Difference between revisions of "Evocations"

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(Set version to 0.19, remove references to decks and Pakellas.)
(Update to 0.19)
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*Increases damage inflicted with [[magical staff|magical staves]]
 
*Increases damage inflicted with [[magical staff|magical staves]]
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 3.7% chance per level of Evocations)
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 3.7% chance per level of Evocations)
*Improves your rod MP regeneration rate
+
*Improves your [[rod]] MP regeneration rate
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5 times spell level)
+
*Reduces the hunger cost of evoking a [[rod]] by 10 per skill level (but never to less than 5 times spell level)
*Improves abilities provided by [[Nemelex Xobeh]]
 
  
 
==Monster Evocations==
 
==Monster Evocations==
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==History==
 
==History==
 +
*Prior to [[0.19]], evocations improved [[Nemelex Xobeh]] abilities
 
*In [[0.17]], all races had their Evocations aptitude decreased by one.
 
*In [[0.17]], all races had their Evocations aptitude decreased by one.
 
*In [[0.12]], a hidden special cost for training Evocations was removed and aptitudes were adjusted.
 
*In [[0.12]], a hidden special cost for training Evocations was removed and aptitudes were adjusted.

Revision as of 21:24, 30 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands and rods.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 3 1 -1 0 0 0 1 1 -1 -1 8 0 2 0 -1 1 -2 0 1 -2 3 0 -3 -1 -1


Effects

Increasing Evocations skill results in the following:

  • Increases max MP (if your Evocations skill is higher than Invocations skill and at least twice as high as Spellcasting skill)
  • Increases the spell power of effects produced by many evoked items
  • Increases the success rate of evocable items that are capable of failing
  • Increases damage inflicted with magical staves
  • Attempts to determine the number of charges remaining in an unidentified wand each time you use it (roughly 3.7% chance per level of Evocations)
  • Improves your rod MP regeneration rate
  • Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5 times spell level)

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to their HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on jewellery, they succeed 100% of the time, regardless of their effective skill.

History

  • Prior to 0.19, evocations improved Nemelex Xobeh abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • In 0.12, a hidden special cost for training Evocations was removed and aptitudes were adjusted.
  • Prior to 0.11, Evocations had no impact on your max MP.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations