Sludge Elf
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This is a somewhat degenerate species of Elves. They are mirror images of High Elves in some respects: they have no special proficiency with bows or swords (long or short), nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). On the other hand, they are superlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than armed. They advance in levels slightly slower than Humans, but faster than all other Elves. |
Contents
Innate abilities
- Sludge Elves get a small bonus when using elven weapons and armor. For Sludge Elves, elven armour impedes spellcasting less than other armours and improves their effective Armour skill. They are slightly more accurate with elven weapons.
Preferred backgrounds
- Warriors: Monks, Hunters, Assassins
- Zealots: Healers
- Warrior-mages: Transmuters
- Mages: Wizards, Summoners, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, Venom Mages
Level bonuses
- Sludge Elves get an Intelligence or Dexterity (equal chance) increase every 4 levels starting at level 4.
- Sludge Elves have 10% fewer HP than average.
- Sludge Elves have 10% more MP than average.
- Sludge Elves gain 4 magic resistance per level.
Starting equipment and skills
Sludge Elves start with the equipment and skills listed for their background, with the following exceptions:
- All equipment is "elven" in quality, where such variants exist.
Difficulty of play
Simple • Intermediate • Advanced |
Sludge Elves are a moderately difficult species to play, because of the complexity of the most effective playstyles. Sludge Elves are excellent fighters with Unarmed Combat, but they lack the Unarmed damage bonuses that other specialists like Trolls and Ghouls have. However, their excellent aptitude for Transmutations remedies this, due to its many Unarmed Combat boosting spells (Blade Hands, Statue Form, Dragon Form, Necromutation, etc).
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | -2 | Spellcasting | 1 |
Short Blades | -1 | Dodging | 2 | Conjurations | -2 |
Long Blades | -1 | Stealth | 2 | Hexes | 0 |
Axes | -2 | Stabbing | 0 | Charms | -2 |
Maces & Flails | -2 | Shields | -2 | Summonings | 1 |
Polearms | -2 | Traps | 0 | Necromancy | 1 |
Staves | 0 | Translocations | 0 | ||
Unarmed Combat | 1 | Transmutation | 3 | ||
Fire Magic | 1 | ||||
Throwing | 2 | Ice Magic | 1 | Invocations | 1 |
Slings | 0 | Air Magic | 1 | Evocations | 1 |
Bows | 0 | Earth Magic | 1 | ||
Crossbows | 0 | Poison Magic | 1 | Experience | 0 |
Strategy
Elynae's Sludge Elf/Merfolk Transmuter guide
History
Sludge Elves will be removed in 0.13.