Difference between revisions of "Polearms"
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− | The '''Polearms''' skill denotes how well your character uses long hafted weapons. | + | The '''Polearms''' skill denotes how well your character uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack from 2 tiles away. It [[crosstrain]]s with the [[Axes]] skill and the [[Staves]] skill. |
You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you. | You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you. | ||
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|- | |- | ||
| [[Halberd]] || 13 || -3 || 15 || Two || Large || Chopping || 10 | | [[Halberd]] || 13 || -3 || 15 || Two || Large || Chopping || 10 | ||
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|- | |- | ||
| [[Demon trident]] || 12 || 1 || 13 || One || Medium || Piercing || 2 | | [[Demon trident]] || 12 || 1 || 13 || One || Medium || Piercing || 2 | ||
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| [[Bardiche]] || 18 || -6 || 19 || Two || Large || Chopping || 2 | | [[Bardiche]] || 18 || -6 || 19 || Two || Large || Chopping || 2 | ||
|} | |} | ||
+ | |||
+ | ==Strategy== | ||
+ | Early game, polearms are usually the strongest weapon. An extra tile of reach means you'll get 1 "free" hit against a melee enemy. If you are concerned about D:1 and D:2 survival, then start with a polearm (spear or trident). | ||
+ | |||
+ | Polearms can reach over [[deep water]], [[summon]]s, and other [[allies]]. If you have a consistent source of allies, such as [[Summonings]] spells or the [[Hepliaklqana]] ancestor, then these weapons can do you well. | ||
+ | |||
+ | There is an odd lack of one-handed polearms. Until you have access to a [[demon trident]], your next best option is the regular [[trident]]. | ||
==History== | ==History== | ||
− | Prior to [[0.10]], polearms could only reach if they had the reaching brand, | + | * Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall. |
==See Also== | ==See Also== | ||
*[[Melee_weapon#Polearms|List of polearms]] | *[[Melee_weapon#Polearms|List of polearms]] | ||
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | *[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | ||
− | |||
{{Skills}} | {{Skills}} | ||
[[Category:Polearms|*]] | [[Category:Polearms|*]] | ||
[[Category:Weapon skills]] | [[Category:Weapon skills]] |
Revision as of 09:45, 16 June 2023
The Polearms skill denotes how well your character uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate reaching ability, allowing them to attack from 2 tiles away. It crosstrains with the Axes skill and the Staves skill.
You may reach with a polearm by pressing v, and any form of autofight (Tab) will do it for you.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | 0 | -1 | -3 | -1 | -1 | -2 | 0 | N/A | 0 | -1 | -1 | 8 | 0 | -2 | 3 | 2 | 0 | -2 | 0 | 0 | 0 | -3 | 1 | -2 | -1 | -1 |
List of Polearms
Name | Dam | Hit | Speed | Hands | Size | Dam Type | Prob |
---|---|---|---|---|---|---|---|
Spear | 6 | 4 | 11 | One | Little | Piercing | 10 |
Trident | 9 | 1 | 13 | One | Medium | Piercing | 10 |
Halberd | 13 | -3 | 15 | Two | Large | Chopping | 10 |
Demon trident | 12 | 1 | 13 | One | Medium | Piercing | 2 |
Trishula | 13 | 0 | 13 | One | Medium | Piercing | 0 |
Glaive | 15 | -3 | 17 | Two | Large | Chopping | 10 |
Bardiche | 18 | -6 | 19 | Two | Large | Chopping | 2 |
Strategy
Early game, polearms are usually the strongest weapon. An extra tile of reach means you'll get 1 "free" hit against a melee enemy. If you are concerned about D:1 and D:2 survival, then start with a polearm (spear or trident).
Polearms can reach over deep water, summons, and other allies. If you have a consistent source of allies, such as Summonings spells or the Hepliaklqana ancestor, then these weapons can do you well.
There is an odd lack of one-handed polearms. Until you have access to a demon trident, your next best option is the regular trident.
History
- Prior to 0.10, polearms could only reach if they had the reaching brand, but polearms dealt more damage overall.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |