Difference between revisions of "Dodging"

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{{flavour|The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}}
 
{{flavour|The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}}
  
The [[Dodging]] skill determines how well your character can avoid blows, beams and missiles fired by monsters and traps.
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The [[Dodging]] skill determines how well your character can avoid blows, beams and missiles fired by monsters.
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{{skill aptitudes}}
  
 
== Number crunching ==
 
== Number crunching ==
In addition to base EV (10 + Size), Dodging skill provides an [[evasion|EV]] bonus calculated as follows<ref>{{source ref|0.26.1|player.cc|2092}}</ref>:
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In addition to base EV, (10 + Size), Dodging skill provides an [[EV]] bonus calculated as follows:<ref>{{source ref|0.30.0|player.cc|2118}}</ref>
  
   (7 + Dodging × ev_Dex) / (20 - size)
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   (7 + Dodging × Dex) / (20 - size)
  
* '''Size''' is a factor of your species's body size, which varies from 4 (tiny, such as a [[Spriggan]]); to -8 (huge, such as being in [[Dragon Form]]). See [[Evasion]] for more details.
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* '''Size''' is a factor of your species's body size. [[Human]]s are 0, [[Spriggan]]s are +4, [[Dragon Form]] is -8. See [[Evasion#Base EV|Evasion]] for more details.
 
 
* '''ev_Dex''' is a stepped down value of your Dex. If Dex is greater than 24, it is reduced according to this formula: <code>ev_Dex = 14 + 10 * log2(1 + (dex - 14)/10)</code>. (Condensed: <code>ev_Dex = Dex < 24 ? Dex : 14 + 10 * log2(1 + (dex - 14)/10)</code>)
 
  
 
The Dodging bonus is penalized by wearing heavy armour. The penalty from armour is:
 
The Dodging bonus is penalized by wearing heavy armour. The penalty from armour is:
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This means that if your strength is less than the encumbrance value of the armor you're using, you will be facing pretty steep dodging penalties... but you'll always be able to gain SOME benefit from increasing your Dodging skill, because the penalties are a percent of the total. And, once <code>Str > Encumbrance - 3</code>, doubling your strength will reduce those penalties by half.
 
This means that if your strength is less than the encumbrance value of the armor you're using, you will be facing pretty steep dodging penalties... but you'll always be able to gain SOME benefit from increasing your Dodging skill, because the penalties are a percent of the total. And, once <code>Str > Encumbrance - 3</code>, doubling your strength will reduce those penalties by half.
  
If you are [[paralyse]]d, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is repulsion field mutation.
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If you are [[paralyse]]d, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is the repulsion field mutation.
  
== Tricks and tips ==
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== Tips & Tricks==
 
Adventurers should train first and foremost in order to deliver damage. Since Dodging does not help you in killing your opponents faster and offers slight returns at first, it is perfectly reasonable to turn Dodging off at the start, then turn it back on later on when you feel skilled enough at killing stuff.
 
Adventurers should train first and foremost in order to deliver damage. Since Dodging does not help you in killing your opponents faster and offers slight returns at first, it is perfectly reasonable to turn Dodging off at the start, then turn it back on later on when you feel skilled enough at killing stuff.
 
{{skill aptitudes}}
 
  
 
==See also==
 
==See also==
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==History==
 
==History==
Prior to 0.6, characters could only train Dodging when wearing [[light armour]] and would train [[Armour (skill)|Armour]] only when wearing [[heavy armour]].
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* Prior to [[0.27]], there was a stepdown on dexterity: if dex >= 24, <code>adj_dex = 14 + 10 * log2(1 + (dex - 14)/10)</code>. This reduced the impact of dexterity at high DEX values. Also, there was a separate stepdown if EV >= 30, documented in [[Dodging#History|Dodging]].
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* Prior to 0.6, characters could only train Dodging when wearing [[light armour]] and would train [[Armour (skill)|Armour]] only when wearing [[heavy armour]].
  
 
==References==
 
==References==

Revision as of 07:38, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted) and explosions.

The Dodging skill determines how well your character can avoid blows, beams and missiles fired by monsters.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-3 1 2 -1 -1 1 -1 3 -1 -2 -1 8 -2 0 2 3 1 -2 -2 0 -1 3 1 -2 1 -2

Number crunching

In addition to base EV, (10 + Size), Dodging skill provides an EV bonus calculated as follows:[1]

 (7 + Dodging × Dex) / (20 - size)

The Dodging bonus is penalized by wearing heavy armour. The penalty from armour is:

armor_penalty = unadjusted_armor_encumberance - 3
if armor_penalty < 0:
    modifier = 1
if armor_penalty > 0:
    if armor_penalty >= Str:
        modifier = Str / (armor_penalty * 2)
    if armor_penalty < Str:
        modifier = 1 - armor_penalty / (Str * 2)
final_dodge_bonus = dodge_bonus * modifier

This means that if your strength is less than the encumbrance value of the armor you're using, you will be facing pretty steep dodging penalties... but you'll always be able to gain SOME benefit from increasing your Dodging skill, because the penalties are a percent of the total. And, once Str > Encumbrance - 3, doubling your strength will reduce those penalties by half.

If you are paralysed, your Dodging skill is completely ineffective. The only thing that contributes to EV in this case is the repulsion field mutation.

Tips & Tricks

Adventurers should train first and foremost in order to deliver damage. Since Dodging does not help you in killing your opponents faster and offers slight returns at first, it is perfectly reasonable to turn Dodging off at the start, then turn it back on later on when you feel skilled enough at killing stuff.

See also

History

  • Prior to 0.27, there was a stepdown on dexterity: if dex >= 24, adj_dex = 14 + 10 * log2(1 + (dex - 14)/10). This reduced the impact of dexterity at high DEX values. Also, there was a separate stepdown if EV >= 30, documented in Dodging.
  • Prior to 0.6, characters could only train Dodging when wearing light armour and would train Armour only when wearing heavy armour.

References

  1. player.cc:2118 (0.30.0)
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