Throwing
Revision as of 19:58, 3 May 2016 by Jwoodward48ss (talk | contribs) (As per my research, removing the "throwing skill doesn't decrease delay" clause.)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
The Throwing skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It crosstrains with the Slings skill.
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage. A notable exception to this is exploding sling bullets, which still deal the damage from the explosion.
Throwing Aptitudes
From in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |
History
In 0.14, increasing the Throwing skill did not decrease the delay of throwing, unlike all other weapon-related skills.