Tengu

From CrawlWiki
Revision as of 01:00, 25 September 2023 by Hordes (talk | contribs) (CBA 7db66e5)
Jump to: navigation, search
Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Tengu (monster). For a list of all monstrous tengu, see List of tengu.

The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly magically, and their movement speed and evasion are increased slightly while flying.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.

Innate Abilities

Tengu have a base Strength of 8, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 to base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% less HP than average.
  • +3 willpower per level.
  • Gain permanent flight at XL 5.

Difficulty of Play

SimpleIntermediateAdvanced

Due to their excellent aptitudes and fast movement speed, tengu are a strong and versatile species. They fare well in both melee and magical combat. However, they are among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get their bonuses from permanent flight.

Caster tengu have the best reasons to choose Vehumet over Sif Muna, as they have a strong aptitude for Conjurations, and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor Invocations aptitude.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 1 Spellcasting -1
Dodging 1
Maces & Flails 1 Shields 0 Conjurations 3
Axes 1 Stealth 1 Hexes -3
Polearms 1 Summonings 2
Staves 1 Invocations -1 Necromancy 1
Unarmed Combat 1 Evocations 0 Translocations -2
Throwing 0 Shapeshifting -2 Alchemy -1
Fire Magic 1
Short Blades 1 Ice Magic -1
Long Blades 1 Air Magic 3
Ranged Weapons 1 Experience 0 Earth Magic -3

Trivia

Tengu are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.

History

  • In 0.31, Tengu will have an innate acrobat property (+15 EV when moving/waiting). However, flight will be moved to XL 7 and give a flat +4 EV instead of +20% EV and -0.1 move delay.
  • Prior to 0.27, Tengu's flight was an ability - you could turn it on or off.
  • Prior to 0.23, Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
  • Prior to 0.17, the evasion bonus for flying Tengu was capped at +9 EV.
  • Prior to 0.15, Tengu gained permanent flight at XL 15.
  • Prior to 0.12, Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
  • Prior to 0.11, Tengu lost the ability to fly when not in their natural form.
  • The species was renamed from Kenku to Tengu in 0.10, to avoid the direct association with the race from Dungeons & Dragons.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy