Difference between revisions of "Transformation"
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==History== | ==History== | ||
| − | + | *In [[0.33]], a bunch of new [[talisman]]s will be added, several existing talismans will be reworked, and [[bauble]]s were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., [[Spriggan]]s keep their fast movement speed; [[Barachim]] and [[Naga]] speeds are now tied to their legs/tail). | |
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:*[[Silver]] weapons will do full damage to the player in any form. | :*[[Silver]] weapons will do full damage to the player in any form. | ||
*In [[0.32]], [[Shadow Form]] was removed. | *In [[0.32]], [[Shadow Form]] was removed. | ||
Revision as of 11:08, 27 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.
Useful Info
There are two major types of transformations:
- Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
- Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).
Transmutations can cause the following changes, depending on the form:
- Modify Unarmed Combat
- Have innate properties, like bonus HP, AC, stats, or resistances.
- Have a different size or movement speed to your base form
- Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
- Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)
Undead creatures cannot be transformed, meaning that Revenants, Poltergeists, and Mummies cannot use forms.
Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.
Table of Transformations
Tier 1 talisman (0-7 Skill)
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Living Scroll Form | Anatomy, Substance | Body Armour | Increases magic skills, but can only cast lv. 1-4 spells. Gain MP on melee. |
| Quill Form | None | All aux | Deals damage back to melee attackers. |
Tier 2 talisman (8-14 Skill)
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Maw Form | None | None | Bite auxiliary attack. Heal by eating corpses. |
| Medusa Form | None | Helmet, Cloak | On melee, can poison enemies within 2 tiles. Under 60% HP: attempt to petrify poisoned enemies. |
| Scarab Form | Anatomy, Bones | Weapons/Shield All armour |
Creates Solar ember that follows, attacks with fire if you melee. Boosts success% of Fire Magic. |
| Yak Form | Anatomy | Weapon/Shield All armour |
Attacking near walls deals cold damage. Boosts success% for Ice Magic. |
Tier 3 talisman (12-20 Skill)
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Aqua Form | Substance | Body Armour | Melee +2 range. Drowning ability. Slowed by cold damage. |
| Blade Form | None | Weapon/Shield Gloves |
Boosts Unarmed significantly. |
| Fortress Crab Form | Anatomy, Bones | Shield All aux |
Boosts body armour AC. Slow movement. |
| Serpent Form | Anatomy, Bones | Weapon/Shield All armour, -helmet |
Constriction. Two head slots. |
| Spider Form | Anatomy, Bones | Weapon/Shield All armour |
Unarmed stabs. Melee can create webs. Rampaging. Jump ability. |
| Werewolf Form | None | All aux | Slaying bonus + fear howling after killing. |
Tier 4 talisman (17-25 Skill)
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Dragon Form | Anatomy | Weapon/Shield All armour |
Dragon breath. Draconians retain their traits. |
| Hive Form | None | Weapon/Shield Gloves |
HP/MP Regeneration. Under 50% HP: create bees. |
| Sphinx Form | Anatomy, Bones | Wea;pon/Shield All aux, -barding/cloak |
Boosts success% for Hexes. Applies Will- to enemies. Melee deals extra damage with open space. |
| Statue Form | Anatomy, Bones | Weapon/Shield All armour, -helmet |
Nonliving. All actions 50% slower. Deal +50% melee dmg. |
| Vampire Form | None | Weapon/Shield All armour |
Partly undead. Inhibited Regeneration, but stabs heal. Create minions on kill. Bat Form ability. |
Tier 5
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Storm Form | None | Weapon/Shield All armour |
23-27 skill Cleaving + Elec. Blinkbolt ability. |
| Death Form | Anatomy, Substance | None | 26-27 skill Undead. Torment ability. |
Bauble
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Flux Form | None | Weapon/Shield | Reduced damage, 3rd hit explodes+malmutates. |
Divine
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Slaughter Form | None | None | Demonic. Sent to Crucible of Flesh after it ends |
Bad Forms
| Form | Suppressed Muts | Melded Gear | Special |
|---|---|---|---|
| Bat Form | Anatomy | Weapon/Shield All armour Jewellery |
Fast movement. No spells. |
| Fungus Form | Anatomy, Substance | Weapon/Shield All armour |
Plant. Confuses in melee. Cannot move if enemy in LOS. |
| Pig Form | Anatomy | Weapon/Shield All armour Rings |
Fast movement. No spells. |
| Tree Form | Anatomy, Substance | All armour | Plant. Cannot move, teleport, or blink |
| Wisp Form | Anatomy, Substance | Weapon/Shield All armour All jewellery |
No spells. Many resistances. |
History
- In 0.33, a bunch of new talismans will be added, several existing talismans will be reworked, and baubles were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., Spriggans keep their fast movement speed; Barachim and Naga speeds are now tied to their legs/tail).
- Silver weapons will do full damage to the player in any form.
- In 0.32, Shadow Form was removed.
- In 0.31, transformations were reworked. Transmutations magic was replaced by talismans, which use Shapeshifting skill. Removed forms include Beastly Appendage, Spider Form, and Ice Form; the other good forms were largely overhauled.
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Yak Form • Medusa Form Tier 3: Blade Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |