Difference between revisions of "Tengu"

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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]].''
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{{version012}}
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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].''
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{{flavour|The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly, and very powerful members of this species can stay in the air for as long as they wish to do so. Their movement is a bit faster than normal while flying.
  
 
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They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.}}
The '''tengu''' are an ancient and feared race of bird-people with a legendary propensity for violence. They are humanoid, but their beaked heads and clawed feet prevent the tengu from wearing [[helmet]]s or [[boots]]. Despite their lack of wings, powerful tengu can fly and very powerful members of this race can stay in the air for as long as they wish.
 
 
 
Although their light avian bodies are fragile, they are experts at all forms of [[fighting]], including the magical arts of combat ([[Conjurations]], [[Summonings]] and, to a lesser extent, [[Necromancy]]). They excel at [[Air Magic]] and do well with [[Fire Magic]], but are poor at [[Ice Magic]] and useless with [[Earth Magic]]. A tengu's distaste for servitude makes him clumsy with [[Invocations]].
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear helmets or boots.
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*[[Beak]] and [[Talons|Talons 3]]: Tengu have beaks and talons and gain two [[auxiliary attack]]s in melee combat.
*You have talons in place of feet.
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*Tengu cannot wear [[helmet]]s or [[boots]]
*You have a beak for a mouth.
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*Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] while flying.
 
 
Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] while flying. They can butcher corpses with their talons and beak.
 
  
 
==Preferred Classes==
 
==Preferred Classes==
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*Tengu have 10% more MP than average.
 
*Tengu have 10% more MP than average.
 
*Tengu gain 3 magic resistance per level.
 
*Tengu gain 3 magic resistance per level.
*[[Fly (Tengu)|Fly]] [[ability]] at level 5
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*Tengu gain the [[ability]] to [[Fly (Tengu)|Fly]] short distances at level 5.
**Permanent flight at level 15
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**This is upgraded to the ability to stay permanently airborne at level 15.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
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==History==
 
==History==
Prior to [[0.12]], tengus received the speed bonus while flying only with less than 70% of their unencumbered burden, and gained experience slightly slower.
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Prior to [[0.12]], tengu received the speed bonus while flying only with less than 70% of their unencumbered burden, and gained experience slightly slower.
  
 
Prior to [[0.11]], tengu lost the ability to fly when not in their natural form.
 
Prior to [[0.11]], tengu lost the ability to fly when not in their natural form.

Revision as of 06:25, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Tengu (monster). For a list of all monstrous tengu, see List of tengu.

The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly, and very powerful members of this species can stay in the air for as long as they wish to do so. Their movement is a bit faster than normal while flying.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.

Innate Abilities

Preferred Classes

Tengu prefer to become Fighters, Gladiators, Monks, Assassins, Berserkers, Death Knights, Wizards, Conjurers, Summoners, Necromancers, Fire Elementalists, Air Elementalists, and Venom Mages.

Level Bonuses

  • Tengu gain a random stat increase every 4 levels starting at level 4.
  • Tengu have 20% less HP than average.
  • Tengu have 10% more MP than average.
  • Tengu gain 3 magic resistance per level.
  • Tengu gain the ability to Fly short distances at level 5.
    • This is upgraded to the ability to stay permanently airborne at level 15.

Difficulty of Play

SimpleIntermediateAdvanced

Tengu are a fairly easy race to play because of their versatility in both melee and magical combat, of which they have some of the best aptitudes in the game. Tengu also gain a bonus to unarmed combat because of their mutations, and can fly. They are quite fragile because of their low HP and inability to wear boots or helmets, although the EV bonus while flying can help to offset this problem.

Caster tengu have the best reasons to choose Vehumet over Sif Muna, as they have strong aptitudes in Conjurations, and are bad at Invocations. All of Vehumet's powers are passive.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 1 Spellcasting -1
Short Blades 1 Dodging 1 Conjurations 3
Long Blades 1 Stealth 1 Hexes -3
Axes 1 Stabbing 1 Charms -2
Maces & Flails 1 Shields 0 Summonings 2
Polearms 1 Traps 0 Necromancy 1
Staves 1 Translocations -2
Unarmed Combat 1 Transmutation -2
Fire Magic 1
Throwing 1 Ice Magic -1 Invocations -1
Slings 0 Air Magic 3 Evocations 1
Bows 1 Earth Magic -3
Crossbows 1 Poison Magic 0 Experience 0

History

Prior to 0.12, tengu received the speed bonus while flying only with less than 70% of their unencumbered burden, and gained experience slightly slower.

Prior to 0.11, tengu lost the ability to fly when not in their natural form.

Prior to 0.10, tengu were named kenku.