Difference between revisions of "High Elf"
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{{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.}} | {{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.}} | ||
− | == Innate | + | ==Innate Abilities== |
* High Elves gain a bonus when using elven weapons and armour. For High Elves, elven armour impedes spellcasting less than other armours and improves their effective [[Armour]] skill. They are slightly more accurate with elven weapons. | * High Elves gain a bonus when using elven weapons and armour. For High Elves, elven armour impedes spellcasting less than other armours and improves their effective [[Armour]] skill. They are slightly more accurate with elven weapons. | ||
− | == Preferred | + | ==Preferred Backgrounds== |
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Hunter]] | *'''Warriors:''' [[Fighter]], [[Gladiator]], [[Hunter]] | ||
*'''Zealots:''' [[Priest]] | *'''Zealots:''' [[Priest]] | ||
Line 11: | Line 11: | ||
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]] | *'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]] | ||
− | == Level | + | ==Level Bonuses== |
− | * | + | *+1 [[intelligence]] or [[dexterity]] (equal chance) every 3rd level. |
− | * | + | *10% less [[HP]] than average. |
− | * | + | *20% more [[MP]] than average. |
− | * | + | *+4 [[magic resistance]] per level. |
− | == Difficulty of | + | ==Difficulty of Play== |
{{Moderate}} | {{Moderate}} |
Revision as of 15:23, 11 July 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic. |
Contents
Innate Abilities
- High Elves gain a bonus when using elven weapons and armour. For High Elves, elven armour impedes spellcasting less than other armours and improves their effective Armour skill. They are slightly more accurate with elven weapons.
Preferred Backgrounds
- Warriors: Fighter, Gladiator, Hunter
- Zealots: Priest
- Warrior-mages: Skald, Warper, Arcane Marksman
- Mages: Wizard, Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist
Level Bonuses
- +1 intelligence or dexterity (equal chance) every 3rd level.
- 10% less HP than average.
- 20% more MP than average.
- +4 magic resistance per level.
Difficulty of Play
Simple • Intermediate • Advanced |
High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, very good attributes, and a small bonus when using elven equipment. However, they are third only to Demigods and Demonspawn as slowest levelers.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -1 | Spellcasting | 1 |
Short Blades | 2 | Dodging | 1 | Conjurations | 1 |
Long Blades | 2 | Stealth | 2 | Hexes | 0 |
Axes | -2 | Stabbing | -1 | Charms | 2 |
Maces & Flails | -2 | Shields | -1 | Summonings | -1 |
Polearms | -2 | Traps | 0 | Necromancy | -2 |
Staves | 0 | Translocations | 1 | ||
Unarmed Combat | -2 | Transmutation | 1 | ||
Fire Magic | 0 | ||||
Throwing | 1 | Ice Magic | 0 | Invocations | 1 |
Slings | -2 | Air Magic | 2 | Evocations | 1 |
Bows | 3 | Earth Magic | -2 | ||
Crossbows | 0 | Poison Magic | -2 | Experience | -1 |