Difference between revisions of "Erolcha"

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(she was changed in 0.29)
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==Useful Info==
 
==Useful Info==
'''Erolcha the Cunning''' is a [[unique]] [[ogre mage]] notorious for sending players with low [[willpower]] to [[the Abyss]].
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'''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]].
  
 
==Location==
 
==Location==
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*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
 
*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
 
*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 
*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.
+
*Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though.
*Although she has the same spell set as [[wizard (monster)|wizards]], her spells do slightly less damage because she has lower [[hit dice]].
+
**She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD).
  
 
==History==
 
==History==
 +
*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a [[giant club]], she dealt more damage/turn in melee.
 
*Prior to [[0.27]], Erolcha could have one of several spell sets:
 
*Prior to [[0.27]], Erolcha could have one of several spell sets:
 
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
 
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
 
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
 
** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
 
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
 
** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
 +
:Also, since monsters had weapon penalties (attacked slower in melee), her melee was less threatening.
 
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 
*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
 
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
 
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].
 
*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].

Revision as of 03:29, 11 September 2023

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
    • She actually has the same spell set as wizards (though slightly weaker, due to having less HD).

History

Also, since monsters had weapon penalties (attacked slower in melee), her melee was less threatening.