The Crypt

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A huge repository for the ancient dead. The air is chill and fetid, the walls cold and damp. Bones are strewn liberally everywhere and the whole place resounds with the keening of the tortured souls of the unquiet dead.

The Crypt is five levels deep and can be found between Vault:2 and Vault:4. It contains the entrance to the Tomb.

These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.

The Crypt is a side-branch located under the Vaults, haunted by all manner of undead.

Useful Info

The Crypt is 5 floors deep, its entrance found between floors 2 and 5 of the Vaults. Mostly populated by skeletal warriors, zombies, vampires, and even bone dragons and ghouls, the Crypt can be dangerous to the unprepared. The near-absence of living foes makes finding chunks (let alone clean ones) difficult, so watch your food clock. It contains the entrance to the Tomb and significant treasure on the lowest floor, but no rune.

The most dangerous monsters you can find in the Crypt are:

Recommendations

Weapons with the holy wrath brand are extremely useful here. If you're a spellcaster, Dispel Undead deals very high, irresistible damage that ignores AC.

Crypt:5

Below is one of the various Crypt endings, typical of what lurks on the last floor:

Eye to Eye With the Devil

This Crypt end is notable in that it only features a small vault, which is however quite dangerous.

##############################################################################
#       eye to eye with the evil
#
# XXX: Undiggable glass has been converted to grates.
NAME:   david_glass_crypt
ORIENT: float
TAGS:   no_item_gen no_rotate
PLACE:  Crypt:$
MARKER: m = lua:portal_desc {wall_phase = 1}
KFEAT:  m = iron_grate
MONS:   patrolling lich / patrolling ancient lich
MONS:   bone dragon / curse skull / curse toe
MONS:   flying skull / skeletal warrior / w:40 nothing
WEIGHT: 10
KFEAT:  ^ = alarm trap
SUBST:  F = G:99 F:1
KMONS:  F = orange crystal statue / silver statue / ice statue
{{
lua_marker("|",
           Triggerable.synchronized_markers(
             function_at_spot("crypt_drop_grates", { trig = false },
                              true, { only_at_slave = true,
                                      listen_to_slaves = true })))
}}
MAP
.....................
.....................
..vvvvnnnnnnnnnvvvv..
..vlllllllllllllllv..
..vlllllllllllllllv..
..vllll..|||..llllv..
..vll...|||||...llv..
..vl.....|||.....lv..
..vl.............lv..
..vmm..F.vvv.F..mmv..
..v1m...^^^^^...m1v..
..vvvvvvv+++vvvvvvv..
...vv..2.....2..vv...
 ..vv.333333333.vv..
 ...vvv.......vvv...
   ...vv+++++vv...
    .............
ENDMAP

Note the potential curse skulls/toes in the first room and the two liches behind iron grates.

If you are daring enough to ignore the liches and walk straight for the treasure, the iron grates will break as soon as you step into one the squares that has treasure and they will come after you. This is however quite dangerous, as you can quickly get crowded. If you try this simple strategy, use Haste and read a scroll of teleportation before picking up the last item you want.

If you have apportation, you can get the treasure without releasing the liches, but you will need to deal with the summons. If they don't summon fast monsters like Executioners or Hellions, this can be as simple as running away until the summons disappear.

Alternatively, summon an army, cast Silence, approach one lich, free him with a wand of digging, and run away. Note that you can't silence both liches simultaneously unless wielding a lantern of shadows, have darkness active or the Nightstalker demonspawn mutation.

Melee fighters may want to zap a wand of digging at the iron grates and melee the liches.

With teleport control you can just teleport to the treasure (which will free the liches). Then you could teleport out before they come for you and lure them out one by one.

Monsters

Sorted by rarity:

Placed by vaults: