Transformation
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources. They share a few common properties:
- Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when Alive.
- Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
- Most transformations will meld at least some equipment. Melded equipment ceases to have any effect, positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
- Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
- Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
Table of Transformations
List of Transformations | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Transformation | Source(s) | Equipment melded | Unarmed base damage | Movement delay | HP | AC | Size | Casting | Other | |
Wisp Form | Wand | All armour and weapon | 3 | 1.0 | Normal | 5 + XL/2 | Tiny | No | rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, insubstantial, flying, stealthy | |
Bat Form | Wand / vampire ability | All except amulet | 1 | 0.6 | Normal | 0 | Tiny | No | Lower attack delay | |
Pig Form | Wand / Porkalator | All except amulet | 3 | 0.7 | Normal | 0 | Small | No | Unstealthy | |
Beastly Appendage | Spell | Helmet or boots | 3 | 1.0 | Normal | N/A | N/A | Yes | Gain Talons 2 and Horns 2 | |
Spider Form | Spell | All armour and weapon | 3 (venom) | 1.0 | Normal | 2 | Tiny | Yes, but Wiz- | rPois-, +5 Dex | |
Ice Form | Spell | All armour and weapon | 12 (freeze) | 1.0 | +20% | 5 + 7*power/100 | Large | Yes | rF- rC+++ rPois, amphibious | |
Blade Hands | Spell | Gloves, weapon, shield | 22 | 1.0 | Normal | N/A | N/A | Yes, but Wiz- | Can cut hydra heads | |
Tree Form | Wand / Potion of lignification | All armour and weapon | 12 | Can't move | +50% | 20 + XL/2 | Normal | Yes | rPois torment immunity, -Tele, EV set to almost zero, very stealthy | |
Fungus Form | Wand | All armour and weapon | 12 (confusion) | 1.0 | Normal | +12 | Tiny | No | rPois rTorm, can't move while there are hostile monsters in line of sight, very stealthy | |
Shadow Form | Dithmenos' 5* ability | None | 3 (but all melee damage is halved) | 1.0 | +30% | 6 + power/20 | Same as species | Yes, but Power-- | rPois+++ rN+++, torment immunity, very stealthy, two spell power anti-enhancers, melee damage dealt is halved, all damage taken is halved, bleed smoke when taking damage, max hp drained when taking damage, infinite willpower. | |
Statue Form | Spell | Body, Gloves, boots | 12 | 1.5 (all actions are slowed) | +30% | 20 + 12*power/100 | Same as species | Yes | rPois+++ rN+ rElec, torment resistance (50%), all actions slowed, +50% melee damage. | |
Dragon Form | Spell | All armour and weapon | 38 (trample) | 1.0 | +50% | 16 | Giant | Yes | rPois rF++ rC-, flies, special for draconians | |
Storm Form | Spell | All armour and weapon | 2 + power / 3 (Elec, cleaving) | 1.0 | Normal | 10 + power/10 | Same as species | Yes | rPois+++ rElec, Insubstantial, Blinkbolt ability | |
Lich Form | Spell | None | 3 (drain) | Normal | 1.0 | +6 | Same as species | Yes | rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity, Necromancy spell enhancer, can't quaff potions |
History
- Prior to 0.28, plant based forms had 3 levels of Life Protection.
- Prior to 0.27, many forms had dedicated GDR ratios. Also, Hydra Form was replaced with Storm Form.
- Prior to 0.22, most forms could not use wands.
- Prior to 0.20, wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.
- Hydra Form was added in 0.16.
- Shadow Form was added with Dithmenos in 0.14.