Difference between revisions of "Erolcha"

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==History==
 
==History==
*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a [[giant club]], she dealt more damage/turn in melee.
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*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
 
*Prior to [[0.27]], Erolcha could have one of several spell sets:
 
*Prior to [[0.27]], Erolcha could have one of several spell sets:
 
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
 
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
 
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
 
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
 
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
 
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
:Also, since monsters had weapon penalties (attacked slower in melee), her melee was less threatening.
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:Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).
 
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
 
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
 
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].
 
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].

Revision as of 02:34, 11 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
    • She actually has the same spell set as wizards (though slightly weaker, due to having less HD).

History

Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).