Erolcha

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Revision as of 14:08, 29 December 2021 by Ge0ff (talk | contribs) (History: add spell damage for old spell sets)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage notorious for sending players with low willpower to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.
  • Although she has the same spell set as wizards, her spells do slightly less damage because she has lower hit dice.

History