Spellcasting
The Spellcasting skill determines how proficient a character is at casting spells from memory. A higher Spellcasting level makes it easier to cast spells by lowering their spell hunger, increasing their spell power slightly, and granting your character more max MP and spell levels. It has a minor effect on spell success rate, but increasing skill in a spell's individual magic schools is better for raising its success rate.
Note that the max MP increase granted by Spellcasting is not cumulative with that of Invocations; only the highest of the two is used. For this purpose, Spellcasting is twice as effective.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | 0 | -2 | 3 | -2 | -1 | 11 | -1 | -1 | 0 | -1 | -2 | 8 | -1 | 0 | -1 | -4 | -2 | 2 | -1 | -1 | 1 | 2 | -1 | -5 | -1 | 0 |
- Purple draconians get 1.
This is the lowest among all skills, indicating that even the aptitude of 0 can be considered as talented.
History
- Prior to 0.26, Evocations increased maximum MP.
- Prior to 0.12, this skill had a hidden cost in experience points which was +30%; all species had their aptitudes adjusted to account for this.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |