Difference between revisions of "Evocations"
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{{#invoke:Apt|skill_table|Evocations}} | {{#invoke:Apt|skill_table|Evocations}} | ||
(+1 for pale and purple [[draconian]]s) | (+1 for pale and purple [[draconian]]s) | ||
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+ | The average evocations aptitude of all species, excluding coloured draconian, is +0.923. This value is second-highest among skills, following [[Stealth]]. | ||
==History== | ==History== |
Revision as of 19:01, 5 May 2015
Evocations is the skill related to the use of evocable magical items, such as wands, rods, evocable items, and card decks. Increasing your Evocations skill results in the following:
- Increases your max MP (if your Evocations skill is higher than your Spellcasting and Invocations skills).
- Increases the spell power of effects produced by many evoked items.
- Increases the success rate of evocable items that are capable of failing.
- Attempts to determine the number of charges remaining in an unidentified wand each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
- May raise the power level of cards drawn from decks.
- Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5).
- Improves your rod MP regeneration rate.
Although polearms and weapons with the reaching brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
Monster Evocations
When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.
Evocations Aptitudes
From Dungeon Crawl Stone Soup in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | 1 | 3 | 1 | -1 | 0 | 0 | 0 | 1 | 1 | -1 | -1 | 8 | 0 | 2 | 0 | -1 | 1 | -2 | 0 | 1 | -2 | 3 | 0 | -3 | -1 | -1 |
(+1 for pale and purple draconians)
The average evocations aptitude of all species, excluding coloured draconian, is +0.923. This value is second-highest among skills, following Stealth.
History
Prior to 0.11, Evocations had no impact on your max MP.
See Also
List of evocable items
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |