Difference between revisions of "Demigod"
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{{flavour|Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy. | {{flavour|Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy. | ||
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==Innate Abilities== | ==Innate Abilities== | ||
+ | * '''[[Forlorn]]''': Demigods cannot worship any [[god]]s. | ||
* '''[[High MP]] 1''': Demigods have +10% MP than average. | * '''[[High MP]] 1''': Demigods have +10% MP than average. | ||
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Demigods have a base [[Strength]] of 9, [[Intelligence]] of 10, and [[Dexterity]] of 9 (before Background modifiers). They have two extra base [[magic points]]. | Demigods have a base [[Strength]] of 9, [[Intelligence]] of 10, and [[Dexterity]] of 9 (before Background modifiers). They have two extra base [[magic points]]. |
Revision as of 05:02, 12 September 2022
- This page is about the player species. For the monster, see Demigod (monster).
Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy.
They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god. |
Contents
Innate Abilities
Demigods have a base Strength of 9, Intelligence of 10, and Dexterity of 9 (before Background modifiers). They have two extra base magic points.
Preferred Backgrounds
- Warrior-mages: Transmuter
- Mages: Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist
Due to their religious restriction, Demigods are prohibited from becoming Monks or zealots (Berserkers, Abyssal Knights, Chaos Knights, or Cinder Acolytes).
Level Bonuses
- Four stat points of your choice (of the same attribute) every third level.
- 10% more HP than average.
- +4 willpower per level.
Starting Equipment and Skills
Demigods receive the equipment and skills listed for their chosen background.
Difficulty of Play
Simple • Intermediate • Advanced |
Demigods can be a difficult species to play due to their inability to worship a god. One's choice of god is a major strategic element, and a dependable crutch in a game that is otherwise ruled by chance. On the plus side, Demigods have large HP and magic pools, and have by far the highest attribute growth of any species. While Demigods tend to be a challenging species compared to others, they are not ill-suited for any background they can choose.
Their slow leveling is often overstated as a con; while -2 is indeed the slowest of any race, the exponentially increasing experience level requirements mean that they will rarely be more than 1 level behind a -1 or +0 EXP race at any point in the game. The most significant consequence of slow leveling (combined with a -2 spellcasting aptitude) is somewhat slower spell slot acquisition than other races, but again having the highest Int of any race, plus higher base MP and the +10% MP mutation makes them excellent spellcasters despite this.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -1 | Spellcasting | -2 |
Dodging | -1 | ||||
Maces & Flails | -1 | Shields | -1 | Conjurations | -1 |
Axes | -1 | Stealth | 0 | Hexes | -1 |
Polearms | -1 | Summonings | -1 | ||
Staves | -1 | Invocations | N/A | Necromancy | -1 |
Unarmed Combat | -1 | Evocations | -1 | Translocations | -1 |
Throwing | -1 | Shapeshifting | -2 | Alchemy | -1 |
Fire Magic | -1 | ||||
Short Blades | -1 | Ice Magic | -1 | ||
Long Blades | -1 | Air Magic | -1 | ||
Ranged Weapons | -1 | Experience | -2 | Earth Magic | -1 |
Tips & Tricks
- The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them.
History
- Demigods were unaffected by the global attribute gain/level change in 0.28 (every other species recieves +2 stat every 6 levels).
- Prior to 0.27, Demigod base attributes were 11/12/11, and recieved +2 of their stat of choice on level up.
- Prior to 0.19, Demigods had innate sustain abilities.
- Prior to 0.17, Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
- Prior to 0.16, Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |