Difference between revisions of "Erolcha"
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==Useful Info== | ==Useful Info== | ||
− | '''Erolcha the Cunning''' is a [[unique]] [[ogre mage]] notorious for sending players with low [[willpower]] to [[the Abyss]]. | + | '''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]]. |
==Location== | ==Location== | ||
Line 16: | Line 16: | ||
*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss. | *You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss. | ||
*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. | *Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. | ||
− | *Despite her description as an "especially cunning ogre-mage", she actually has | + | *Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though. |
− | * | + | **She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD). |
==History== | ==History== | ||
+ | *Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a [[giant club]], she dealt more damage/turn in melee. | ||
*Prior to [[0.27]], Erolcha could have one of several spell sets: | *Prior to [[0.27]], Erolcha could have one of several spell sets: | ||
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]] | ** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]] | ||
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]] | ** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]] | ||
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]] | ** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]] | ||
+ | :Also, since monsters had weapon penalties (attacked slower in melee), her melee was less threatening. | ||
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. | *Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. | ||
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three. | *Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three. | ||
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]]. | *Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]]. |
Revision as of 02:29, 11 September 2023
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
For a list of all ogres, see list of ogres.
Erolcha O | |
---|---|
HP | 35-72 |
HD | 6 |
XP | 1004 |
Speed | 10 (atk: 150%) |
AC | 3 |
EV | 7 |
Will | 60 |
Attack1 | 30 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | See invisible Speaks Warm-blooded Unique Female |
An especially cunning ogre-mage. |
Useful Info
Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.
Location
- The Dungeon:9-13
- The Orcish Mines
Spells
Spell set I | ||
---|---|---|
Slot1 | Fireball (3d14) | Wizard flag |
Slot2 | Banishment | Wizard flag |
Slot3 | Blink | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
- You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
- Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
- She actually has the same spell set as wizards (though slightly weaker, due to having less HD).
History
- Prior to 0.29, Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
- Prior to 0.27, Erolcha could have one of several spell sets:
- Stone Arrow (3d12), Lightning Bolt (3d14), Banishment, Invisibility
- Force Lance (3d10), Fireball (3d14), Paralyse, Blink
- Bolt of Cold (3d14), Lehudib's Crystal Spear (3d23), Slow, Haste
- Also, since monsters had weapon penalties (attacked slower in melee), her melee was less threatening.
- Prior to 0.25, Erolcha could have Iskenderun's Mystic Blast instead of Force Lance.
- Prior to 0.19, Erolcha could cast Bolt of Fire, Confuse, Magic Dart, Throw Flame, Sting, and Venom Bolt. Also, she had five spell sets instead of three.
- Prior to 0.17, Erolcha could cast Teleport Self and Teleport Other.