Throwing net
Name | Throwing net |
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Launcher | throwing |
Base damage | 0 |
A mesh of ropes knotted together with weights around the edge. Originally used by hunters to entangle and entrap prey, it soon found obvious application in battle and gladiatorial arenas. Struggling victims can eventually destroy the net and break free, if they live long enough.
"The look of a scared thing -Edna St. Vincent Millay, "When the Year Grows Old". 1917. |
Throwing nets are Throwing weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to powerful stabbing attacks. Anything that fails to evade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a blowgun, but all other attacks automatically fail). Because stabbing attacks can deal phenomenal amounts of damage, throwing nets can be useful for quickly subduing even powerful boss uniques in a few turns. This is usually done from fairly close range, giving you time to reach the enemy in melee and finish them off before they escape. Be aware that throwing nets are ineffective against monsters that are big-size or larger, insubstantial, or capable of eating items. Also, flying opponents have a 2/3 chance of evading a throwing net entirely, on top of the normal chance for the thrower to miss.
A throwing net's effect lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it attempts to escape (see below for escape factors). When the entangled monster escapes or dies, there is a chance that the throwing net will mulch.
Gladiators begin play with a stack of throwing nets, and they can be found as random loot throughout the Dungeon. Also, enemy gnolls, hill giants, and merfolk occasionally generate with throwing nets, though they usually use them as soon as you enter their line of sight, giving you plenty of time to escape.
Contents
Net Escape Factors
Positive
- Size (smaller is better)
- High EV (player only)
- High dexterity (player only)
- Monsters nearby (player only)
Negative
Net Deterioration Factors
Positive
- Size (bigger is better)
- Berserk
- Wielding an edged, vorpal, or flaming weapon (player only)
- Claws mutation (player only)
- High strength (player only)
- Blade Hands (player only)
- Monsters nearby (player only)
Negative
Throwing net |
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History
In 0.15, flying opponents will no longer receive a bonus to evading throwing nets.
Prior to 0.14, flying opponents were immune to throwing nets, and instead of simply mulching, throwing nets would go through an elaborate deterioration process before finally falling apart entirely. Also, only medium or larger characters were able to use them.
Weapons | |
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Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |