Difference between revisions of "Gargoyle"
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+ | {{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are able to assume full stone form at will, which grants them great hardness for a time. When this hardness wears off, however, it briefly makes them helplessly immobile, and then leaves them mobile but debilitated for a while. | ||
− | + | Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}} | |
==Innate Abilities== | ==Innate Abilities== | ||
− | * | + | *[[Petrification resistance]]: Gargoyles cannot be [[petrified]] |
− | *[[ | + | *[[Trample resistance]]: Gargoyles are difficult to [[trample]] |
− | *[[ | + | *[[Life Protection|Life Protection 1]]: Gargoyles are partially resistant to [[negative energy]] |
+ | *[[Cold resistance|Cold resistance 1]]: Gargoyls are partially resistant to [[cold]] | ||
+ | *[[Fangs|Fangs 1]] and [[Talons|Talons 2]]: Gargoyles get two [[auxiliary attack|auxiliary]] [[Unarmed Combat]] attacks. | ||
+ | *[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species. | ||
== Preferred backgrounds == | == Preferred backgrounds == |
Revision as of 09:40, 11 June 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
- This page is about the player species. For the monster, see Gargoyle (monster).
A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are able to assume full stone form at will, which grants them great hardness for a time. When this hardness wears off, however, it briefly makes them helplessly immobile, and then leaves them mobile but debilitated for a while.
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice. |
Contents
Innate Abilities
- Petrification resistance: Gargoyles cannot be petrified
- Trample resistance: Gargoyles are difficult to trample
- Life Protection 1: Gargoyles are partially resistant to negative energy
- Cold resistance 1: Gargoyls are partially resistant to cold
- Fangs 1 and Talons 2: Gargoyles get two auxiliary Unarmed Combat attacks.
- Slow Metabolism 1: Gargoyles require less food than most species.
Preferred backgrounds
Gargoyles are recommended for the following backgrounds:
- Warriors: Monk, Hunter, Assassin
- Adventurers: Artificer
- Zealots: Healer
- Warrior-mages: Skald, Transmuter, Warper, Arcane Marksman, Enchanter
- Mages: Wizard, Conjurer, Summoner, Fire Elementalist, Ice Elementalist, Earth Elementalist, Venom Mage
Due to their artificial nature, gargoyles are prohibited from becoming Death Knights.
Level bonuses
- Gargoyles get a Strength or Intelligence (equal chance) increase every 4 levels starting at level 4.
- Gargoyles have 10% more HP than average.
- Gargoyles have average MP.
- Gargoyles gain 3 magic resistance per level.
Starting skills and equipment
Gargoyles receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | -2 | Spellcasting | -1 |
Short Blades | -1 | Dodging | -1 | Conjurations | 1 |
Long Blades | -1 | Stealth | 2 | Hexes | -1 |
Axes | -1 | Stabbing | N/A | Charms | -2 |
Maces & Flails | 1 | Shields | -2 | Summonings | -1 |
Polearms | -1 | Traps | -1 | Necromancy | -3 |
Staves | 1 | Translocations | -1 | ||
Unarmed Combat | 1 | Transmutation | -1 | ||
Fire Magic | -1 | ||||
Throwing | 0 | Ice Magic | 1 | Invocations | 1 |
Slings | -1 | Air Magic | -3 | Evocations | 0 |
Bows | 0 | Earth Magic | 3 | ||
Crossbows | 0 | Poison Magic | 0 | Experience | 0 |
History
Gargoyles will be added in 0.13.