Demigod
- This page is about the player species. For the monster, see Demigod (monster).
Demigods are mortals with some divine or angelic ancestry, however distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of magical energy.
They are able to sculpt their attributes to a far greater extent than any other species, gaining substantial boosts to their choice of Strength, Intelligence or Dexterity as they gain experience. On the downside, they advance more slowly in experience than any other species, gain skills slightly less quickly than Humans and, due to their status, refuse to worship any god. |
Contents
Innate Abilities
Demigods have a base Strength of 9, Intelligence of 10, and Dexterity of 9 (before Background modifiers). They have two extra base magic points.
Preferred Backgrounds
- Warrior-mages: Transmuter
- Mages: Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist
Due to their religious restriction, Demigods are prohibited from becoming Monks or zealots (Berserkers, Chaos Knights, or Cinder Acolytes).
Level Bonuses
- Four stat points of your choice (of the same attribute) every third level.
- 10% more HP than average.
- +4 willpower per level.
Starting Equipment and Skills
Demigods receive the equipment and skills listed for their chosen background.
Difficulty of Play
Simple • Intermediate • Advanced |
Demigods can be difficult to play, due to the lack of deity. Not having to choose a god does make the game less complex. However, gods are a reliable clutch in an otherwise random game. For example, divine abilities can bail you out of bad situations. Without them, Demigods are more reliant on consumables to escape. On the plus side, Demigods have high HP/MP pools and amazing attribute growth. A late game, 60 intelligence caster or 50 EV melee fighter is no slouch in combat.
Their slow leveling is often overstated as a con. A -2 XP aptitude is indeed the slowest of any race, but as level costs are exponential, Demigods are rarely more than 1-2 levels behind. It does make spell levels harder to obtain, but with great potential INT and high MP, they don't struggle as casters.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -1 | Armour | -1 | Spellcasting | -2 |
Dodging | -1 | ||||
Maces & Flails | -1 | Shields | -1 | Conjurations | -1 |
Axes | -1 | Stealth | 0 | Hexes | -1 |
Polearms | -1 | Summonings | -1 | ||
Staves | -1 | Invocations | N/A | Necromancy | -1 |
Unarmed Combat | -1 | Evocations | -1 | Translocations | -1 |
Throwing | -1 | Shapeshifting | -2 | Alchemy | -1 |
Fire Magic | -1 | ||||
Short Blades | -1 | Ice Magic | -1 | ||
Long Blades | -1 | Air Magic | -1 | ||
Ranged Weapons | -1 | Experience | -2 | Earth Magic | -1 |
Tips & Tricks
- The Dungeon Overview screen (Ctrl+O) doesn't display known altars for Demigods, as it is of no use to them.
History
- Demigods were unaffected by the global attribute gain/level change in 0.28 (every other species recieves +2 stat every 6 levels).
- Prior to 0.27, Demigod base attributes were 11/12/11, and recieved +2 of their stat of choice on level up.
- Prior to 0.19, Demigods had innate sustain abilities.
- Prior to 0.17, Demigods didn't have an innate High MP mutation, although they got a similar percentage bonus from their MP aptitude.
- Prior to 0.16, Demigods gained one random stat every second level instead of gaining two stats of their choice every third level. They also lacked innate sustain abilities.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |