Invocations
Revision as of 20:25, 16 December 2021 by Kernmantle (talk | contribs)
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Invocations denotes how skilful your character is at beseeching a deity for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has this effect.) Unless you have a manual of Invocations, you can train the skill if and only if your god uses it.
Invocations also increases your max MP, but the effect is not cumulative with Spellcasting, and provides less maximum MP than Spellcasting.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | -1 | -2 | 1 | N/A | 3 | 0 | 1 | 0 | 2 | 1 | 1 | 9 | 1 | 1 | 1 | 0 | 3 | -1 | 1 | 1 | 2 | 0 | -1 | -1 | -1 | 0 |
Applicable Gods
Invocations skill is useful when worshipping one of the following gods:
The remaining gods do not use Invocations skill:
- Kikubaaqudgha's abilities are powered by Necromancy.
- Ashenzari, Gozag Ym Sagoz, Jiyva, Ru, Trog and Wu Jian give abilities that are independent of skills.
- Vehumet and Xom don't provide any active abilities.
History
- Prior to 0.26, Evocations increased maximum MP.
- Prior to 0.19, Nemelex Xobeh's abilities were based on Evocations.
- Prior to 0.14, Jiyva's abilities were based on Invocations.
- In 0.12, a hidden special cost for training Invocations was removed and aptitudes were adjusted.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |