The Crypt
A huge repository for the ancient dead. The air is chill and fetid, the walls cold and damp. Bones are strewn liberally everywhere and the whole place resounds with the keening of the tortured souls of the unquiet dead.
The Crypt is five levels deep and can be found between Vault:2 and Vault:4. It contains the entrance to the Tomb. |
These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead. |
The Crypt is a side-branch located under the Vaults, haunted by all manner of undead.
Useful Info
The Crypt is 5 floors deep, its entrance found between floors 2 and 5 of the Vaults. Mostly populated by skeletal warriors, zombies, vampires, and even bone dragons and ghouls, the Crypt can be dangerous to the unprepared. The near-absence of living foes makes finding chunks (let alone clean ones) difficult, so watch your food clock. It contains the entrance to the Tomb and significant treasure on the lowest floor, but no rune.
The most dangerous monsters you can find in the Crypt are:
- Khufu: A unique greater mummy. Like all the greater mummies, Khufu has ridiculously large HP and can torment. Can be generated with a band of greater mummies.
- Vampire knights: They can cast paralyse, invisibility and haste. Good magic resistance and see invisible will be very useful.
- Bone dragons: Best melee fighters found in the Crypt, but they move slower than normal speed.
- Ghouls: Best melee fighters with normal speed. They can be generated in small groups (usually with some necrophages), can use weapons and have two rot-inducing melee attacks.
- Curse skulls: Very good resistances, can torment and Summon Undead, but they are immobile, so they can be avoided trivially. Immune to silence.
Recommendations
Weapons with the holy wrath brand are extremely useful here. If you're a spellcaster, Dispel Undead deals very high, irresistible damage that ignores AC.
Crypt:5
Below is one of the various Crypt endings, typical of what lurks on the last floor:
Eye to Eye With the Devil
This Crypt end is notable in that it only features a small vault, which is however quite dangerous.
############################################################################## # eye to eye with the evil # # XXX: Undiggable glass has been converted to grates. NAME: david_glass_crypt ORIENT: float TAGS: no_item_gen no_rotate PLACE: Crypt:$ MARKER: m = lua:portal_desc {wall_phase = 1} KFEAT: m = iron_grate MONS: patrolling lich / patrolling ancient lich MONS: bone dragon / curse skull / curse toe MONS: flying skull / skeletal warrior / w:40 nothing WEIGHT: 10 KFEAT: ^ = alarm trap SUBST: F = G:99 F:1 KMONS: F = orange crystal statue / silver statue / ice statue {{ lua_marker("|", Triggerable.synchronized_markers( function_at_spot("crypt_drop_grates", { trig = false }, true, { only_at_slave = true, listen_to_slaves = true }))) }} MAP ..................... ..................... ..vvvvnnnnnnnnnvvvv.. ..vlllllllllllllllv.. ..vlllllllllllllllv.. ..vllll..|||..llllv.. ..vll...|||||...llv.. ..vl.....|||.....lv.. ..vl.............lv.. ..vmm..F.vvv.F..mmv.. ..v1m...^^^^^...m1v.. ..vvvvvvv+++vvvvvvv.. ...vv..2.....2..vv... ..vv.333333333.vv.. ...vvv.......vvv... ...vv+++++vv... ............. ENDMAP
Note the potential curse skulls/toes in the first room and the two liches behind iron grates.
If you are daring enough to ignore the liches and walk straight for the treasure, the iron grates will break as soon as you step into one the squares that has treasure and they will come after you. This is however quite dangerous, as you can quickly get crowded. If you try this simple strategy, use Haste and read a scroll of teleportation before picking up the last item you want.
If you have apportation, you can get the treasure without releasing the liches, but you will need to deal with the summons. If they don't summon fast monsters like Executioners or Hellions, this can be as simple as running away until the summons disappear.
Alternatively, summon an army, cast Silence, approach one lich, free him with a wand of digging, and run away. Note that you can't silence both liches simultaneously unless wielding a lantern of shadows, have darkness active or the Nightstalker demonspawn mutation.
Melee fighters may want to zap a wand of digging at the iron grates and melee the liches.
With teleport control you can just teleport to the treasure (which will free the liches). Then you could teleport out before they come for you and lure them out one by one.
Monsters
Sorted by rarity:
- Small skeleton
- Large skeleton
- Small zombie
- Large zombie
- Skeletal warrior
- Necrophage
- Wight
- Wraith
- Shadow
- Silent spectre
- Necromancer
- Ghoul
- Bone dragon
- Mummy
- Vampire
- Phantom
- Vampire knight
- Vampire mage
- Rotting hulk
- Phantasmal warrior
- Flying skull
- Flayed ghost
- Freezing wraith
- Flaming corpse
- Hungry ghost
- Shadow wraith
- Small simulacrum
- Large simulacrum
- Ancient lich (very rare)
- Small abomination (very rare)
- Lich (very rare)
- Reaper (very rare)
- Large abomination (very rare)
- Pulsating lump (very rare)
Placed by vaults: