26, Vine Stalkers had rotting immunity.
  • Prior to 0.16, Vine Stalkers started with Regeneration 1 and would eventually reach Regeneration 3 as they gained experience, but each level of Regeneration gave +0.2 HP/turn.
  • Vine Stalkers were added in 0.14.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy